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This games performance is so atrocious that it is breaking my controller

Fawn4287
Fawn4287
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I have played many, many different games over the years but nothing comes close the toll ESO takes on a controller. I can play fortnite with my edit bind on left stick, I can play FPS all day long jamming left stick in for sprint, but nothing comes close to the unresponsiveness and inconsistency this game has and the absolute mashing Of my left stick sprinting requires. Even something as simple as the difference in weaving 3 same range, same cast time abilities swallow soul, force pull and ele weapon shows how badly designed from this game is. This is compounded with the performance and lag of things like cyrodil peak time, where abilities simply do not fire, causing a person to have to consistently press the same button 2-5 times for the game to even respond. I can’t count how many times Ive been caught in a bone totem CC and the time taken the break the CC results in me being CC’d again, yes the performance is actually that terrible. I almost expect to be double and triple CCd when anywhere near a large group as I mash my buttons to no effect. Combined with using 2 buttons to CC break and activate ultimates on console I am astonished at when I cast an ulti and when it actually fires off. Its to the point where you have to tactically assign buggy and spammed abilities to buttons as opposed to bumpers in order to not shorten the life of a controller.

Its actually quite disgraceful that ZOS would is still charging for ESO plus and selling another expansion for a game that to be frank, simply doesn’t work. It would be like if you had constant drop outs on your phone mobile, whilst your service provider refuses to provide a reliable fix, whilst continuing to charge you full price, then trying to push you for a yearly handset upgrade, something you just would not stand for. It is just a slap in the face to the consumer when you provide a product that from update to update so unreliable and riddled with bugs with all the resources, facilities and funding available. Then to add insult to injury mechanics and values are changed, that from the moment of being added to PTS are met with a wave of negative feedback, yet still make it to live, who are these changes for if the entire community is against them?

Ive said in the past I will see how performance is at the launch of greymoore and if no dramatic improvement is seen, I think I will be giving up like so many other on this deteriorating sinking ship.
  • Casterial
    Casterial
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    PC Cyrodiil takes ~10 seconds for skills to go off and sometimes 50+ inputs.
    Daggerfall Covenant:Casterial Stamplar || Casterial DK || Availed NB || Castyrial Sorc || Spooky Casterial Necro
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    Combat Is Clunky | Cyordiil Fixes

    Member since: August 2013
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  • Fawn4287
    Fawn4287
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    Casterial wrote: »
    PC Cyrodiil takes ~10 seconds for skills to go off and sometimes 50+ inputs.

    It makes you wonder how they feel they should be selling more content
  • Kadoin
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    Are you sure you didn't jump on your controller three times for another reason...?
  • oxygen_thief
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    Kadoin wrote: »
    Are you sure you didn't jump on your controller three times for another reason...?

    he was streaked to death by op magsorc
  • Firstmep
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    The complete and total lack of focus on bugfixing and performance issues is just baffling.

    Combat feels like an absolute slog right now, cc breaking not going off on full stam, sprint bug, stam drain bug, out of range bug, Dbs missing point blank etc. I could write a list multiple pages long with all the bugs.

    I dont understand how can any developer look at the current state of combat, and not feel ashamed.

    It's no secret that the main reason for ESO's success is beacuse there is no competition out there, especially pvp wise.

    [snip]

    [edited for baiting]

    Edited by ZOS_Lunar on May 16, 2020 2:36PM
  • robertthebard
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    Fawn4287 wrote: »
    Casterial wrote: »
    PC Cyrodiil takes ~10 seconds for skills to go off and sometimes 50+ inputs.

    It makes you wonder how they feel they should be selling more content

    Because the game works just fine for the 10's of thousands of players that don't go to Cyrodill? Coincidentally, that's the majority of the base that content like this next release is aimed at, right? PvE-centric content, aimed at players that PvE, who'd have thought? I mean, I play on PC, but I use a controller, and I haven't had to jump up and down on mine at all.
  • Pajor
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    I got the stam drain bug in vAS HM last night. My light attacks and skills were costing stam and I'm a magsorc lol
  • omegatay_ESO
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    As smooth as pve is, we know the priorities. I personally think zos just wants pvp to slowly die in eso.
  • Ghnami
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    As smooth as pve is, we know the priorities. I personally think zos just wants pvp to slowly die in eso.

