WrathOfInnos wrote: »That just seems like a really bad idea. There’s no way Draugrkin is actually a competitive option on a stam build.
Thedragonlolitucker wrote: »WrathOfInnos wrote: »That just seems like a really bad idea. There’s no way Draugrkin is actually a competitive option on a stam build.
its super strong
WrathOfInnos wrote: »Thedragonlolitucker wrote: »WrathOfInnos wrote: »That just seems like a really bad idea. There’s no way Draugrkin is actually a competitive option on a stam build.
its super strong
Is it bugged or something? Maybe the proc is ignoring battle spirit? Every time I’ve tested it it’s showing lower damage than other options on a mag build, where the 2-4pc bonuses are actually somewhat useful.
MashmalloMan wrote: »It's just rapid strikes because it has 5 instances of damage within a GCD. The trade off is getting very little from a light armor set on the 2-4 piece bonuses. Stam Sorcs can stack a lot of instances of damage via Hurricane, Deadly Cloak, Flurry, etc by the time they come in to melee range. So it's obvious why the set works well for them.
If you don't like it, adapt. We don't need to force a magicka set to only be usuable by magicka classes. If a magicka class was able to output as many instances of damage, it would be just as strong, but people are sleeping on the set.
The closest options for Magicka in terms of a spammable is 4 hits from Sweeps on Templar or 3 hits from Force Shock. Templar can also pre buff with Solar Barrage and Ritrual of Retribution. Necro can use siphon for ticks every half second. List goes on. However, Magicka is going to actually benefit from the 2-4 piece bonuses more than any stamina build could. Try to think like a stam sorc and stack as much instances of damage as you can to get the most out of the damage done bonus.
Is there seriously anything wrong with this? If it's not bugged, adapt.
ne.ga.kurai_ESO wrote: »Necro siphon can tick every 250ms on a single target if they are stacked on it right. Orbs tick fast. Crushing Shock as mentioned. And then anything that ticks every 1s is good, too. I use it for my PvE magcro with Sorrow.
WrathOfInnos wrote: »MashmalloMan wrote: »It's just rapid strikes because it has 5 instances of damage within a GCD. The trade off is getting very little from a light armor set on the 2-4 piece bonuses. Stam Sorcs can stack a lot of instances of damage via Hurricane, Deadly Cloak, Flurry, etc by the time they come in to melee range. So it's obvious why the set works well for them.
If you don't like it, adapt. We don't need to force a magicka set to only be usuable by magicka classes. If a magicka class was able to output as many instances of damage, it would be just as strong, but people are sleeping on the set.
The closest options for Magicka in terms of a spammable is 4 hits from Sweeps on Templar or 3 hits from Force Shock. Templar can also pre buff with Solar Barrage and Ritrual of Retribution. Necro can use siphon for ticks every half second. List goes on. However, Magicka is going to actually benefit from the 2-4 piece bonuses more than any stamina build could. Try to think like a stam sorc and stack as much instances of damage as you can to get the most out of the damage done bonus.
Is there seriously anything wrong with this? If it's not bugged, adapt.
@MashmalloMan Interesting points. A Magicka build can hit several ticks per spammable as well. As you pointed out, Crushing Shock is 3, but each of those 3 also has a 20% chance to proc a status effect (rapid strikes and jabs/sweeps don’t have status effects) so on average it’s 3.6 instant damage ticks per spammable. With Charged that increases to 4.26 ticks per cast, or with a Perfect Asylum Staff is 4.8 ticks per cast. That’s only considering the first tick of Burning too, it will continue to tick a couple more times.
Surprising that Draugrkin isn’t being used on Mag builds if it’s that powerful. I’m still curious if there’s something strange going on with battle spirit.
GeorgeBlack wrote: »Meanwhile DK is the attrition class
Niche but performs very well on DW StamSorc with Flurry, Axe bleed, poisons and vMA 2H backbar in no-CP.
WTB stamina Draugrkin mirror set. I refuse to use a magicka set.
MashmalloMan wrote: »GeorgeBlack wrote: »Meanwhile DK is the attrition class
Why do you think they added the damage done bonus to stone fist? It's the same buff as this set, many people use stone fist to keep up the 3 stacks then switch to flurry spam.Niche but performs very well on DW StamSorc with Flurry, Axe bleed, poisons and vMA 2H backbar in no-CP.
WTB stamina Draugrkin mirror set. I refuse to use a magicka set.
