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Block, Dodge, Break Free

Sealish
Sealish
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It has always kinda bothered me that these are all stamina based. It makes Stamina important for a Magicka user but Magicka is useless for a Stamina user.

How would you all feel if they changed it so that Block always used your primary resource (you either block with your weapon or with “Magical Force” akin to a ward spell), dodge was always Stamina (a physical action), and break free was always Magicka (using mental resilience to overcome being stunned or feared).

I feel like it would make gameplay a bit smoother, and keep all resources relevant for everyone.
  • MartiniDaniels
    MartiniDaniels
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    New Mist 1second-blinks can work as magicka block, roll-dodge and break-free.
  • Sealish
    Sealish
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    New Mist 1second-blinks can work as magicka block, roll-dodge and break-free.

    That is vampire only though, and requires 1-2 skill bar slots. It’s pretty niche. I think that making resource changes to the core mechanics would still be a good option.
  • Vietfox
    Vietfox
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    Sealish wrote: »
    It has always kinda bothered me that these are all stamina based. It makes Stamina important for a Magicka user but Magicka is useless for a Stamina user.
    Lol, what a lie.

    Btw i almost exclusively play magicka classes and doesn't bother me at all, i know how to manage my resources.
  • Sealish
    Sealish
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    Vietfox wrote: »
    Sealish wrote: »
    It has always kinda bothered me that these are all stamina based. It makes Stamina important for a Magicka user but Magicka is useless for a Stamina user.
    Lol, what a lie.

    Btw i almost exclusively play magicka classes and doesn't bother me at all, i know how to manage my resources.

    I am legitimately curious. I don’t play stamina classes so I don’t know. What do they use Magicka for that is as important as Block, Dodge, and Break Free on a Magicka class?

    I agree, it’s easy to work around as a Magicka player and resource management isn’t difficult. I just think it would feel better with this change.

    - Edit

    I am aware that stamina classes have buffs that require Magicka to use, but as far as I am aware the resource is never put into a situation where it gets taxed and you can choose to burn more of it for substantial short term benefit at the risk of not having any when you need it.
    Edited by Sealish on May 25, 2020 8:10PM
  • MartiniDaniels
    MartiniDaniels
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    Sealish wrote: »
    New Mist 1second-blinks can work as magicka block, roll-dodge and break-free.

    That is vampire only though, and requires 1-2 skill bar slots. It’s pretty niche. I think that making resource changes to the core mechanics would still be a good option.

    Maybe... but you know balance is very fragile thing and such major changes may require overhauling entire game.
    As for now yes, block, roll-dodge, break free cost stamina, but class buffs mostly cost magicka...
    DK can convert magicka to stamina with fragmented shields.
    Sorc with dark deal
    Stamplar can continue to purge de-buffs when magicka is excess...
    Nigthblade obviously consumes magicka for cloak
    And necro and warden has whole pack of useful magicka-cost buffs.

    So yes, Mist is optional, but it gives you an option you are asking for, that's why I mentioned it.
  • Sealish
    Sealish
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    Sealish wrote: »
    New Mist 1second-blinks can work as magicka block, roll-dodge and break-free.

    That is vampire only though, and requires 1-2 skill bar slots. It’s pretty niche. I think that making resource changes to the core mechanics would still be a good option.

    Maybe... but you know balance is very fragile thing and such major changes may require overhauling entire game.
    As for now yes, block, roll-dodge, break free cost stamina, but class buffs mostly cost magicka...
    DK can convert magicka to stamina with fragmented shields.
    Sorc with dark deal
    Stamplar can continue to purge de-buffs when magicka is excess...
    Nigthblade obviously consumes magicka for cloak
    And necro and warden has whole pack of useful magicka-cost buffs.

    So yes, Mist is optional, but it gives you an option you are asking for, that's why I mentioned it.

    Thank you for this very insightful post. It gives some perspective (which is why I post things on forums. To give my opinion and see counter opinions from points of view I lack).
  • Foefaller
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    Sealish wrote: »
    Vietfox wrote: »
    Sealish wrote: »
    It has always kinda bothered me that these are all stamina based. It makes Stamina important for a Magicka user but Magicka is useless for a Stamina user.
    Lol, what a lie.

    Btw i almost exclusively play magicka classes and doesn't bother me at all, i know how to manage my resources.

    I am legitimately curious. I don’t play stamina classes so I don’t know. What do they use Magicka for that is as important as Block, Dodge, and Break Free on a Magicka class?

    I agree, it’s easy to work around as a Magicka player and resource management isn’t difficult. I just think it would feel better with this change.

