Izanagi.Xiiib16_ESO wrote: »I think the main point of this post is valid.
In order to fully experience the new chapter players will either have to
1) be a sub
or
2) purchase additional DLC content.
This is the first chapter which has enforced this and it feels a little greedy considering players are already paying for the additional chapter.
That's not true. Elsweyr was structured the same way.
"Dark Heart of Skyrim" (Western Skyrim setting with Greymoor chapter) is following the same year-long "model; " the same structure and release pattern established with last year's "Season of the Dragon" Elsweyr content.
Izanagi.Xiiib16_ESO wrote: »Izanagi.Xiiib16_ESO wrote: »I think the main point of this post is valid.
In order to fully experience the new chapter players will either have to
1) be a sub
or
2) purchase additional DLC content.
This is the first chapter which has enforced this and it feels a little greedy considering players are already paying for the additional chapter.
That's not true. Elsweyr was structured the same way.
"Dark Heart of Skyrim" (Western Skyrim setting with Greymoor chapter) is following the same year-long "model; " the same structure and release pattern established with last year's "Season of the Dragon" Elsweyr content.
You and the other guy didn't actually read my post. I'm not talking about the "year of content" I'm talking about the advertised features of THIS chapter. I.e. digging. Additionally I pointed out exactly what makes it different this time around. - requiring a sub or purchase of additional dlc such as wrothgar to access the full content provided with said "digging"
Psijic guild, warden and necro didn't require such dlc purchase they came complete with the chapter.
SaraMoonandStar wrote: »Hello. Ive been playing ESO since closed BETA. I have always purchased every chapter and have been an eso plus subscriber since eso plus came out. I think it is DISGUSTING that you are implementing a PAYWALL to be able to stay viable in this game. There is a worldwide pandemic going on, major companies across the world are offering discounts, deferred payments, and refunds to help people. Whereas here is ZOS, implementing new ways to make us pay them money to keep playing!
The new mythic sets/jewelry are obviously BIS but people who don't have the extra income or savings right now can't even afford to get them!!!! There wont be a way to compete without shelling out more money to your company!!! I think you guys should consider doing something to HELP people instead of thinking of ways to get more money from everyone who is already struggling and stuck at home.
Sara
The Mythic items haven't even dropped on live yet. Things can still change during the PTS phase, and players are still doing extensive testing on the pros and cons of using them.
starkerealm wrote: »Izanagi.Xiiib16_ESO wrote: »Izanagi.Xiiib16_ESO wrote: »I think the main point of this post is valid.
In order to fully experience the new chapter players will either have to
1) be a sub
or
2) purchase additional DLC content.
This is the first chapter which has enforced this and it feels a little greedy considering players are already paying for the additional chapter.
That's not true. Elsweyr was structured the same way.
"Dark Heart of Skyrim" (Western Skyrim setting with Greymoor chapter) is following the same year-long "model; " the same structure and release pattern established with last year's "Season of the Dragon" Elsweyr content.
You and the other guy didn't actually read my post. I'm not talking about the "year of content" I'm talking about the advertised features of THIS chapter. I.e. digging. Additionally I pointed out exactly what makes it different this time around. - requiring a sub or purchase of additional dlc such as wrothgar to access the full content provided with said "digging"
Psijic guild, warden and necro didn't require such dlc purchase they came complete with the chapter.
That's the detail I didn't see.
I mean, there's an extreme, and somewhat distorted, comparison with Summerset. In order to access jewelry sets in DLC zones, you either needed those zones or you needed someone in those zones who had Summerset to do the crafting for you.
However, while you're not wrong, you're also, not exactly, right. The new excavation system has been added game wide. So, the only thing you're missing out on are the digs in specific DLC or chapter locations. A that point, the question is whether there's anything worth getting in those zones. If your answer is, "the mythics," they are paywalled, but they're not P2W. They're all either very situational or very niche.
Izanagi.Xiiib16_ESO wrote: »Izanagi.Xiiib16_ESO wrote: »I think the main point of this post is valid.
In order to fully experience the new chapter players will either have to
1) be a sub
or
2) purchase additional DLC content.