In Greymoor, there is a craftable stamina set called Dragon's Appetite that gives +225 damage done to any enemy that's taking bleeding damage. If you use a VMA 2H with stampede, Carve from 2H or the DW ultimate, you can apply aoe bleed dots. It also gives a 6.4k heal every 10s or so, basically an aoe stamina Draughkins Grip.
MashmalloMan wrote: »WrathOfInnos wrote: »MashmalloMan wrote: »It's just rapid strikes because it has 5 instances of damage within a GCD. The trade off is getting very little from a light armor set on the 2-4 piece bonuses. Stam Sorcs can stack a lot of instances of damage via Hurricane, Deadly Cloak, Flurry, etc by the time they come in to melee range. So it's obvious why the set works well for them.
If you don't like it, adapt. We don't need to force a magicka set to only be usuable by magicka classes. If a magicka class was able to output as many instances of damage, it would be just as strong, but people are sleeping on the set.
The closest options for Magicka in terms of a spammable is 4 hits from Sweeps on Templar or 3 hits from Force Shock. Templar can also pre buff with Solar Barrage and Ritrual of Retribution. Necro can use siphon for ticks every half second. List goes on. However, Magicka is going to actually benefit from the 2-4 piece bonuses more than any stamina build could. Try to think like a stam sorc and stack as much instances of damage as you can to get the most out of the damage done bonus.
Is there seriously anything wrong with this? If it's not bugged, adapt.
@MashmalloMan Interesting points. A Magicka build can hit several ticks per spammable as well. As you pointed out, Crushing Shock is 3, but each of those 3 also has a 20% chance to proc a status effect (rapid strikes and jabs/sweeps don’t have status effects) so on average it’s 3.6 instant damage ticks per spammable. With Charged that increases to 4.26 ticks per cast, or with a Perfect Asylum Staff is 4.8 ticks per cast. That’s only considering the first tick of Burning too, it will continue to tick a couple more times.
Surprising that Draugrkin isn’t being used on Mag builds if it’s that powerful. I’m still curious if there’s something strange going on with battle spirit.
For templars, forgot to add they have burning light procs which can increase that 4 to 6 hits on average per second. 7 with light attack weaving, 8 with an enchantment. 9 with barrage. 10-11 if you've applied a dot before hand. 12 if purifying light hits.
Imagine the burst this set is capable of providing. The 66% uptime is really not a huge deal. 12 hits in 1 GCD outputs 7200 extra damage.
Stack your dots and spam sweeps.
If anything, the set is overturned, it really doesn't have anything to do with Stamina builds and more to do with the set.
WrathOfInnos wrote: »MashmalloMan wrote: »WrathOfInnos wrote: »MashmalloMan wrote: »It's just rapid strikes because it has 5 instances of damage within a GCD. The trade off is getting very little from a light armor set on the 2-4 piece bonuses. Stam Sorcs can stack a lot of instances of damage via Hurricane, Deadly Cloak, Flurry, etc by the time they come in to melee range. So it's obvious why the set works well for them.
If you don't like it, adapt. We don't need to force a magicka set to only be usuable by magicka classes. If a magicka class was able to output as many instances of damage, it would be just as strong, but people are sleeping on the set.
The closest options for Magicka in terms of a spammable is 4 hits from Sweeps on Templar or 3 hits from Force Shock. Templar can also pre buff with Solar Barrage and Ritrual of Retribution. Necro can use siphon for ticks every half second. List goes on. However, Magicka is going to actually benefit from the 2-4 piece bonuses more than any stamina build could. Try to think like a stam sorc and stack as much instances of damage as you can to get the most out of the damage done bonus.
Is there seriously anything wrong with this? If it's not bugged, adapt.
@MashmalloMan Interesting points. A Magicka build can hit several ticks per spammable as well. As you pointed out, Crushing Shock is 3, but each of those 3 also has a 20% chance to proc a status effect (rapid strikes and jabs/sweeps don’t have status effects) so on average it’s 3.6 instant damage ticks per spammable. With Charged that increases to 4.26 ticks per cast, or with a Perfect Asylum Staff is 4.8 ticks per cast. That’s only considering the first tick of Burning too, it will continue to tick a couple more times.
Surprising that Draugrkin isn’t being used on Mag builds if it’s that powerful. I’m still curious if there’s something strange going on with battle spirit.
For templars, forgot to add they have burning light procs which can increase that 4 to 6 hits on average per second. 7 with light attack weaving, 8 with an enchantment. 9 with barrage. 10-11 if you've applied a dot before hand. 12 if purifying light hits.
