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Despawn partly looted containers please.

anon307
anon307
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ESO there is irritation amongst players (I'd argue a lot of it) that occurs because some are partially looting containers. These some only take the valuable things from containers or objects. In case you didn't realize it, angry players aren't happy customers. This is anger directed at other players and it’s bad for community.

ESO could you please despawn select containers a short time (perhaps a minute or two) after a player opens them regardless of what they leave inside. It’s unreasonable to expect the players to clear them out themselves. I even know there are addons that will auto loot and delete low value items and yet the problem still exists.

* all resource nodes
* treasure chests
* psijic portals
* butterfly
  • Elsonso
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    Once you open a resource or chest, a timer starts. When that timer runs out, it is despawned. It is more than one or two minutes, but it does happen.
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  • Everest_Lionheart
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    Elsonso wrote: »
    Once you open a resource or chest, a timer starts. When that timer runs out, it is despawned. It is more than one or two minutes, but it does happen.

    I’ve been trying to farm nodes or open chests before and suddenly they become unavailable. So it’s despawning that causes it. I assumed it was lag LOL!
  • zvavi
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    Elsonso wrote: »
    Once you open a resource or chest, a timer starts. When that timer runs out, it is despawned. It is more than one or two minutes, but it does happen.

    I’ve been trying to farm nodes or open chests before and suddenly they become unavailable. So it’s despawning that causes it. I assumed it was lag LOL!

    I am pretty sure they despawn regardless if someone looted them or not.
  • anon307
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    * Fleshflies


    If there is already a timer then short it. In addition, an already existent timer means they have already spent the time to code it it in. Would it be that hard to shorten the time to minuet, heck or even 30 seconds?

    Then again if it's an overall timer that has nothing to do with the player opening the container it wouldn't be a good idea to shorten that.
  • Elsonso
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    anon307 wrote: »
    If there is already a timer then short it. In addition, an already existent timer means they have already spent the time to code it it in. Would it be that hard to shorten the time to minuet, heck or even 30 seconds?

    I don't think it matters, other than there being nothing there. If they hold off on despawning, then someone at least can claim what remains. If there is no node, then there is nothing for someone else to claim. Obviously, not everyone has a problem if they come across a partially harvested node, so this is probably the right answer.

    I think it was determined that the time it takes to respawn a node is the same, whether it is fully or partially harvested.

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  • mavfin
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    I think it's fine the way it is. I got a couple purple items that way. Otherwise, you just take what's there and walk on.
  • Langdon64
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    That backpack in Vivec by the crafting area. I hate that players don't loot everything out of it. That just prolongs the respawn timer. Just take everything, ffs!
  • mavfin
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    Langdon64 wrote: »
    That backpack in Vivec by the crafting area. I hate that players don't loot everything out of it. That just prolongs the respawn timer. Just take everything, ffs!

    Unfortunately, they read some guide that said it was 'more efficient' to leave the stuff. They can't possibly deviate from the GUIDE!!!

    Also, people like that don't care at all about anyone else after them. It's all about them, and their wants, only.

    [snip]

    [Edited to remove Baiting]
    Edited by ZOS_ConnorG on May 23, 2020 6:03PM
  • Kurat
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    It's not that people are mean or selfish. Alot of people dont have eso+. Make craftbag available without subscription and more people will pick up the junk also.
    Until then, I get the cornflower, u get the worm.
  • Ashtaris
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    Langdon64 wrote: »
    That backpack in Vivec by the crafting area. I hate that players don't loot everything out of it. That just prolongs the respawn timer. Just take everything, ffs!

