If raw numbers is all you care about, sure. I don't know that healers have any reason to be one. Or anyone else for that matter. Awfully dull way to play the game though, IMO. Always looking for the next big number adjustment. Always hoping the next DLC will give you some other thing to put on your bar to bring your DPS up another 10k. Never really using something because it's fun to use it.
There's no reason to have to rush out and cure your existing vampire characters unless you really, really don't want to be one. At worst, you never feed and sit with 3% added cost to your abilities, which still gives you access to all their abilities if you decide to use one of them. That's hardly something that's going to completely break a character if you don't get it cured.
Jcarson0408 wrote: »If raw numbers is all you care about, sure. I don't know that healers have any reason to be one. Or anyone else for that matter. Awfully dull way to play the game though, IMO. Always looking for the next big number adjustment. Always hoping the next DLC will give you some other thing to put on your bar to bring your DPS up another 10k. Never really using something because it's fun to use it.
There's no reason to have to rush out and cure your existing vampire characters unless you really, really don't want to be one. At worst, you never feed and sit with 3% added cost to your abilities, which still gives you access to all their abilities if you decide to use one of them. That's hardly something that's going to completely break a character if you don't get it cured.
There is a difference between not optimizing a build and not doing something that actively makes you weaker for absolutely no reason. As a healer, I can't use the fun new abilities so why would I take the disadvantages with absolutely nothing to gain from it? Please think things out before you start throwing around judgmental comments.
VaranisArano wrote: »Jcarson0408 wrote: »If raw numbers is all you care about, sure. I don't know that healers have any reason to be one. Or anyone else for that matter. Awfully dull way to play the game though, IMO. Always looking for the next big number adjustment. Always hoping the next DLC will give you some other thing to put on your bar to bring your DPS up another 10k. Never really using something because it's fun to use it.
There's no reason to have to rush out and cure your existing vampire characters unless you really, really don't want to be one. At worst, you never feed and sit with 3% added cost to your abilities, which still gives you access to all their abilities if you decide to use one of them. That's hardly something that's going to completely break a character if you don't get it cured.
There is a difference between not optimizing a build and not doing something that actively makes you weaker for absolutely no reason. As a healer, I can't use the fun new abilities so why would I take the disadvantages with absolutely nothing to gain from it? Please think things out before you start throwing around judgmental comments.
Question: Was your healer using any of the old vampire abilities? And do you want to actually play a vampire now?
I ask because ZOS redesigned Vampire for players who actually want to play vampires by encouraging them to use the new vampire abilities. They deliberately avoided the old "I'm a vampire for the passives but never use the skills" playstyle. To be crass about it, ZOS basically told vampire players to "poop or get off the toilet."
In that sense, it's really a question of how you want to play.
Is it more important to you that you don't take the stage 1 weaknesses for your healer? Then you'll probably drop vamp.
Or is it more important to keep the Vampire for role-playing, questing, funsies, play with new skills, or whatever completely valid reason you have? You'll maybe want to adjust a little to mitigate the stage 1 weaknesses, but your healer should still be perfectly viable. Not optimal, but viable.
There's no wrong answer to that choice as it's a matter of how you want to play your character and what's most important to you.
You're really overreacting to those debuffs. The fire damage is actually five percent less in the update at stage four. The health regen is only really a problem as you're traveling and tripping over rocks. And the ability cost is perfectly manageable at 12%. There's several ways to build around it or if worse comes to worse you just power through it. Use a heavy attack a little bit more often or something. And don't forget you always have the option to go to stage one if you need to where the debuffs are quite negligible. It's not the end of the world. Anyone who bans vampires from their dungeon/trial groups over this is just being unreasonable.
VaranisArano wrote: »Jcarson0408 wrote: »If raw numbers is all you care about, sure. I don't know that healers have any reason to be one. Or anyone else for that matter. Awfully dull way to play the game though, IMO. Always looking for the next big number adjustment. Always hoping the next DLC will give you some other thing to put on your bar to bring your DPS up another 10k. Never really using something because it's fun to use it.
There's no reason to have to rush out and cure your existing vampire characters unless you really, really don't want to be one. At worst, you never feed and sit with 3% added cost to your abilities, which still gives you access to all their abilities if you decide to use one of them. That's hardly something that's going to completely break a character if you don't get it cured.
There is a difference between not optimizing a build and not doing something that actively makes you weaker for absolutely no reason. As a healer, I can't use the fun new abilities so why would I take the disadvantages with absolutely nothing to gain from it? Please think things out before you start throwing around judgmental comments.
Question: Was your healer using any of the old vampire abilities? And do you want to actually play a vampire now?
I ask because ZOS redesigned Vampire for players who actually want to play vampires by encouraging them to use the new vampire abilities. They deliberately avoided the old "I'm a vampire for the passives but never use the skills" playstyle. To be crass about it, ZOS basically told vampire players to "poop or get off the toilet."
In that sense, it's really a question of how you want to play.
Is it more important to you that you don't take the stage 1 weaknesses for your healer? Then you'll probably drop vamp.
Or is it more important to keep the Vampire for role-playing, questing, funsies, play with new skills, or whatever completely valid reason you have? You'll maybe want to adjust a little to mitigate the stage 1 weaknesses, but your healer should still be perfectly viable. Not optimal, but viable.
There's no wrong answer to that choice as it's a matter of how you want to play your character and what's most important to you.
And what if it is EQUALLY inmortant to be a vampire and a healer? Lets go further with your logic - if you opened any of the thieves guild or Dark Brotherhood passives, you get more skill cost to any your weapon skills. You play an assasin or thief, not a warrior, right? Same with Psijic skill line - you play as Psijic, you slot only their abilities, so no swordsmanship or bows for you, right? Saying that someone should either play vampire, or play vet content, is incredibly selfish- after update, vamps will be kicked out of any group for both vet dungeons and trials. Why take gimped char, when you can take non-vamp. As for currrent passive, it is ONE passive, and many people played fine without it. After Greymoor, vamps get THREE debuffs. Again, why exactly, vampire should be weaker then mortal? According to what lore or logic?
You're really overreacting to those debuffs. The fire damage is actually five percent less in the update at stage four. The health regen is only really a problem as you're traveling and tripping over rocks. And the ability cost is perfectly manageable at 12%. There's several ways to build around it or if worse comes to worse you just power through it. Use a heavy attack a little bit more often or something. And don't forget you always have the option to go to stage one if you need to where the debuffs are quite negligible. It's not the end of the world. Anyone who bans vampires from their dungeon/trial groups over this is just being unreasonable.
So basically, you say, that I must build around, sacrifice my efficency, just to be as good as everyone else? And yes, it is totally unreasonable, to chose non vamp in VSS progression group, when you can take a vampire character with lower health regen, more fire damage, and bigger skill cost. Same with Bloodroot forge, CoA, and many other places with fire gamage. Just use more heavy attacks, instead of actually, healing, right? And dont forget, you are still weaker than non-vamp even at stage 1.