This is the first chapter which has enforced this and it feels a little greedy considering players are already paying for the additional chapter.
That's not true. Elsweyr was structured the same way.
"Dark Heart of Skyrim" (Western Skyrim setting with Greymoor chapter) is following the same year-long "model; " the same structure and release pattern established with last year's "Season of the Dragon" Elsweyr content.
You and the other guy didn't actually read my post. I'm not talking about the "year of content" I'm talking about the advertised features of THIS chapter. I.e. digging. Additionally I pointed out exactly what makes it different this time around. - requiring a sub or purchase of additional dlc such as wrothgar to access the full content provided with said "digging"
Psijic guild, warden and necro didn't require such dlc purchase they came complete with the chapter.
Moose_Scout wrote: »The Mythic items haven't even dropped on live yet. Things can still change during the PTS phase, and players are still doing extensive testing on the pros and cons of using them.
There has been very limited Dev-Player interaction this PTS cycle. Look at all the unanswered posts in the PTS forums. Something feels very different this time.
Moose_Scout wrote: »The Mythic items haven't even dropped on live yet. Things can still change during the PTS phase, and players are still doing extensive testing on the pros and cons of using them.
There has been very limited Dev-Player interaction this PTS cycle. Look at all the unanswered posts in the PTS forums. Something feels very different this time.
Izanagi.Xiiib16_ESO wrote: »starkerealm wrote: »Izanagi.Xiiib16_ESO wrote: »Izanagi.Xiiib16_ESO wrote: »I think the main point of this post is valid.
In order to fully experience the new chapter players will either have to
1) be a sub
or
2) purchase additional DLC content.
This is the first chapter which has enforced this and it feels a little greedy considering players are already paying for the additional chapter.
That's not true. Elsweyr was structured the same way.
"Dark Heart of Skyrim" (Western Skyrim setting with Greymoor chapter) is following the same year-long "model; " the same structure and release pattern established with last year's "Season of the Dragon" Elsweyr content.
You and the other guy didn't actually read my post. I'm not talking about the "year of content" I'm talking about the advertised features of THIS chapter. I.e. digging. Additionally I pointed out exactly what makes it different this time around. - requiring a sub or purchase of additional dlc such as wrothgar to access the full content provided with said "digging"
Psijic guild, warden and necro didn't require such dlc purchase they came complete with the chapter.
That's the detail I didn't see.
I mean, there's an extreme, and somewhat distorted, comparison with Summerset. In order to access jewelry sets in DLC zones, you either needed those zones or you needed someone in those zones who had Summerset to do the crafting for you.
However, while you're not wrong, you're also, not exactly, right. The new excavation system has been added game wide. So, the only thing you're missing out on are the digs in specific DLC or chapter locations. A that point, the question is whether there's anything worth getting in those zones. If your answer is, "the mythics," they are paywalled, but they're not P2W. They're all either very situational or very niche.
@starkerealm - Crafting set access has always been tied to DLC additionally players can access sets found in DLC zones via the Housing system - a base game feature.
Digging is account bound and certain mythic items and digs require DLC zones to be completed. I would argue the system is very different.
It is the reason I mention that as a game system it would have been better to add it as a base feature and then locate a number of the items within DHoS as rewards of that chapter / DLC.
I also feel my point previously about chapter content also stands and is worth consideration in combination with this.
I did read your post. But it was poorly worded, so, yeah, I missed your point.Izanagi.Xiiib16_ESO wrote: »You and the other guy didn't actually read my post. I'm not talking about the "year of content" I'm talking about the advertised features of THIS chapter. I.e. digging.
You lost me right there.Izanagi.Xiiib16_ESO wrote: »I can understand that digging this is a new system but I feel...
Actually necro was not "the season of the dragon" content.I did read your post. But it was poorly worded, so, yeah, I missed your point.Izanagi.Xiiib16_ESO wrote: »You and the other guy didn't actually read my post. I'm not talking about the "year of content" I'm talking about the advertised features of THIS chapter. I.e. digging.You lost me right there.Izanagi.Xiiib16_ESO wrote: »I can understand that digging this is a new system but I feel...
Crappy punctuation, or an extra word in there, and "digging?" "Digging" meant nothing to me in that jumble.
