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Too many players!

Tapio75
Tapio75
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At times, the overland zones are just infested with too many players.. I mean i like having other players to add life to the zones, but when it comes to a point, where theres so many players doing a quest or an anchor or just be there thats its more like an army than immersive random people adventuring, its too much. Everything gets too easy, the performance goes to wreck and lag spikes appear. Especially tryin do do Dolmen with reasonable difficulty is often impossible, because dolmens are made idiotically easy. They should nort allow 30 players on the same Dolmen since even 5 is too much and im, forced to tolerate this because i cant switch instance to where that train does not exist.

I do want moire paying customers to support this great game, but i just want less players allowed to any one instance of the world or a delve or whatever at any given time.

An option to change instances would also be great. When there are too many players on an instance to ypour liking, just change instance to less populated. Problem solved.
Edited by Tapio75 on May 12, 2020 2:10PM
>>PC-EU Mostly PVE. Played since BETA<<
  • Knightpanther
    Knightpanther
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    Dont panic mate, with the state of the game and the lack of performance fixes you will soon have the zone to yourself.

    Be Safe
  • Tapio75
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    Dont panic mate, with the state of the game and the lack of performance fixes you will soon have the zone to yourself.

    Be Safe

    Lol... Sad but true :D It also fixes performance issues >.>

    In any case.. I liked the megaserver idea at first few years, but id rather have it more like in old WoW, where you just select realm at stick to it.. Can have populated realms and very empty realms.. Can choose one to suit your needs :)
    >>PC-EU Mostly PVE. Played since BETA<<
  • pantherfan69
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    i keep seeing this negativity in the forums, and I am not a fan of the "White Knights" but i wish folks would quit being so negative, and assume everyone else has the same experience. I have done nothing but overland, dungeons, and delves since october, and have had very few issues at all. I am truly enjoying the questing and immersion the game has to offer...

    From what i understand, its mostly endgame trials and pvp that have the issue, lets not scare off the new players who may not even do that stuff alright...
  • jm42
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    and I like that zerg rushes like in alikr dolmens etc looks ridiculously funny)
  • Knightpanther
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    i keep seeing this negativity in the forums, and I am not a fan of the "White Knights" but i wish folks would quit being so negative, and assume everyone else has the same experience. I have done nothing but overland, dungeons, and delves since october, and have had very few issues at all. I am truly enjoying the questing and immersion the game has to offer...

    From what i understand, its mostly endgame trials and pvp that have the issue, lets not scare off the new players who may not even do that stuff alright...

    True but lets also tell the new players what the current state of the game is, dont question my loyalty to the game ive been here (and paying) since the start but we are all getting a bit tired of the same excuses now.

    Be Safe
  • deleted221106-002999
    deleted221106-002999
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    i keep seeing this negativity in the forums, and I am not a fan of the "White Knights" but i wish folks would quit being so negative, and assume everyone else has the same experience. I have done nothing but overland, dungeons, and delves since october, and have had very few issues at all. I am truly enjoying the questing and immersion the game has to offer...

    From what i understand, its mostly endgame trials and pvp that have the issue, lets not scare off the new players who may not even do that stuff alright...

    The problems exist at that level of play, too, they're just not as apparent. Also, if you're a newer player and skills fail to fire, for example, you'll likely write it off as a transient issue - you might even fill out a support request reporting the issue fully expecting that zos will fix it in due course.

    Eventually, if you play long enough, you find the forum ... then realise how long these same issues have been around. You may also at that point define what level of gaming you'll be able to do with eso, if any.
  • kichwas
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    I consider this a selling point rather than a problem.

    Years of playing MMOs where the overland is dead 3 days after any new patch, and where the only zones that even make it that far are the absolute newest ones.

    Here I can go anywhere in this game and find other people.

    It may be a smaller MMO than WoW, but it feels the other way around.

    Even Guild Wars 2 which has 'scale down' to try and keep old zones alive doesn't manage to achieve that anywhere near as well as ESO does.

    Granted being on the West Coast may have given me an immunity to the lag others are getting so I'm not seeing that issue. I keep seeing threads about it and wondering what those people are referring to. I suspect those are more network issues than number of player issues or I too would have those problems. As such - what needs work is the network... while there's only so much companies can do if regional infrastructure is bad in some places - not every company suffers equally from that.

    As for the zerg of people in something like a delve making it too easy - I can agree to that issue. I'd like to see some dynamic scaling of 'elite mobs' based on the number of people they're in combat with.
    Edited by kichwas on May 11, 2020 9:00PM
    Jah bless
    PST timezone - mostly PvE player.

    Super casual player
    Seeking a casual 'lets do some dungeons and world stuff together' guild.
  • Prrasha
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    you will soon have the zone to yourself.

    "Nobody goes there anymore, it's too crowded." --Yogi Berra
  • Eifleber
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    Hm. Not sure which server OP plays but EU PC often lacks enough players to help with WBs in a lot of regions.
    Game often feels deserted.

