Thedragonlolitucker wrote: »lol he was prolly using shade
Sylvermynx wrote: »You can access the support site and attach it through a ticket there I believe.
Thedragonlolitucker wrote: »lol he was prolly using shade
OlumoGarbag wrote: »Thedragonlolitucker wrote: »lol he was prolly using shade
either that (if NB) or it was a bug that happend alot of times earlier last year, where the wall/gates where destroyed for some players and open for others due to desyncs. Regarding that state of the servers i wouldnt be surprised if that bug is back
GeorgeBlack wrote: »I like how people try to discredit the OP instead of answering.
As if Devs wont judge wether a player was using shade or was actually cheating
LOL. Not. He was entering In keep from closed wall killing people and go out again. When u try to attack him he just enter in the wall again.
OlumoGarbag wrote: »Thedragonlolitucker wrote: »lol he was prolly using shade
either that (if NB) or it was a bug that happend alot of times earlier last year, where the wall/gates where destroyed for some players and open for others due to desyncs. Regarding that state of the servers i wouldnt be surprised if that bug is back
Charon_on_Vacation wrote: »i try to keep track on most of the tools/programs for eso that you can buy and are currently working.
i know of 3 of those atm that have a feature that let you move through walls and into the ground. two of those will automatically put you underground after you hit a specified %hp.
next time you see somebody coming through a wall or being underground, try to focus him when he's not underground. if he goes under at low hp, just film him doing it a few times.
that should be proof enough for zos.
Tommy_The_Gun wrote: »LOL. Not. He was entering In keep from closed wall killing people and go out again. When u try to attack him he just enter in the wall again.
A player running through a solid wall ?
This kinda reminds of a bug I have encountered 1 year ago in Cyro PvP. It was a server - client des-sync bug. If a keep wall or door was destroyed and then repaired, for some players (because of client de-syncs) wall or door was still not fixed and possible to go through, even though server side it was fixed and other players were seeing fixed door / walls and were unable to pass through it.
But a player who had terrible lag and was de-synced was able to go through, and for others, he/she appeared as running through wall. It usually happened to people who were arriving later to the siege and were lucky enough not to get kicked from server, but keep doors / walls status did not updated for them.
The other "variant" of this issue was when taking a keep and after main gate was destroyed, It was destroyed for some... but not for all. Some people were seeing 0% door and were unable to get through for like 5 minutes... till it updated or keep was captured.
Also, I remember a different bug that made people stuck in walls & floor becouse they used a gap closer on some one who died in a weird way or went through a door. Anyway, it was still caused by server - client de-syncs - which goes to shows how amazingly this game works lol....
Guys I'm just uploading the video on the YouTube. It will be visible only trough link. So if anyone need an assure on what was happening just PM me and I will send the video🙃. I do not think this is against rules, right?
Izanagi.Xiiib16_ESO wrote: »Guys I'm just uploading the video on the YouTube. It will be visible only trough link. So if anyone need an assure on what was happening just PM me and I will send the video🙃. I do not think this is against rules, right?
Perhaps just link your YT channel, if you happen to have some videos public there it wont be an issue
GeorgeBlack wrote: »I like how people try to discredit the OP instead of answering.
As if Devs wont judge wether a player was using shade or was actually cheating
Plus I'm here from Beta, got 2 character for every class, spending thousands of hours in Cyro. I do not call a people "cheater" when he is simply better than me, or he use mechanics.