    PVE is a mess too, have you played this game? I literally quit because I couldn't parse on a dummy in a house. Literally 0 people around, isolated, completely calm situation, and I couldn't cast. It happens all the time in trials/dungeons, and as soon as it started happening in houses I noped the *** out. No matter where you go or how you play the game will fail.
  • Krogmo
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    Hum, I stopped playing with the release of summerset (Guild and general group dying left me alone and bored so i quit too)

    I just reinstalled the game yesterday and plan to play again next week!
    But I remember Zenimax wanting to improve performance over 3 updates. Didn't that happen or did it make no difference at all?
  • The_Lex
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    Casterial wrote: »
    PC Cyrodiil takes ~10 seconds for skills to go off and sometimes 50+ inputs.

    I can confirm the truth of this statement
  • The_Lex
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    Fawn4287 wrote: »
    Casterial wrote: »
    PC Cyrodiil takes ~10 seconds for skills to go off and sometimes 50+ inputs.

    It makes you wonder how they feel they should be selling more content

    They honestly should feel bad, not because I want them to be shamed (although I am getting to that point) but because they should have enough personal and vocational investment in their product to ensure that it functions properly. Their names and reputations are attached to the game.

    I find it very frustrating when all we get are generalized performance roadmaps (which aren't fixing the issues--or making them worse) or mere "we're looking into that" statements.
  • AuraStorm43
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    But ZOS said the servers are holding up well under COVID!
  • ZOS_Lunar
    ZOS_Lunar
    admin
    Greetings! We've removed some posts from this thread for violating our rules on baiting and bashing.

    It’s okay and very normal to disagree with others, and even to debate, but provoking conflict, baiting, inciting, mocking, etc. is never acceptable in the official ESO community.
    The Elder Scrolls Online - ZeniMax Online Studios
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    Staff Post
  • twev
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    Fawn4287 wrote: »
    Casterial wrote: »
    PC Cyrodiil takes ~10 seconds for skills to go off and sometimes 50+ inputs.

    It makes you wonder how they feel they should be selling more content

    Because the game works just fine for the 10's of thousands of players that don't go to Cyrodill? Coincidentally, that's the majority of the base that content like this next release is aimed at, right? PvE-centric content, aimed at players that PvE, who'd have thought? I mean, I play on PC, but I use a controller, and I haven't had to jump up and down on mine at all.

    A lot of those issues occur in PvE as well, the results aren't quite as ruinous in a PvE delve, though.

    And the game may be working fine for 10's of thousands of players who are more casual about performance, because the issues don't inconvenience them as much in lesser combat.

    Don't discount that many of the people who don't mention the poor performance aren't 'fine' with it so much as they just aren't on the forums discussing it.
    Forums are a tiny subset of players, and we are most likely here because we're discussing issues that many more players face but aren't taking time to find an outlet to discuss those problems.
    The problem with society these days is that no one drinks from the skulls of their enemies anymore.
  • AMeanOne
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    Fawn4287 wrote: »
    Casterial wrote: »
    PC Cyrodiil takes ~10 seconds for skills to go off and sometimes 50+ inputs.

    It makes you wonder how they feel they should be selling more content

    Because the game works just fine for the 10's of thousands of players that don't go to Cyrodill? Coincidentally, that's the majority of the base that content like this next release is aimed at, right? PvE-centric content, aimed at players that PvE, who'd have thought? I mean, I play on PC, but I use a controller, and I haven't had to jump up and down on mine at all.

    I suppose if you're only picking flowers the 5 second long input delay wouldn't bother you much.
  • TineaCruris
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    Fawn4287 wrote: »
    Casterial wrote: »
    PC Cyrodiil takes ~10 seconds for skills to go off and sometimes 50+ inputs.

    It makes you wonder how they feel they should be selling more content

    Because the game works just fine for the 10's of thousands of players that don't go to Cyrodill? Coincidentally, that's the majority of the base that content like this next release is aimed at, right? PvE-centric content, aimed at players that PvE, who'd have thought? I mean, I play on PC, but I use a controller, and I haven't had to jump up and down on mine at all.

    The game does not work just fine for people who never go to cyrodiil either. It's any end game content or even battlegrounds, and with all three teams there are only 12 people in an instance there.
  • GenjiraX
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    Mashing seems to have ‘broken’ the right trigger (light attack) on my relatively new Xbox Elite controller. It still works fine, it just clicks on release now, which is occasionally confusing.
  • markulrich1966
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    it does not work at all in PVE either.

    I do daly delves and worldbosses with up to 24 characters (xbox EU and NA).