    Backpacks? You do realize that backpacks, barrels, urns, and most other containers are instanced to you individually and will most likely see a different loot item in that container, could be the same item you collected, or it randomly might be empty. So if the only thing you find in there is a lockpick, someone else might come along and get a rare motif or something else valuable. Nobody is leaving the trash in the backpack except the RNG gods :)
    Edited by Ashtaris on May 23, 2020 6:38AM
  • gatekeeper13
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    Oh, God, this was the most frustrating experience ever. I remember the times when I had to farm some sets and always found partially looted chests, with 1 style material left inside. This may sound funny but in fact, it makes farming big trouble. Not only you dont get loot but also have to wait for it to respawn as a full container.
    Elsonso wrote: »
    Once you open a resource or chest, a timer starts. When that timer runs out, it is despawned. It is more than one or two minutes, but it does happen.

    I was farming Necropotence and Briarheart some time ago (for many days) and I swear, I never saw a chest despawning. Rivenspire and Wrothgar were literally filled with partially looted containers.

    IF there is such thing as a timer, then it should be shortened.
    Edited by gatekeeper13 on May 23, 2020 8:48AM
  • Glurin
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    Kurat wrote: »
    It's not that people are mean or selfish. Alot of people dont have eso+. Make craftbag available without subscription and more people will pick up the junk also.
    Until then, I get the cornflower, u get the worm.

    Loot it all and destroy the worm later if you don't want it. You spend less time doing it that way than picking through the loot every time you open something. Also you annoy fewer people and speed up the respawn.

    And yes, I am one of those people without ESO+.
    "He who fights with monsters should look to it that he himself does not become a monster...when you gaze long into the abyss the abyss also gazes into you..."
  • Glurin
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    Oh, God, this was the most frustrating experience ever. I remember the times when I had to farm some sets and always found partially looted chests, with 1 style material left inside. This may sound funny but in fact, it makes farming big trouble. Not only you dont get loot but also have to wait for it to respawn as a full container.

    I see that happen a lot as well. Just take the style mat, people. It's not like it doesn't stack. Just take it and when you're done farming chests, destroy the stack or sell it or whatever. It's only one inventory slot.
    "He who fights with monsters should look to it that he himself does not become a monster...when you gaze long into the abyss the abyss also gazes into you..."
  • Elsonso
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    Glurin wrote: »
    Oh, God, this was the most frustrating experience ever. I remember the times when I had to farm some sets and always found partially looted chests, with 1 style material left inside. This may sound funny but in fact, it makes farming big trouble. Not only you dont get loot but also have to wait for it to respawn as a full container.

    I see that happen a lot as well. Just take the style mat, people. It's not like it doesn't stack. Just take it and when you're done farming chests, destroy the stack or sell it or whatever. It's only one inventory slot.

    Seriously, this is what I do. People call some of the stuff in these nodes trash, but what others call trash, I might actually value. Even if I don't, just taking the stuff and moving on is the easiest way to deal with the situation.

    To be fair, I have a lot of play time in Post-Nuclear Garbage Collector 4. I might be desensitized to this whole thing. :smile:
    XBox EU/NA:@ElsonsoJannus
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  • heaven13
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    Kurat wrote: »
    It's not that people are mean or selfish. Alot of people dont have eso+. Make craftbag available without subscription and more people will pick up the junk also.
    Until then, I get the cornflower, u get the worm.

    Do you have any idea how valuable worms are? Lol
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  • Sylvermynx
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    heaven13 wrote: »
    Kurat wrote: »
    It's not that people are mean or selfish. Alot of people dont have eso+. Make craftbag available without subscription and more people will pick up the junk also.
    Until then, I get the cornflower, u get the worm.

    Do you have any idea how valuable worms are? Lol

    Especially PC EU.... can't afford to buy them on newish accounts!
  • CMDR_Un1k0rn
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    heaven13 wrote: »
    Kurat wrote: »
    It's not that people are mean or selfish. Alot of people dont have eso+. Make craftbag available without subscription and more people will pick up the junk also.
    Until then, I get the cornflower, u get the worm.

