Does anyone know how these set bonuses compare in regards to healing? I suspect +4% healing should be the strongest, because it's the most specialized, but does anyone know how big the difference actually is? Is it anywhere close to 2x?
Reason for asking: I have a magplar tank build that currently uses the Overwhelming Surge set for boosting healing and getting mag recovery while blocking with ice staff. It has 2 +129 SD bonuses. But I'm also liking what I see on the new set Perfect Kyne's Wind, which has a single +4% healing done bonus in place of the SD, and I'm wondering if it would be a loss in healing throughput to use it.
Because of the other bonuses Kyne's Wind looks like a good defensive and support option for that build. It would give better defenses via Minor Aegis, and allow me to use some HP/triune traits on jewelry rather than infused, because of the 2p mag regen (currently I use 2 infused mag recovery glyphs on jewelry).
For those wondering, the other sets are Plague Doctor (need the HP as even with PD I only get to 33k HP, which is kinda low for the harder boss fights) and Thurvokun (to remove Low Slash from the front bar and save some stam).
The idea of the build is to compensate for a lack of an HP% heal on Templars by stacking mag and spell damage bonuses, and to allow an easy swap from a mag DD build (only changing gear/skills, and when in real trouble, CP, but no attributes).