Once you open a resource or chest, a timer starts. When that timer runs out, it is despawned. It is more than one or two minutes, but it does happen.
Everest_Lionheart wrote: »Once you open a resource or chest, a timer starts. When that timer runs out, it is despawned. It is more than one or two minutes, but it does happen.
I’ve been trying to farm nodes or open chests before and suddenly they become unavailable. So it’s despawning that causes it. I assumed it was lag LOL!
If there is already a timer then short it. In addition, an already existent timer means they have already spent the time to code it it in. Would it be that hard to shorten the time to minuet, heck or even 30 seconds?
That backpack in Vivec by the crafting area. I hate that players don't loot everything out of it. That just prolongs the respawn timer. Just take everything, ffs!
That backpack in Vivec by the crafting area. I hate that players don't loot everything out of it. That just prolongs the respawn timer. Just take everything, ffs!
Once you open a resource or chest, a timer starts. When that timer runs out, it is despawned. It is more than one or two minutes, but it does happen.
It's not that people are mean or selfish. Alot of people dont have eso+. Make craftbag available without subscription and more people will pick up the junk also.
Until then, I get the cornflower, u get the worm.
gatekeeper13 wrote: »Oh, God, this was the most frustrating experience ever. I remember the times when I had to farm some sets and always found partially looted chests, with 1 style material left inside. This may sound funny but in fact, it makes farming big trouble. Not only you dont get loot but also have to wait for it to respawn as a full container.
gatekeeper13 wrote: »Oh, God, this was the most frustrating experience ever. I remember the times when I had to farm some sets and always found partially looted chests, with 1 style material left inside. This may sound funny but in fact, it makes farming big trouble. Not only you dont get loot but also have to wait for it to respawn as a full container.
I see that happen a lot as well. Just take the style mat, people. It's not like it doesn't stack. Just take it and when you're done farming chests, destroy the stack or sell it or whatever. It's only one inventory slot.
It's not that people are mean or selfish. Alot of people dont have eso+. Make craftbag available without subscription and more people will pick up the junk also.
Until then, I get the cornflower, u get the worm.
ESO there is irritation amongst players (I'd argue a lot of it) that occurs because some are partially looting containers. These some only take the valuable things from containers or objects. In case you didn't realize it, angry players aren't happy customers. This is anger directed at other players and it’s bad for community.
ESO could you please despawn select containers a short time (perhaps a minute or two) after a player opens them regardless of what they leave inside. It’s unreasonable to expect the players to clear them out themselves. I even know there are addons that will auto loot and delete low value items and yet the problem still exists.
* all resource nodes
* treasure chests
* psijic portals
* butterfly
It's not that people are mean or selfish. Alot of people dont have eso+. Make craftbag available without subscription and more people will pick up the junk also.
Until then, I get the cornflower, u get the worm.
It's not that people are mean or selfish. Alot of people dont have eso+. Make craftbag available without subscription and more people will pick up the junk also.
Until then, I get the cornflower, u get the worm.
Once you open a resource or chest, a timer starts. When that timer runs out, it is despawned. It is more than one or two minutes, but it does happen.
CaffeinatedMayhem wrote: »Once you open a resource or chest, a timer starts. When that timer runs out, it is despawned. It is more than one or two minutes, but it does happen.
Yes it's 10 or 15 minutes for chests. There is a 100% chance that another player will come along in that time and get your trash.
For Nodes it's more like 5 or 10 minutes. Again, 100% chance another player will come along in that time and get your trash.
Just because nodes despawn EVENTUALLY doesn't mean someone else won't open up a cornflower node and find the Alchemical Resin you left behind. Or the Green Iron boots of stamina in a chest. I don't want those either, but I run addons that manage junk (Junk Buster) and know how to sell at merchants - both on the road and summoned.
Yes, the devs should despawn partially looted containers, 1 minute or less after they are closed. I am tired of being junk cleanup on popular farming routes.
I'm pretty sure it's a lot faster than 10-15 minutes.
I've had chests despawn while I sorted through inv looking for trash pots and food and junk to sell to my vendor or delete.
I'm pretty sure it's a lot faster than 10-15 minutes.
I've had chests despawn while I sorted through inv looking for trash pots and food and junk to sell to my vendor or delete.
No one knows how this works, and I don't think that ZOS has ever confirmed (or denied) any of the theories presented in here.
That said, it looks like there are only so many untouched chests that are spawned into a zone at a time. This is some number that is less than the total number of places where a chest can be located. Theory is that the game checks periodically to make sure that there are chests to be looted, and if the number of chests drops below a certain level, new ones are spawned into empty spots to bring the total untouched chests to the right number. I think that part of this includes some measures to despawn partially harvested chests, if they start to pile up. Again, ZOS has not said boo in support, or disagreement, with any of our crazy chest theories in here.
All of the node timing tests were done on PTS, as far as I know. This is the only place where partially harvested nodes will hang around long enough to despawn without a player running by. This is long, boring research, by the way. I did some of that research.