A lot of the feed back I've seen people given Zenimax about this is that the new Vampire feels bad, its lacking, its basically not useful anymore. There is no options for Healers. Its clear that the vampire needs a lot more to it. Here is the thing, I think Zenimax wants us to treat this more like an Online Rpg then an Mmorpg. They don't understand that players will in fact be very picky at times. If it looks like garbage they won't use it. They need options for their builds and playstyles that is the mmo and mmorpg way. To not offer that and people won't use the skill line they won't want to play as a vampire.
Here is how they make it viable and useful while also getting players to embrace the vampiric life style.
1.They need to return the extra magicka and stamina recovery. One people really liked this and it did help out players with their play styles but it should not return as the supernatural recovery passive. This should actually fit with the new Weakness. So ability cost increases for normal abilties is 3% 5% 8% 12% Magicka and stamina regen should be built into the Feed Passive and grant 3/5/8/12 Magicka/Stamina Recovery. So for example at stage four you would have 12% extra stamina and magicka recovery but your non vampiric abilties cost 12% More.
2. Eviscerate, should be done like this base ability costs magicka and does spell damage, one morph should be converted to a Stamina ability and the other one should remain a health cost ability. The Idea of this is making it useful for stamina, magicka and health builds. When Blood Scion is active. This ability could be converted to Vampiric Grip making it so becomes a ranged ability where you use Telekinisis to lift up your foe and crush/choke them. The idea of doing this is to add more to the vampiric play style. Make it feel somewhat like the Vampire magic used by the Vampire Lords in Skyrim.
3. Blood Frenzy in its current form feels nothing like a Vampiric ability. It however does feel like committing suicide for power. Its like those two guys in Morrowind and Skyrim Dragonborn, That thought they can fly using a magical scroll they fly alright but then they fall to their death so that is what this ability is its the biggest joke of an ability in Tes. This ability fits right into that joke mold. Its not vampiric at all in its current state so its as stupid as those two npcs that though they could fly and go splat its that type of ability. Nothing about that feels vampiric to me. What should be done is this. It should be converted into an ability that is useful for all play styles and it should work and scale based off your vampiric stages but at the cost of you have to feed to use it. If your stage one it won't work at all your barred from using it.
Here is how it should work the higher your stage the most it grants. So at Stage four it would grant 400 spell damage with the Power is Blood base ability, Blood Aegis 400 Impen and 400 increased healing output and and Blood Frenzy 400 weapon damage. At Stage 3 300 Spell Damage for PoB 300 Impen and increased Healing output for BA and 300 Weapon damage for BF. Stage two 200 Spell Damage PoB 200 inpen and healing output BA and 200 Weapon damage BF. Also to make it look more vampiric the ability should give you glowing red eyes. I know the one mages guild ability use to give you glowing eyes. So the idea is to put into this glowing red eyes on top of the animation they put in to make it look and feel more vampiric.
Now how this toggle would work is based on t timer for the vampire stages. So when in stage four each second would take off 30 minutes. Stage three it would take off 20 minutes, stage two it would take off 15 minutes per second. So the idea here is this the higher the stage the shorter it lasts before going into a less powerful form of the buff this is for balancing. Another it would give incentive to feed because the more your fed the more effective this ability would be. So at Stage 4 for each hour it would last two seconds. 4x2 is 8 so something around 7 to 8 seconds this ability can last for. With the full amount of 400, then would stage three each hour would be three seconds. So 3x4 is 12 so it would last for 12 seconds before it switches to stage 2. Stage two having it toggled on would take 15 minutes off your vampiric stage each second. So for each hour that is 4 seconds. So 4x4 is 16. So if you wanted to you can keep this on for 36 seconds and end up at stage one and have to go find necks to feed on so you can once more use the ability.
You noticed I called the base ability Power of Blood, One of the Morphs with Weapons Damage only Blood Frenzy and Blood Aegis there is a reason for why I'm calling them this. The idea is really neat for what each one can do and so the names fit with it. Power of Blood is meant for Magicka Dps, Blood Aegis, protecting allies tanking and healing. Blood Frenzy Stamina Dps.
Power of Blood, casting it costs 5000 magicka to toggle it on. While having it active, you can use Materialize a form of Vampiric Gap Closer. To keep it so you can toggle it on and off while also using it as an ability that you can cast while its active. The toggle off should be considered a synergy to make it easier. So the Idea is to tie in the Old Materialize ability that comes from the Ultimate they are getting rid of into Power of Blood. So the Power of the Blood is meant for a Magicka Dps Build.