    Since 1 month, gameplay is like:

    - enter a delve
    - blindly hammer on some buttons to create something from memory that should be a simple rotation
    - . if you are lucky and the skills fire, they are just not visible. You see success some seconds later when the enemies suddenlly die somehow
    - - if you are not lucky and skills do not fire, hammer light attacks like stupid

    This means: you still can play dailies, but doing this the game feels extremely broken.

    This destroys the immersion completely, so I might not buy greymoor until this is fixed, as I want to get the old skyrim feeling again playing it, not the feel of permanent frustration from playing a broken game.

    Edited by markulrich1966 on May 16, 2020 9:38PM
  • Fawn4287
    Fawn4287
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    AMeanOne wrote: »
    Fawn4287 wrote: »
    Casterial wrote: »
    PC Cyrodiil takes ~10 seconds for skills to go off and sometimes 50+ inputs.

    It makes you wonder how they feel they should be selling more content

    Because the game works just fine for the 10's of thousands of players that don't go to Cyrodill? Coincidentally, that's the majority of the base that content like this next release is aimed at, right? PvE-centric content, aimed at players that PvE, who'd have thought? I mean, I play on PC, but I use a controller, and I haven't had to jump up and down on mine at all.

    I suppose if you're only picking flowers the 5 second long input delay wouldn't bother you much.

    The problem is these flower pickers only want some new delve bosses they can heavy attack to death with a resto staff to be happy and will buy anything that has the elder scrolls written in the title, ZOS knows this and has tailored their business model to sell questers new quests not Cyrodil server maintenance and balance, much of what is needed for PvP play can be acquired with the base game
  • shaielzafine
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    At this point playing feels like buying a car that doesn't work and just looks pretty from the outside. It keeps stuttering and having performance problems, while the car dealer sells a subscription plan and extra new items.
  • SosRuvaak
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    i want to give an ignorance award to the people claiming the game is fine, nothing is wrong simply because it works for them.

    look at the majority of the playerbase.
    half the friends i make are gone within 3 months of playing.
    the guild and friends lists on my main account are vacant full of offline players who used to be dedicated but havent come back in months. its a sad state, the game truly has come so far in progress just to be trash.
    For the Pact!
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  • OneForSorrow
    OneForSorrow
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    Fawn4287 wrote: »
    AMeanOne wrote: »
    Fawn4287 wrote: »
    Casterial wrote: »
    PC Cyrodiil takes ~10 seconds for skills to go off and sometimes 50+ inputs.

    It makes you wonder how they feel they should be selling more content

    Because the game works just fine for the 10's of thousands of players that don't go to Cyrodill? Coincidentally, that's the majority of the base that content like this next release is aimed at, right? PvE-centric content, aimed at players that PvE, who'd have thought? I mean, I play on PC, but I use a controller, and I haven't had to jump up and down on mine at all.

    I suppose if you're only picking flowers the 5 second long input delay wouldn't bother you much.

    The problem is these flower pickers only want some new delve bosses they can heavy attack to death with a resto staff to be happy and will buy anything that has the elder scrolls written in the title, ZOS knows this and has tailored their business model to sell questers new quests not Cyrodil server maintenance and balance, much of what is needed for PvP play can be acquired with the base game

    Now, now us flower pickers have buggy quests, you know.

    ....Seriously, we do. Getting spotted through solid objects on thieves/assassins quest, NPC bugging out and hovering in the air in Murkmire, attacks still not firing at the right time in certain zones...
    PC NA. Various alts, trying to find a main, I have no idea what I'm doing.
  • Everest_Lionheart
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    Just think of the bugs as the “hard mode” everyone is asking for.

    The bugs happen, they make me chuckle, it’s not the end of the world. Frustrating when it happens while fighting a boss, but nothing that erases more than 2-3 minutes of progress if I do die. Other games have bugs too, literal game breaking bugs go on their forums you’ll see similar threads.

    My controller is wearing out too. 400 hours of FO4, 150 hours of AC Odyssey, 80 hours of Jedi fallen order, countless hours of Gears 5, halo MC, Diablo 3 and other games that I’ve tried, tested or beaten in a few days. And now topping the 400 hour mark in ESO. All on the same controller. Well over 1000 hours of game time. Actually all these hours finally broke the controller in for me. The buttons are just loose and sensitive enough that I barely have to press them the get them to respond. Makes for relaxed hands in tense situations.
  • ArchMikem
    ArchMikem
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    This thread needs some Snickers.
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