    There are a lot of import buffs that are magicka-only. Good example off the top of my head is Igneous Weapons for DK. Major Brutality at about a ~1m duration, but has no stamina morph.

    Goes even further if you're wanting to slot self-heals or damage shields. IIRC Warden is the only class that has a stam heal that's worth a damn, anything else worth mentioning (especially in a veteran or pvp context.) Is going to be a magicka skill.
  • Vietfox
    Vietfox
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    Sealish wrote: »
    Vietfox wrote: »
    Sealish wrote: »
    It has always kinda bothered me that these are all stamina based. It makes Stamina important for a Magicka user but Magicka is useless for a Stamina user.
    Lol, what a lie.

    Btw i almost exclusively play magicka classes and doesn't bother me at all, i know how to manage my resources.

    I am legitimately curious. I don’t play stamina classes so I don’t know. What do they use Magicka for that is as important as Block, Dodge, and Break Free on a Magicka class?

    Cloak, shadow image, protective scales, obsidian shield, volatile armor, petrify, ritual, vines, frost cloak, arctic blast, shimmering shields, surge... All these skills are magicka based and used by stamina builds.
  • LuxLunae
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    Sealish wrote: »
    It has always kinda bothered me that these are all stamina based. It makes Stamina important for a Magicka user but Magicka is useless for a Stamina user.

    How would you all feel if they changed it so that Block always used your primary resource (you either block with your weapon or with “Magical Force” akin to a ward spell), dodge was always Stamina (a physical action), and break free was always Magicka (using mental resilience to overcome being stunned or feared).

    I feel like it would make gameplay a bit smoother, and keep all resources relevant for everyone.

    You seem new so I'll let you in on a secret...

    in pvp most of that stuff is worthless...

    Heavy armor with pots, or jumping up and down healing with a healing staff.. or both....

    medium armor is worthless...
  • HowlKimchi
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    I like the current balance of resource management right now. Further homogenization would be bland IMO.

    When fighting against stamina (medium armor) toons, it makes sense that they can break free and roll around more than mage-types because they're more athletic/acrobatic and all that. Magicka classes on the other hand can much more reliably maintain magicka buffs since they are expected to have more magicka reserves.

    There are lots of balancing factors regarding resource management for stamina/magicka toons through class passives/skills but an easy to see one is that stamina skills cost less than magicka counterparts.
    How would you all feel if they changed it so that Block always used your primary resource (you either block with your weapon or with “Magical Force” akin to a ward spell), dodge was always Stamina (a physical action), and break free was always Magicka (using mental resilience to overcome being stunned or feared).

    if this was implemented then there would be a more homogenized build/cp allocation that optimizes break frees and dodge rolls which is boring.

    I like that mag toons need to invest in their stamina/recovery or watch their dodges, and that stam toons need to either invest in magicka/recovery or learn proper buff management.
    previously @HaruKamui but I outgrew my weeb phase (probably)

    PC/NA - EP - Howl Bragi/Howl Kimchi
  • Fur_like_snow
    Fur_like_snow
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    Play a stam sorc. crit surge couple dark deals and a streak and you’re tapped on magicka. But it’s very important for resource return(healing, stamina regen). If you have a proper build the color of your main resource is pretty interchangeable.
    Edited by Fur_like_snow on May 25, 2020 8:25PM
  • Chilly-McFreeze
    Chilly-McFreeze
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    LuxLunae wrote: »
    Sealish wrote: »
    It has always kinda bothered me that these are all stamina based. It makes Stamina important for a Magicka user but Magicka is useless for a Stamina user.

    How would you all feel if they changed it so that Block always used your primary resource (you either block with your weapon or with “Magical Force” akin to a ward spell), dodge was always Stamina (a physical action), and break free was always Magicka (using mental resilience to overcome being stunned or feared).

    I feel like it would make gameplay a bit smoother, and keep all resources relevant for everyone.

    You seem new so I'll let you in on a secret...

    in pvp most of that stuff is worthless...

    Heavy armor with pots, or jumping up and down healing with a healing staff.. or both....

    medium armor is worthless...

    You forgo the crouch tapping as resource free tank mechanic.
  • HowlKimchi
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    To add to my post,

    Blocking with a shield costing stamina makes sense because your are physically using your arm to lift the shield and tank the blow. Magicka wards are already in the game and is an active skill (makes sense that it takes a spell slot, rather than just being equipped) of the light armor skill line to name one.
    previously @HaruKamui but I outgrew my weeb phase (probably)

    PC/NA - EP - Howl Bragi/Howl Kimchi
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