If you had mentioned "Antiquities," or even just used the term "mini-game," that sentence might have made sense.
Still wrong, though.
This year we have "digging" as the "paid feature."
In Season of the Dragon, the necromancer class was the "paid feature."
Izanagi.Xiiib16_ESO wrote: »I did read your post. But it was poorly worded, so, yeah, I missed your point.Izanagi.Xiiib16_ESO wrote: »You and the other guy didn't actually read my post. I'm not talking about the "year of content" I'm talking about the advertised features of THIS chapter. I.e. digging.You lost me right there.Izanagi.Xiiib16_ESO wrote: »I can understand that digging this is a new system but I feel...
Crappy punctuation, or an extra word in there, and "digging?" "Digging" meant nothing to me in that jumble.
If you had mentioned "Antiquities," or even just used the term "mini-game," that sentence might have made sense.
Still wrong, though.
This year we have "digging" as the "paid feature."
In Season of the Dragon, the necromancer class was the "paid feature."
And did necro require additional DLCs to access its class skills?
Izanagi.Xiiib16_ESO wrote: »I did read your post. But it was poorly worded, so, yeah, I missed your point.Izanagi.Xiiib16_ESO wrote: »You and the other guy didn't actually read my post. I'm not talking about the "year of content" I'm talking about the advertised features of THIS chapter. I.e. digging.You lost me right there.Izanagi.Xiiib16_ESO wrote: »I can understand that digging this is a new system but I feel...
Crappy punctuation, or an extra word in there, and "digging?" "Digging" meant nothing to me in that jumble.
If you had mentioned "Antiquities," or even just used the term "mini-game," that sentence might have made sense.
Still wrong, though.
This year we have "digging" as the "paid feature."
In Season of the Dragon, the necromancer class was the "paid feature."
And did necro require additional DLCs to access its class skills?
You had to buy the "Northern Elsweyr " chapter. And the class functioned in the areas of the game that you already had unlocked.
Just like you have to purchase the Greymoor chapter to have access to Antiquities.
But you don't need to purchase additional DLCs.
The Antiquities system will have something to find in all of the areas of Tamriel that you currently have access to (base game, etc.), once you are granted the skill-lines in Solitude, so it's not like you won't be able to use it at all if you don't have a particular DLC.
Izanagi.Xiiib16_ESO wrote: »Izanagi.Xiiib16_ESO wrote: »I did read your post. But it was poorly worded, so, yeah, I missed your point.Izanagi.Xiiib16_ESO wrote: »You and the other guy didn't actually read my post. I'm not talking about the "year of content" I'm talking about the advertised features of THIS chapter. I.e. digging.You lost me right there.Izanagi.Xiiib16_ESO wrote: »I can understand that digging this is a new system but I feel...
Crappy punctuation, or an extra word in there, and "digging?" "Digging" meant nothing to me in that jumble.
If you had mentioned "Antiquities," or even just used the term "mini-game," that sentence might have made sense.
Still wrong, though.
This year we have "digging" as the "paid feature."
In Season of the Dragon, the necromancer class was the "paid feature."
And did necro require additional DLCs to access its class skills?
You had to buy the "Northern Elsweyr " chapter. And the class functioned in the areas of the game that you already had unlocked.
Just like you have to purchase the Greymoor chapter to have access to Antiquities.
But you don't need to purchase additional DLCs.
The Antiquities system will have something to find in all of the areas of Tamriel that you currently have access to (base game, etc.), once you are granted the skill-lines in Solitude, so it's not like you won't be able to use it at all if you don't have a particular DLC.
You aren't understanding my point so i'll leave it there
starkerealm wrote: »@bearbelly, the point @Izanagi.Xiiib16_ESO is trying to make is that the Antiquities system leaks over into DLC zones that are not included with the Greymoor purchase. So, "to get full value from it..."
That's valid so far as it goes, but the purpose was to bake the Antiquities system into a game wide system, rather than it just being a new gimmick for this year, to be forgotten next.
Of course, next year, Antiquities will be baked into ESO+, as another + perk. And open question of whether you can unlock the Antiquities skill lines during a free ESO+ week next year, and keep digging afterwards (like Dark Brotherhood or Psijic), or if you need an active subscription (or to own Greymoor) to continue digging (like Jewelry Crafting.)
