TineaCruris wrote: »I just witnessed myself doing the animation for 11 (eleven) dawnbreakers back to back. I'm not kidding. There is so much lag in cyrodiil my toon did the entire animation for dawnbreaker eleven times before the skill actually fired off and did some damage.
I hope the entire ball group that saw it too, and ran as a result, reported me and ZOS looks into it.
Do they even have staff available with the situation now. Its a work form home world at the moment. People have to take that into consideration.
TineaCruris wrote: »I just witnessed myself doing the animation for 11 (eleven) dawnbreakers back to back. I'm not kidding. There is so much lag in cyrodiil my toon did the entire animation for dawnbreaker eleven times before the skill actually fired off and did some damage.
I hope the entire ball group that saw it too, and ran as a result, reported me and ZOS looks into it.
TineaCruris wrote: »I just witnessed myself doing the animation for 11 (eleven) dawnbreakers back to back. I'm not kidding. There is so much lag in cyrodiil my toon did the entire animation for dawnbreaker eleven times before the skill actually fired off and did some damage.
I hope the entire ball group that saw it too, and ran as a result, reported me and ZOS looks into it.
At least you aren't stuck warping around headbanging after using ferocious leap because the skill is programmed in a crappy way that makes you stay stuck in the animation by force until the damage is first applied, then the shield. When the server lags, it takes over 20 seconds to get that shield and you are stuck headbanging and warping around until you get the shield or die.
Another ultimate that has become a worthless death trap, and the devs are surprised that players all gravitate towards the same ults and skills? When half of them guarantee a death in laggy conditions?
I'm surprised the sun will rise tomorrow.
TineaCruris wrote: »I just witnessed myself doing the animation for 11 (eleven) dawnbreakers back to back. I'm not kidding. There is so much lag in cyrodiil my toon did the entire animation for dawnbreaker eleven times before the skill actually fired off and did some damage.
I hope the entire ball group that saw it too, and ran as a result, reported me and ZOS looks into it.
At least you aren't stuck warping around headbanging after using ferocious leap because the skill is programmed in a crappy way that makes you stay stuck in the animation by force until the damage is first applied, then the shield. When the server lags, it takes over 20 seconds to get that shield and you are stuck headbanging and warping around until you get the shield or die.
Another ultimate that has become a worthless death trap, and the devs are surprised that players all gravitate towards the same ults and skills? When half of them guarantee a death in laggy conditions?
I'm surprised the sun will rise tomorrow.
Yeah that skill is a death trap, but more the other way around. It gives the DK an opportunity to spam executioner for maybe 10 seconds while the players who are hit are trapped in the air or are lying on the floor and cannot break free with full stamina. It falls under the category of toppling charge and meteor broken.
Though I didn't play DK recently in cyro, so I don't know how often the caster is trapped, but I can assure you the players hit are almost always trapped.
TineaCruris wrote: »I just witnessed myself doing the animation for 11 (eleven) dawnbreakers back to back. I'm not kidding. There is so much lag in cyrodiil my toon did the entire animation for dawnbreaker eleven times before the skill actually fired off and did some damage.
I hope the entire ball group that saw it too, and ran as a result, reported me and ZOS looks into it.