Imagine the burst this set is capable of providing. The 66% uptime is really not a huge deal. 12 hits in 1 GCD outputs 7200 extra damage.
Stack your dots and spam sweeps.
If anything, the set is overturned, it really doesn't have anything to do with Stamina builds and more to do with the set.
It’s not that simple though. In PVE, even on builds that maximize their ticks per second, Draugrkin still underperforms. It ends up being a slightly weaker form of Spell Strat (single target set with no cleave, and even worse when trying to switch targets due to the longer cooldown). Very strange for a PVP set to excel in PVE, while the dungeon equivalent is only useful in PVP. I still suspect something unexpected is going on with its proc in PVP.
MashmalloMan wrote: »WrathOfInnos wrote: »MashmalloMan wrote: »WrathOfInnos wrote: »MashmalloMan wrote: »It's just rapid strikes because it has 5 instances of damage within a GCD. The trade off is getting very little from a light armor set on the 2-4 piece bonuses. Stam Sorcs can stack a lot of instances of damage via Hurricane, Deadly Cloak, Flurry, etc by the time they come in to melee range. So it's obvious why the set works well for them.
If you don't like it, adapt. We don't need to force a magicka set to only be usuable by magicka classes. If a magicka class was able to output as many instances of damage, it would be just as strong, but people are sleeping on the set.
The closest options for Magicka in terms of a spammable is 4 hits from Sweeps on Templar or 3 hits from Force Shock. Templar can also pre buff with Solar Barrage and Ritrual of Retribution. Necro can use siphon for ticks every half second. List goes on. However, Magicka is going to actually benefit from the 2-4 piece bonuses more than any stamina build could. Try to think like a stam sorc and stack as much instances of damage as you can to get the most out of the damage done bonus.
Is there seriously anything wrong with this? If it's not bugged, adapt.
@MashmalloMan Interesting points. A Magicka build can hit several ticks per spammable as well. As you pointed out, Crushing Shock is 3, but each of those 3 also has a 20% chance to proc a status effect (rapid strikes and jabs/sweeps don’t have status effects) so on average it’s 3.6 instant damage ticks per spammable. With Charged that increases to 4.26 ticks per cast, or with a Perfect Asylum Staff is 4.8 ticks per cast. That’s only considering the first tick of Burning too, it will continue to tick a couple more times.
Surprising that Draugrkin isn’t being used on Mag builds if it’s that powerful. I’m still curious if there’s something strange going on with battle spirit.
For templars, forgot to add they have burning light procs which can increase that 4 to 6 hits on average per second. 7 with light attack weaving, 8 with an enchantment. 9 with barrage. 10-11 if you've applied a dot before hand. 12 if purifying light hits.
Imagine the burst this set is capable of providing. The 66% uptime is really not a huge deal. 12 hits in 1 GCD outputs 7200 extra damage.
Stack your dots and spam sweeps.
If anything, the set is overturned, it really doesn't have anything to do with Stamina builds and more to do with the set.
It’s not that simple though. In PVE, even on builds that maximize their ticks per second, Draugrkin still underperforms. It ends up being a slightly weaker form of Spell Strat (single target set with no cleave, and even worse when trying to switch targets due to the longer cooldown). Very strange for a PVP set to excel in PVE, while the dungeon equivalent is only useful in PVP. I still suspect something unexpected is going on with its proc in PVP.
I was talking about pvp.
WrathOfInnos wrote: »MashmalloMan wrote: »WrathOfInnos wrote: »MashmalloMan wrote: »WrathOfInnos wrote: »MashmalloMan wrote: »It's just rapid strikes because it has 5 instances of damage within a GCD. The trade off is getting very little from a light armor set on the 2-4 piece bonuses. Stam Sorcs can stack a lot of instances of damage via Hurricane, Deadly Cloak, Flurry, etc by the time they come in to melee range. So it's obvious why the set works well for them.
If you don't like it, adapt. We don't need to force a magicka set to only be usuable by magicka classes. If a magicka class was able to output as many instances of damage, it would be just as strong, but people are sleeping on the set.
The closest options for Magicka in terms of a spammable is 4 hits from Sweeps on Templar or 3 hits from Force Shock. Templar can also pre buff with Solar Barrage and Ritrual of Retribution. Necro can use siphon for ticks every half second. List goes on. However, Magicka is going to actually benefit from the 2-4 piece bonuses more than any stamina build could. Try to think like a stam sorc and stack as much instances of damage as you can to get the most out of the damage done bonus.