Izanagi.Xiiib16_ESO wrote: »...and nothing new to do in our respective areas. Especially PVP."
starkerealm wrote: »Izanagi.Xiiib16_ESO wrote: »...and nothing new to do in our respective areas. Especially PVP."
Oh, that's absolutely a thing. Unfortunately, it's also something of a self-fulfilling prophecy. "Nobody plays PvP," so there's no reason to invest in PvP, because "nobody plays PvP," because there's no new content developed for PvP.
Unfortunately, it also syncs up with how you're looking at Mythics, because they have a lot of PvP application. I wouldn't go so far as to say they're best in slot (ESO really doesn't have those), but they are a lot more enticing there.
Izanagi.Xiiib16_ESO wrote: »starkerealm wrote: »Izanagi.Xiiib16_ESO wrote: »...and nothing new to do in our respective areas. Especially PVP."
Oh, that's absolutely a thing. Unfortunately, it's also something of a self-fulfilling prophecy. "Nobody plays PvP," so there's no reason to invest in PvP, because "nobody plays PvP," because there's no new content developed for PvP.
Unfortunately, it also syncs up with how you're looking at Mythics, because they have a lot of PvP application. I wouldn't go so far as to say they're best in slot (ESO really doesn't have those), but they are a lot more enticing there.
It always frustrates me when the story revolves around "PVPers don't generate as much revenue etc" for example, mini pets can't be shown in PVP so why would a pvper buy them, There's no PVP housing features (such as a PVP toggle for the house based on grouping) so why would a PVPer invest in housing.
There have only ever been 2 PVP DLC's in all these years (IC and Morrowind-bg's). Neither of which have really received much in the way of updating so aside from new gear there isn't really much attraction to new content. That's why it can be frustrating when a PVPer buys new content (at a higher chapter price) and still can't access it without spending more.
Performance in general is a terrible problem and just in the last DLC (Harrowstorm) a lot of guilds in PVP have lost maybe 30% of their playerbase due to it. So yes there is a population problem in PVP - but at launch it wasn't like that. We are in this situation for a reason and its not really on the PVP playerbase imo.
Izanagi.Xiiib16_ESO wrote: »starkerealm wrote: »Izanagi.Xiiib16_ESO wrote: »...and nothing new to do in our respective areas. Especially PVP."
Oh, that's absolutely a thing. Unfortunately, it's also something of a self-fulfilling prophecy. "Nobody plays PvP," so there's no reason to invest in PvP, because "nobody plays PvP," because there's no new content developed for PvP.
Unfortunately, it also syncs up with how you're looking at Mythics, because they have a lot of PvP application. I wouldn't go so far as to say they're best in slot (ESO really doesn't have those), but they are a lot more enticing there.
It always frustrates me when the story revolves around "PVPers don't generate as much revenue etc" for example, mini pets can't be shown in PVP so why would a pvper buy them, There's no PVP housing features (such as a PVP toggle for the house based on grouping) so why would a PVPer invest in housing.
There have only ever been 2 PVP DLC's in all these years (IC and Morrowind-bg's). Neither of which have really received much in the way of updating so aside from new gear there isn't really much attraction to new content. That's why it can be frustrating when a PVPer buys new content (at a higher chapter price) and still can't access it without spending more.
Performance in general is a terrible problem and just in the last DLC (Harrowstorm) a lot of guilds in PVP have lost maybe 30% of their playerbase due to it. So yes there is a population problem in PVP - but at launch it wasn't like that. We are in this situation for a reason and its not really on the PVP playerbase imo.
SaraMoonandStar wrote: »My point here is that it IS a HARDER time for MOST people right now and a company should consider doing whatever they can to help. If that means offering discounts because people cant afford their stuff or deferred payments then that should be ok for me, a customer, to request.
Moose_Scout wrote: »Further, Necromancer (and Warden) is the best pvp AND pve class. Another paywall. Nightblades are the worst while some Dk and some sorc builds are struggling... but they are "base game" classes so maybe that is on purpose.