    Do you have any idea how valuable worms are? Lol

    Make a stack of 200 then sell. Seriously, it pays.
    In-game username: Un1korn | Happy member of the PCNA UESP guild (Resident Daggerfall Covenant enjoyer) | Main & basically only character: Crucian Vulpin, Imperial Dragonknight of the Daggerfall Covenant, and Undaunted Bulwark (I tank) | Mountain bike enjoyer and vulpine appreciator | If you know me from PCEU: No | To ZOS: THANK YOU FOR LETTING ME BRING MY HORSE INTO BATTLE!
  • robertthebard
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    I'm starting to kinda like it, especially given that the furniture blanks are white drops in the node, and get left, and then you see people spamming in towns wanting to buy them.
  • thissocalledflower
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    anon307 wrote: »
    ESO there is irritation amongst players (I'd argue a lot of it) that occurs because some are partially looting containers. These some only take the valuable things from containers or objects. In case you didn't realize it, angry players aren't happy customers. This is anger directed at other players and it’s bad for community.

    ESO could you please despawn select containers a short time (perhaps a minute or two) after a player opens them regardless of what they leave inside. It’s unreasonable to expect the players to clear them out themselves. I even know there are addons that will auto loot and delete low value items and yet the problem still exists.

    * all resource nodes
    * treasure chests
    * psijic portals
    * butterfly

    if only they had a timer for such things built into the game... if only...
    After careful consideration (and oh! so much deliberation) we have concluded that you circumstance sounds too much like a l2p issue for it to be just a mere coincidence.
  • TheTwistedRune
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    Kurat wrote: »
    It's not that people are mean or selfish. Alot of people dont have eso+. Make craftbag available without subscription and more people will pick up the junk also.
    Until then, I get the cornflower, u get the worm.

    How about you [Snip] pay for eso+ instead?

    [Edited for rude content]
    Edited by ZOS_Volpe on May 23, 2020 3:21PM
  • robertthebard
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    Kurat wrote: »
    It's not that people are mean or selfish. Alot of people dont have eso+. Make craftbag available without subscription and more people will pick up the junk also.
    Until then, I get the cornflower, u get the worm.

    I'll take 'em. Drop 'em in the mail any time, that's the bait I have the hardest time getting ahold of, since they're apparently allergic to me.
  • InaMoonlight
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    Agreed, and if you play on PC there's addons like Dustman that automatically sorts, and can even be set to instantly delete trash.
    Edit = Typos ... as usual. <;D
  • CaffeinatedMayhem
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    Elsonso wrote: »
    Once you open a resource or chest, a timer starts. When that timer runs out, it is despawned. It is more than one or two minutes, but it does happen.

    Yes it's 10 or 15 minutes for chests. There is a 100% chance that another player will come along in that time and get your trash.

    For Nodes it's more like 5 or 10 minutes. Again, 100% chance another player will come along in that time and get your trash.

    Just because nodes despawn EVENTUALLY doesn't mean someone else won't open up a cornflower node and find the Alchemical Resin you left behind. Or the Green Iron boots of stamina in a chest. I don't want those either, but I run addons that manage junk (Junk Buster) and know how to sell at merchants - both on the road and summoned.

    Yes, the devs should despawn partially looted containers, 1 minute or less after they are closed. I am tired of being junk cleanup on popular farming routes.
    Edited by CaffeinatedMayhem on May 23, 2020 3:22PM
  • twev
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    Elsonso wrote: »
    Once you open a resource or chest, a timer starts. When that timer runs out, it is despawned. It is more than one or two minutes, but it does happen.

    Yes it's 10 or 15 minutes for chests. There is a 100% chance that another player will come along in that time and get your trash.

    For Nodes it's more like 5 or 10 minutes. Again, 100% chance another player will come along in that time and get your trash.

    Just because nodes despawn EVENTUALLY doesn't mean someone else won't open up a cornflower node and find the Alchemical Resin you left behind. Or the Green Iron boots of stamina in a chest. I don't want those either, but I run addons that manage junk (Junk Buster) and know how to sell at merchants - both on the road and summoned.