Is there seriously anything wrong with this? If it's not bugged, adapt.
@MashmalloMan Interesting points. A Magicka build can hit several ticks per spammable as well. As you pointed out, Crushing Shock is 3, but each of those 3 also has a 20% chance to proc a status effect (rapid strikes and jabs/sweeps don’t have status effects) so on average it’s 3.6 instant damage ticks per spammable. With Charged that increases to 4.26 ticks per cast, or with a Perfect Asylum Staff is 4.8 ticks per cast. That’s only considering the first tick of Burning too, it will continue to tick a couple more times.
Surprising that Draugrkin isn’t being used on Mag builds if it’s that powerful. I’m still curious if there’s something strange going on with battle spirit.
For templars, forgot to add they have burning light procs which can increase that 4 to 6 hits on average per second. 7 with light attack weaving, 8 with an enchantment. 9 with barrage. 10-11 if you've applied a dot before hand. 12 if purifying light hits.
Imagine the burst this set is capable of providing. The 66% uptime is really not a huge deal. 12 hits in 1 GCD outputs 7200 extra damage.
Stack your dots and spam sweeps.
If anything, the set is overturned, it really doesn't have anything to do with Stamina builds and more to do with the set.
It’s not that simple though. In PVE, even on builds that maximize their ticks per second, Draugrkin still underperforms. It ends up being a slightly weaker form of Spell Strat (single target set with no cleave, and even worse when trying to switch targets due to the longer cooldown). Very strange for a PVP set to excel in PVE, while the dungeon equivalent is only useful in PVP. I still suspect something unexpected is going on with its proc in PVP.
I was talking about pvp.
I was talking about ESO.
WrathOfInnos wrote: »MashmalloMan wrote: »WrathOfInnos wrote: »MashmalloMan wrote: »WrathOfInnos wrote: »MashmalloMan wrote: »It's just rapid strikes because it has 5 instances of damage within a GCD. The trade off is getting very little from a light armor set on the 2-4 piece bonuses. Stam Sorcs can stack a lot of instances of damage via Hurricane, Deadly Cloak, Flurry, etc by the time they come in to melee range. So it's obvious why the set works well for them.
If you don't like it, adapt. We don't need to force a magicka set to only be usuable by magicka classes. If a magicka class was able to output as many instances of damage, it would be just as strong, but people are sleeping on the set.
The closest options for Magicka in terms of a spammable is 4 hits from Sweeps on Templar or 3 hits from Force Shock. Templar can also pre buff with Solar Barrage and Ritrual of Retribution. Necro can use siphon for ticks every half second. List goes on. However, Magicka is going to actually benefit from the 2-4 piece bonuses more than any stamina build could. Try to think like a stam sorc and stack as much instances of damage as you can to get the most out of the damage done bonus.
Is there seriously anything wrong with this? If it's not bugged, adapt.
@MashmalloMan Interesting points. A Magicka build can hit several ticks per spammable as well. As you pointed out, Crushing Shock is 3, but each of those 3 also has a 20% chance to proc a status effect (rapid strikes and jabs/sweeps don’t have status effects) so on average it’s 3.6 instant damage ticks per spammable. With Charged that increases to 4.26 ticks per cast, or with a Perfect Asylum Staff is 4.8 ticks per cast. That’s only considering the first tick of Burning too, it will continue to tick a couple more times.
Surprising that Draugrkin isn’t being used on Mag builds if it’s that powerful. I’m still curious if there’s something strange going on with battle spirit.
For templars, forgot to add they have burning light procs which can increase that 4 to 6 hits on average per second. 7 with light attack weaving, 8 with an enchantment. 9 with barrage. 10-11 if you've applied a dot before hand. 12 if purifying light hits.
Imagine the burst this set is capable of providing. The 66% uptime is really not a huge deal. 12 hits in 1 GCD outputs 7200 extra damage.
Stack your dots and spam sweeps.
If anything, the set is overturned, it really doesn't have anything to do with Stamina builds and more to do with the set.
It’s not that simple though. In PVE, even on builds that maximize their ticks per second, Draugrkin still underperforms. It ends up being a slightly weaker form of Spell Strat (single target set with no cleave, and even worse when trying to switch targets due to the longer cooldown). Very strange for a PVP set to excel in PVE, while the dungeon equivalent is only useful in PVP. I still suspect something unexpected is going on with its proc in PVP.
I was talking about pvp.
I was talking about ESO.
No one claimed Draugrkin performed well in PvE?