Maintenance for the week of December 16:
• PC/Mac: No maintenance – December 16
• NA megaservers for patch maintenance – December 17, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
• EU megaservers for patch maintenance – December 17, 9:00 UTC (4:00AM EST) - 17:00 UTC (12:00PM EST)

Mythic item ideas

Argonianwerecroc212
I'm thinking that since greymoor is focused around werewolf and vampire that saviors hide could be a mythic item or possibly the molag bal mace from Skyrim. Which idea do you like more for a possible mythic item. You can put your desired effects for the item if you want.

Mythic item ideas 10 votes

Saviors hide(explain if you want to)
40%
LadyNalcaryaArgonianwerecroc212MichaeNevidyra 4 votes
Molag bal mace from Skyrim(explain if you want)
0%
Other(explain)
60%
opajThevampirenightBananaRatzkifalOdovacarAlienoutlaw 6 votes
  • AmoralOne
    AmoralOne
    ✭✭✭✭
    I wish the Mythic items were 'better' right now the options we have are pretty 'bad'.

    There are only a couple of the mythic items that look any kind of promising, but it is still going to be hard to wear one, and lose out on the 5 piece bonus, or the monster set bonus. At least with Masters weapons you really are gaining something nice from losing the bonus, but the mythic items dont really offer that.

    But to keep your post on track I would say the: Wabbajack - would be fun if it had a 25% chance to proc either: Transform (3 second stun), or Bar Switch (randomize enemy bar for 3 seconds)
    PC NA - EP's Greatest Support
  • Argonianwerecroc212
    Saviors hide(explain if you want to)
    I personally believe maybe saviors hide should reduce werewolf cost and grant weapon damage and Stam recovery or flat stamina and be a medium armor set.

    Second idea: reduce werewolf cost grant flat stamina, health, and Magicka. This way it could work as a sustain like set.
  • Odovacar
    Odovacar
    ✭✭✭✭✭
    ✭✭
    Other(explain)
    I just want my ring of the wild hunt for my harvester! Seems like the leveling process could be a bit of a grind...
  • opaj
    opaj
    ✭✭✭✭✭
    Other(explain)
    Gauntlets of the Horny Fist.

    When unarmed, increases weapon damage by 1,922. (Or some arbitrary highish number.)
  • WrathOfInnos
    WrathOfInnos
    ✭✭✭✭✭
    ✭✭✭✭✭
    opaj wrote: »
    Gauntlets of the Horny Fist.

    When unarmed, increases weapon damage by 1,922. (Or some arbitrary highish number.)

    Great idea. It would have to be a pretty high number to be at all viable. You’d be giving up 3-5 set items to run it (gloves and 2-4 weapons), 1335 Weapon and Spell Damage (on most weapons), a weapon trait like Precise for 7% crit, 1-2 weapon enchants, and as losing access to a weapon skill line with all its active and passive skills.
    Edited by WrathOfInnos on May 21, 2020 7:00PM
  • Michae
    Michae
    ✭✭✭✭✭
    ✭✭
    Saviors hide(explain if you want to)
    I'd just go for the style page since it's my favourite armor from Skyrim.
    "I bear the cruel weight of certainty. Total, absolute, relentless certainty. People rarely comprehend the luxury of doubt... the freedom that comes with indecision. I envy you."
    Sotha Sil

    @Michae PC/EU
  • Banana
    Banana
    ✭✭✭✭✭
    ✭✭✭✭✭
    Other(explain)
    I'd like to be able to sell them as I don't want to use any of them.
  • Thevampirenight
    Thevampirenight
    ✭✭✭✭✭
    ✭✭
    Other(explain)
    The best we might get from Daedric Artifacts is fakes in the form of a weapon stype or armor stype with the outfit system. Or added into the game as being sent into Cyrodiil by Sheogorath to be used in pvp. Mythic items are supposed to be artifacts but ones we uncover with unique history and everyone.

    Thus these items should be unique in the ways that they should be artifacts never seen before. With unique attributes that make them special compared to the commonly known Daedric Artifacts. That does not mean a mythic item can't be a Daedric Artifact however it should be one that is new to the lore and fitting for the mmorpg style gameplay.
    Edited by Thevampirenight on May 22, 2020 8:18AM
    PC NA
    Please add Fangs to Vampires.
  • Thevampirenight
    Thevampirenight
    ✭✭✭✭✭
    ✭✭
    Other(explain)
    I personally believe maybe saviors hide should reduce werewolf cost and grant weapon damage and Stam recovery or flat stamina and be a medium armor set.

    Second idea: reduce werewolf cost grant flat stamina, health, and Magicka. This way it could work as a sustain like set.

    Your first Idea for Saviors Hide is already in game and its called the Salvation Set. its a Set in the game that its pretty cheap on the guild traders I got set pieces for my one character in preparing for the new werewolf changes coming with next chapter. So don't need Saviors Hide with attributes already granted by an in game set.
    Also interesting fact, the Salvation set was once known as the Saviors Hide Set. I'm guessing they renamed it so it did not name as the Daedric Artifact. Which by the way is interesting trivia about it on the Uesp.

    https://en.uesp.net/wiki/Online:Salvation
    Notes
    This set was previously known as Savior's Hide
    Edited by Thevampirenight on May 22, 2020 8:27AM
    PC NA
    Please add Fangs to Vampires.
  • zaria
    zaria
    ✭✭✭✭✭
    ✭✭✭✭✭
    DTAmoral wrote: »
    I wish the Mythic items were 'better' right now the options we have are pretty 'bad'.
    But to keep your post on track I would say the: Wabbajack - would be fun if it had a 25% chance to proc either: Transform (3 second stun), or Bar Switch (randomize enemy bar for 3 seconds)
    would mess up too much and only work in PvP.
    10-25% Chance of transform target into say an scamp or clanfear for say 5 seconds. Does not work on dungeons and trial bosses. Note it still work on strong non bosses in trials like the gargoyles in HRC or Sun-Eaters in MoL
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
Sign In or Register to comment.