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Possible mechanics from other MMO

Suligost
Suligost
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Since someone suggested trade routes from Silkroad I also would like to suggest other ideas:
* Executions like in Age of Conan,
* Age of conan had something like stances that would be perfect for this game (also skills that work as combo but I doubt it will happen),
* Dynamic town invasions from the Rift (generally more world events like in Guild Wars 2, Age of Reckoning),
* PvP more oriented around guild and worldwide (Lineage 2 - I suggested new PvP zone that resembled such gameplay, people fighting for profits over castles for unique buffs/prestige/guild hall),
* I still want hardcore mode for worldwide questing,
* We could see event pvp In normal border zones (so lets say with Greymoor Solitude vs Wrothgar etc),
* Volendrug is basically copy from Lineage 2 sword of zariche and akamanah but I would prefer it to be like in original game, so basically player become mini boss that rampage everyone (was very entartaining for end game players and everyone who wanted that feel of power for themselves - in eso its just extra siege weapon),
* I dont feel conflict in this game, three banner war is tasteless (also lore breaking/fake like orcs with bretons, Dunmers with Argonians). In SWTOR or Age of Reckoning you could empathize and rly feel that hatred and war.

Also please stop being pvpphobic to any suggestion in this regard.

If someone remember something cool from the old mmorpgs, dont be shy to suggest it (also more proposals and less whining) :)
Edited by Suligost on May 15, 2020 8:07PM
  • VaranisArano
    VaranisArano
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    I think the general poo-pooing of any new suggestions for PVP zones has less to do with a fear of PVP than the entirely reasonable fear that unless ZOS fixes the horrendous performance issues plaguing PVP, the new game modes will be as bad or worse performing than the current ones.

    I'd like performance fixes first.
    Then we can consider new PVP modes.
  • Suligost
    Suligost
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    I think the general poo-pooing of any new suggestions for PVP zones has less to do with a fear of PVP than the entirely reasonable fear that unless ZOS fixes the horrendous performance issues plaguing PVP, the new game modes will be as bad or worse performing than the current ones.

    I'd like performance fixes first.
    Then we can consider new PVP modes.

    Please move to different topic, everybody knows about perfomance but the fact that every thread must be about it makes this forum pointless.
  • Rake
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    flashy fast combat from BDO
  • Destai
    Destai
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    My big ones:
    A larger selection of unlockable mounts (World of Warcraft, Guild Wars 2, Lord of the Rings online, Guild Wars 2).
    In-game barbershop and unlockable styles throughout the game (World of Warcraft)
    Build storing like (World of Warcraft, Guild Wars 1 & 2)
    Area looting (Guild Wars 2)
    Edited by Destai on May 17, 2020 3:23AM
  • Starlock
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    I understood maybe half of the words you put up there.

    For those of us who have zero familiarity with any of those games or what those words mean, could you elaborate? What are "executions" in that game? What are "dynamic town invasions?"
  • Mitrenga
    Mitrenga
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    Companion and mount system like Neverwinter. It really may add variety to the builds in ESO, which are very limited at the moment.
  • Universe
    Universe
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    Currently, PVP doesn't work.
    There are players in Cyrodiil and Battlegrounds but the numerous bugs, lag, desync, abilities not registering, crashes etc. making it unplayable.
    I will be glad to have additional PVP features once it actually works(A year ago PVP worked, it wasn't good but it worked).
    Some videos I recorded for fun: Main character:
    PC EU main: Universe - AD magicka Sorcerer, Former Emperor, Grand Overlord, The Merciless, Trial Bosses Solo Champion
    Top alts: Genius(stamina/sagicka Dragonknight) The Force(stamina Nightblade) and other chars.
    PC NA main: The Magic - AD magicka Sorcerer
    Started playing ESO in beta & early access
    User_ID: Daedric_Prince
  • Glurin
    Glurin
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    Starlock wrote: »
    I understood maybe half of the words you put up there.

    For those of us who have zero familiarity with any of those games or what those words mean, could you elaborate? What are "executions" in that game? What are "dynamic town invasions?"

