Always include your back bar into your rotation. Take a look at the addon 'Dressing Room', it allows you to save gear-sets and switch between them as long as you're not in combat.
Everest_Lionheart wrote: »So you see things have familiarity that way when you do bar swap everything is still cohesive. From build to build follow the same types of button assignments and the adjustment period to a new build takes less time.
Everest_Lionheart wrote: »And most importantly have fun with your build. You aren’t forced to play a certain way in this game until endgame content. So if you want to mix and match a few skills just make sure that the skill lines you are budding work well together.
I thought about that, but I do have a question : some Passive Skills require you to have a specific Ability slotted, does this "count" when this Ability is slotted in your back bar ?Always include your back bar into your rotation. Take a look at the addon 'Dressing Room', it allows you to save gear-sets and switch between them as long as you're not in combat.
Always include your back bar into your rotation. Take a look at the addon 'Dressing Room', it allows you to save gear-sets and switch between them as long as you're not in combat.
Your back bar, you mean the other Skill bar that appears when you do the Weapon Swipe ?
So you get a total of 10 skills in the end ?
I thought about that, but I do have a question : some Passive Skills require you to have a specific Ability slotted, does this "count" when this Ability is slotted in your back bar ?
I usually have two of the 10 slots as passive skill, on PvP i might have an Ult for the passive as well.
So we -have- to think long and hard about which ones to pick?why are there so many cool Skills and Skill Lines available, when we ony have 5 Skills slots?
...except that you only ever see the primary weapon in the character selection screen...There is no inherent difference between the weapon slot 1 and its associated skill bar vs weapon slot 2 and its associated skill bar.
MaleAmazon wrote: »I have ALT, space, E, R, F for skills and Q for ultimate when using hotkeys, making them all easy to reach when WASD-moving. Usually I´ll go for:
ALT: Damage over time or area-of-effect.
Space: spammable.
E: something that heals.
R: Movement bonus or gap closer.
F: Varies. Usually some bonus like grim focus.
It helps me setup so I don´t have to memorize a lot of different stuff for alts. I´ll use my above template and work from there.
So on my main (magicka nightblade) I have unstable wall of elements, swallow soul, degeneration (not really heal but I have heal from swallow soul and restoration staff backbar), path of darkness and grim focus on my front bar. Backbar is restoration spells where I usually emergency-heal with regeneration and combat prayer (not optimal but perfectly fine).
This lets me mow through mobs with wall of elements, hit single target with swallow soul, buff myself and heal with backbar. Very practical for farming and questing. If I went PvP I´d change the setup.
On a warden archer I would have something like arrow spray, snipe, vigor, falcon´s swiftness and bull netch. So, I always know that 'E' probably heals me, space is for single target damage, and 'R' is for speeding up.
I use F1 to switch to rapid maneuver in the 'R' slot with addon.
When going overland and questing, everything dies so fast that I try to put a passive bonus skill or something that I don´t really actively use on my bar. My backbar is a heal bar that I use when doing a daily normal dungeon, or some veteran dungeons. But I don´t really like to switch between bars overland. Just keep it 'max DPS simple'.
And the 5 limit is good. I mean, I wouldn´t object to them making it 6 + ulti, but...
Victor_Blade wrote: »2 bar shouldn't be a thing tbh. It makes the game look cluncky and weird. I mean I saw this Templar in bg fighting with a huge sword and then he takes out a staff out of no where. It's like the staff pops out of his bum or something it's just weird. You should change the game so people compete with 1 bar but 6 or 7 skills. 10 skills are overwhelming and doesn't make sense from a combat perspective. @ZOS_GinaBruno
Hello everyone !
I just returned to this greeat game, and I find myself wondering the same thing I did when I used to play before : why are there so many cool Skills and Skill Lines available, when we ony have 5 Skills slots ?
I'm not asking wether we should have more Skills slots or not, cos I guess this is something you've already discussed a million times, but I'm interested in how you manage those slots ?
If I remember correctly, when we reach lv.15 and have Weapon Swipe available we can put the same weapon twice, and then have 10 slots, is this something you do ? Or do you really stick to your 5 skills ?
I guess you can create different builds, but is there a way to save them and switch them on the spot ?
Thanks !
MaleAmazon wrote: »I have ALT, space, E, R, F for skills and Q for ultimate when using hotkeys, making them all easy to reach when WASD-moving. Usually I´ll go for:
ALT: Damage over time or area-of-effect.
Space: spammable.
E: something that heals.
R: Movement bonus or gap closer.
F: Varies. Usually some bonus like grim focus.
It helps me setup so I don´t have to memorize a lot of different stuff for alts. I´ll use my above template and work from there.
So on my main (magicka nightblade) I have unstable wall of elements, swallow soul, degeneration (not really heal but I have heal from swallow soul and restoration staff backbar), path of darkness and grim focus on my front bar. Backbar is restoration spells where I usually emergency-heal with regeneration and combat prayer (not optimal but perfectly fine).
This lets me mow through mobs with wall of elements, hit single target with swallow soul, buff myself and heal with backbar. Very practical for farming and questing. If I went PvP I´d change the setup.
On a warden archer I would have something like arrow spray, snipe, vigor, falcon´s swiftness and bull netch. So, I always know that 'E' probably heals me, space is for single target damage, and 'R' is for speeding up.
I use F1 to switch to rapid maneuver in the 'R' slot with addon.
When going overland and questing, everything dies so fast that I try to put a passive bonus skill or something that I don´t really actively use on my bar. My backbar is a heal bar that I use when doing a daily normal dungeon, or some veteran dungeons. But I don´t really like to switch between bars overland. Just keep it 'max DPS simple'.
And the 5 limit is good. I mean, I wouldn´t object to them making it 6 + ulti, but...