Blood Frenzy, casting it would cost 5000 stamina to toggle it on. The reason for calling it this Blood Frenzy is that you go into like a vampiric rage mode that increases your strength. You become a Frenzied Berserker. While toggled on you have the power to call forth stalagmites from the ground to impale foes. I seen Npcs use this ability in Greymoor and It really cool. felt it s neat. So the idea is adding ability as a Stamina ability. Plus bats and caves, and caves have stalagmites. So its really fitting for the nature of the Vampire to have this power.
Blood Aegis, Costs 5000 Health to toggle on. The idea of this ability is its a support ability its meant for helping shield and protect allies while having it toggled on able to heal your allies more effectively as well as it being useful to help you tank while also its active ability would be a support ability to help keep your allies alive. So its more like a morph for support, tanking and healing builds. The idea for the ability this morph grants is Is inspired by the Harkon Shield ability seen in Dawnguard. You can't use this ability on yourself. As the role of Blood Aegis is to shield and heal others fitting the role of support and healing. What this ability would do is cast a Blood Shield on an Ally while the Ally has the shield on them they heal for whatever damage they take along with being healed by the blood. So its a 5000 damage shield that heals 5000 damage plus whatever damage the person took. So the idea is this ability is shielding but also healing your allies however the Draw Back is you can't use this on yourself and that is to make it fit the role of the Blood Aegis.
4. Vampiric Drain this ability is very lacking compared to the old one however there is things that can be done with it. One benefit of the new animations is it works similar to the radiant destruction ability. So you can animation cancel it out from what I understand or just use it and just light attack and well you can still use your abilties while using this.
Base Vampiric Drain should drain health and stamina and do the damage it does now but with bigger resource returns the reason for this is to make the ability more useful. This ability would cost Magicka but your getting health and Stamina back.
Drain Vigor should be converted into a stamina ability and called Debilitating Drain. You do a great amount of Disease damage to the target so it feeble them as well as drains from them. The reason for doing this is because Stamina Vampires could use something. Plus as you have noticed I have put it as the ability and the morphs use different pools this allows for more build diversity.
Then the next morph should be converted so it gives you back magicka instead of health but at the cost of your health.This morph should be renamed and called Drain Power. You drain a targets magicka but this ability would draw from your health pool instead of your magicka one in order for you to cast it requires it. but also have the benefit of draining ultimate too from the target so you can get 8 ultimate from the target plus a great amount of Magicka. I say eight because it should be good enough that players will want to use it.
Also all forms of Vampiric Drain when used in while in Blood Scion form. Grant 4 extra seconds in Blood Scion Form however this can only happen every 5 seconds. So Vampiric Drain should be the go to must have for a Blood Scion in order to keep up the form.
5. Hypnotic Gaze, this ability is very good the way it is but one thing that bothers me about it is we can' even use it to feed on our targets. So the idea for this is when a target is below say like 25% Health when you use Hypnotic Gaze on the enemy. If its a proper humaniod we can finish them off by feeding on them. The reason for this is why can't a vampire weaken a foe then hyptonize them so the vampire can chow them to death? Also this little feature should be restricted to npcs only. So making it so it can't work on another player. So basically the Finisher move would be a pve feature. However that pve feature could and should work on keep guards so in pvp if you want to quickly finish them off get them below 25% and munch down on the target after hypnotizing them. Also when in Blood Scion form you feed on a target using hypnotic Gaze. The Blood Scion form should be extended by this so you can extend it by feeding and vampiric drain. The time granted should at least be 15 seconds per feed.
6. Mist Form same thing with the Magicka, Stamin and Health Dynamic can be used for this ability. Normal Mist form Unmorphed this should be a Magickal ability. The feature of it would be that mist dash attack seen in the Trailer you do that by clicking x. The reason why I feel this should be done is players actually liked it and it would make the ability feel more like the Vampires seen in the Trailer. It would be a Dps/Tanking ability.
Elusive Mist, now this ability wouldn't have the Mist Dash it would work like it does. However it should be converted into a Stamina ability. So it would cast stamina to keep toggled on instead of Magicka. Blood Mist, this ability should cost health however the health you get back still heals you more then the cost however this ability should also be converted into an ability that heals allies too. So Allies standing near you would be healed by this. So you can do a good amount of damage get a lot of health back and heal your allies. The idea of doing this is to make it so Healers have more options. The Blood Mist would scale off health but it would still be beneficial to those that like to heal. It could even be a new form of healing.
So what do you think do you feel this is a much better Vampire then the one we are getting? Should they do something like this to the skill line? What are your thoughts?
Edited by Thevampirenight on May 21, 2020 8:52AM PC NA
Please add Fangs to Vampires.
Ways they can make the Vampire Viable for every kind of build and give the players what they want. 56 votes
Yes this is how it should be done and they should make it so these ideas are actually added to the Game.
Yes it should be done like this but in another way(Post your idea)
No Vampires should be kept the way they are releasing them for Greymoor.