    Yes, the devs should despawn partially looted containers, 1 minute or less after they are closed. I am tired of being junk cleanup on popular farming routes.

    I'm pretty sure it's a lot faster than 10-15 minutes.
    I've had chests despawn while I sorted through inv looking for trash pots and food and junk to sell to my vendor or delete.

    Since I have ESO+, when I'm farming nodes and come across nodes that have just a worm or junk in them - I'm annoyed that I don't find what I was looking for - i still vacuum up the trash from them because the bait or useless junk goes into my crafting bag or looted junk is auto-crushed by junkbuster add-on.
    Edited by twev on May 23, 2020 3:35PM
    The problem with society these days is that no one drinks from the skulls of their enemies anymore.
  • AlnilamE
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    I'm always amazed that people get so tilted about it.

    I just consider that I found something rather than nothing, pick it up and move along.

    And with chests, you should know before you touch it that it's been opened. It will say "Use" instead of "Unlock (Level)"

    As others have said, they will respawn on the same timer, whether someone took everything or not.
    The Moot Councillor
  • phileunderx2
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    Not having plus is no excuse for leaving g stuff in chests. Instead of blowing 5k on crates buy yourself a merchant. Loot all the things and sell the crap
  • Elsonso
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    twev wrote: »
    I'm pretty sure it's a lot faster than 10-15 minutes.
    I've had chests despawn while I sorted through inv looking for trash pots and food and junk to sell to my vendor or delete.

    No one knows how this works, and I don't think that ZOS has ever confirmed (or denied) any of the theories presented in here.

    That said, it looks like there are only so many untouched chests that are spawned into a zone at a time. This is some number that is less than the total number of places where a chest can be located. Theory is that the game checks periodically to make sure that there are chests to be looted, and if the number of chests drops below a certain level, new ones are spawned into empty spots to bring the total untouched chests to the right number. I think that part of this includes some measures to despawn partially harvested chests, if they start to pile up. Again, ZOS has not said boo in support, or disagreement, with any of our crazy chest theories in here.

    All of the node timing tests were done on PTS, as far as I know. This is the only place where partially harvested nodes will hang around long enough to despawn without a player running by. This is long, boring research, by the way. I did some of that research.
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  • MJallday
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    Elsonso wrote: »
    twev wrote: »
    I'm pretty sure it's a lot faster than 10-15 minutes.
    I've had chests despawn while I sorted through inv looking for trash pots and food and junk to sell to my vendor or delete.

    No one knows how this works, and I don't think that ZOS has ever confirmed (or denied) any of the theories presented in here.

    That said, it looks like there are only so many untouched chests that are spawned into a zone at a time. This is some number that is less than the total number of places where a chest can be located. Theory is that the game checks periodically to make sure that there are chests to be looted, and if the number of chests drops below a certain level, new ones are spawned into empty spots to bring the total untouched chests to the right number. I think that part of this includes some measures to despawn partially harvested chests, if they start to pile up. Again, ZOS has not said boo in support, or disagreement, with any of our crazy chest theories in here.

    All of the node timing tests were done on PTS, as far as I know. This is the only place where partially harvested nodes will hang around long enough to despawn without a player running by. This is long, boring research, by the way. I did some of that research.

    This is how fishing spots work / spawn
    So I can quite believe it’s saa as me logic for chests
  • SeaGtGruff
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    The solution is obvious: Stay away from my containers!

    Seriously, though, I don't mind coming across partially-looted chests and thieves troves, or nodes that contain only worms or whatever. I just loot whatever's left and move on.
    I've fought mudcrabs more fearsome than me!
  • oregonrob
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    I agree with the empty the chest posts. Like backpacking, we should haul out everything in a chest including things we do not want. I have put over 3000 hours over three years into the game and I have yet to see a partially filled chest respawn quickly. For those who do not have ESO plus, doing a little inventory management and destroy what you do not have room for works.

    And to the majority out there who do empty chests, thank you for hauling out the trash.
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