    If I remember right, those AoC executions were just special animations that would play based on what skill killed your enemy. Like one had you reach into their chest, rip their heart out and take a bite of it. Another had magical chains appear and drain the life out of them.

    So pretty much what happens in ESO when you kill something with lightning or ice, but more visceral.
    "He who fights with monsters should look to it that he himself does not become a monster...when you gaze long into the abyss the abyss also gazes into you..."
  • Starlock
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    In any case, I've only ever played one other MMORPG, and it hardly has any good ideas worth bringing to the table. It was garbage and it's a travesty that it is in any way associated with the veritable flagship of all tabletop RPGs. Thank gods Wizards of the Coast has gotten smart since then and created Archetype Entertainment to make cRPGs worthy of the name now.

    I did play the precursors to MMOs, though, which were MUDs. And dear lords, there's a lot more MMOs could learn from those. Having actual game masters, for one. Actual people who do cool stuff in the game and create dynamic, unpredictable events. Frankly, I find it hard to believe that the sinister monetization designers haven't jumped on that bandwagon considering how much it would inflate their "engagement" metrics. Except then they'd have to actually pay the people who are game masters by the dozens, and that would cut into their profit margins too much. Damn shame, because having actual game masters comes so much closer to mirroring proper tabletop RPGs.
  • The_Old_Goat
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    Glurin wrote: »
    Starlock wrote: »
    I understood maybe half of the words you put up there.

    For those of us who have zero familiarity with any of those games or what those words mean, could you elaborate? What are "executions" in that game? What are "dynamic town invasions?"

    If I remember right, those AoC executions were just special animations that would play based on what skill killed your enemy. Like one had you reach into their chest, rip their heart out and take a bite of it. Another had magical chains appear and drain the life out of them.

    So pretty much what happens in ESO when you kill something with lightning or ice, but more visceral.

    I'd go for this, as long as we can still cancel the animations...
  • Tandor
    Tandor
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    I think the general poo-pooing of any new suggestions for PVP zones has less to do with a fear of PVP than the entirely reasonable fear that unless ZOS fixes the horrendous performance issues plaguing PVP, the new game modes will be as bad or worse performing than the current ones.

    I'd like performance fixes first.
    Then we can consider new PVP modes.

    I think one of the main causes of players rejecting ideas for additional PvP content - and it isn't PvPphobic - is that it's often put forward as something to be added to PvE zones. If PvPers want more PvP content then that's fine, but not in the PvE zones (as appears to be the OP's suggestion with "border zones").
  • Glurin
    Glurin
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    Tandor wrote: »
    I think the general poo-pooing of any new suggestions for PVP zones has less to do with a fear of PVP than the entirely reasonable fear that unless ZOS fixes the horrendous performance issues plaguing PVP, the new game modes will be as bad or worse performing than the current ones.

    I'd like performance fixes first.
    Then we can consider new PVP modes.

    I think one of the main causes of players rejecting ideas for additional PvP content - and it isn't PvPphobic - is that it's often put forward as something to be added to PvE zones. If PvPers want more PvP content then that's fine, but not in the PvE zones (as appears to be the OP's suggestion with "border zones").

    Yeah, pretty much. Implementing open world PvP sucks and kills games faster than spilling coffee on the server motherboard. You wanna chase off abut 80% of your playerbase, that's a sure fire way to do it. We are all, PvE and PvP alike, a lot better off leaving the ganking, teabagging and griefing to isolated, dare I say, quarantined zones specifically built for them.
    "He who fights with monsters should look to it that he himself does not become a monster...when you gaze long into the abyss the abyss also gazes into you..."
  • worrallj
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    I always thought the 3 banners war was a decent idea in theory - I didn't mind the implausibility if orcs&bretons v dunmer&argonians because it's a "world war"- it sort of makes sense that power would consolidate among neighbors even if they kind of hated each other.

    But its totally pointless now because with One Tamriel and all the DLC, the three banners war is like something from an alternate universe that you only intersect while in cyrodiil. It's almost like it's been retconned out of existence, plus it's performance is so bad... It's clear the devs hate it for some reason.
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