    Playing since dec 2019 | PC EU
  • Universe
    Universe
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    Enjoy it while it lasts :)
    Some videos I recorded for fun: Main character:
    PC EU main: Universe - AD magicka Sorcerer, Former Emperor, Grand Overlord, The Merciless, Trial Bosses Solo Champion
    Top alts: Genius(stamina/sagicka Dragonknight) The Force(stamina Nightblade) and other chars.
    PC NA main: The Magic - AD magicka Sorcerer
    Started playing ESO in beta & early access
    User_ID: Daedric_Prince
  • Tapio75
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    All i am saying, is that i am happy with each having its own, so there should be options to choose low populated instances and high population instances.. Others like me like it so, that the towns and othe big population centers are crowded.. but the overland areas be rather clear of players exept the occasional adventurer here and there.. Even with less players in overland content like i would love, i think i would make more new friend than with the high populated instances because they would be closer to my playstyle too. My opinion is, that there are also other old TES players who would love this sort of gaming experience making it more TES feel and less MMO feel but with other players there as well.

    Other players like it zerg in Dolmens and in Delves and also like it so there many players in questing areas to make everything go faster and easier.. I would love those people to have what they like the most too and i DO believe, that there can be a way to make us both happy.

    This could be easily achieved by few selections before you log in. Selections that you are not being locked into, but rather what ypou select when you log in a character.. Something like what there was going to be before they scrapped the quiz thing..

    I think there could be options for Low, Medium and high populated instances we could select that would allow us to choose how populated the world would be for that login.

    I for one would also love an RP instance option.
    >>PC-EU Mostly PVE. Played since BETA<<
  • Everest_Lionheart
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    Sometimes it’s hilarious though. Today I was going through a couple more quests on Cadwell’s gold and on one particular side quest the body count was astounding and the NPC’s that kept respawning were oblivious to it all. There was probably at least half a dozen of us zipping through the same quest all CP250+ so we are basically taking out the trash together. The game was even having issues as one of the mobs couldn’t even be killed but also stood on the spot ready to fight but they couldn’t see us. Everyone ran by trying to attack it and couldn’t.

    Those random moments of total carnage make the game interesting!
  • Lady_Linux
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    Tapio75 wrote: »
    At times, the overland zones are just infested with too many players.. I mean i like having other players to add life to the zones, but when it comes to a point, where theres so many players doing a quest or an anchor or just be there thats its more like an army than immersive random people adventuring, its too much. Everything gets too easy, the performance goes to wreck and lag spikes appear.

    I do want moire paying customers to support this great game, but i just want less players allowed to any one instance of the world or a delve or whatever at any given time.

    An option to change instances would also be great. When there are too many players on an instance to ypour liking, just change instance to less populated. Problem solved.

    Seems like Elder Scrolls Offline is the way to go?
    I simply must protest. There are no Penguin avatars for me to use in the forums.

    BTW, I use arch too
  • bmnoble
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    Be interesting to see how crowded the zones will be when almost everyone that buys the chapter is chasing leads for the antiquities system.
  • Deathlord92
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    I like seeing other players everywhere I even help the newer players out sometimes when they ask for it in zone chat.
  • Tapio75
    Tapio75
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    bmnoble wrote: »
    Be interesting to see how crowded the zones will be when almost everyone that buys the chapter is chasing leads for the antiquities system.

    When Legion on WoW launched, they managed the server loads so that the zones were not overwhelmed by hordes of players trying to all get the same thing.. It made it feel like there was not too many on any one spot there so doing quests and all sorts of other stuff was fun. Did not have to race for loot or race for quest mobs or anything really. Still there were loads of players, but they were just reasonably divided between instances on that server.

    This is what ESO also needs and it should be like that always. People should not get through a Dolmen for example in 10 seconds.. more than 4 on a Dolmen or Geyser or anything really is too much to bear. I dont find these things that funny, because it breaks the immersion on that area too. Yeas i said it.. It breaks the immersion XD but yeah.. In TES, immersion is big thing and giving more immersion and feel of regular TES game with occasional other players is much more TES than its sometimes is currently.

    People also complain about lagspikes in many places, yet they dont seem to notice the connection to amount of players to that issue. For example one day i was doing stuff on Bethnik and there were other players and we occasionally met and fought together but there was never more than 2 at the same place but there was about 10 people on ythat island. I took the names and counted them because i was also looking in to player amounts and how they affect performance. All went well and my FPS was constant 60. Then the gamesystem deemed, there was too few players on that instance and switched to another. First thing before anything else that i noticed, was that FPS dropped to around 20. Soon enough i begun to notice loads of players in any quest area there. At least 3 and in largest count 8.. There were at least 40+ players on that island and thats where i lost the count because too many new names appeared.

    I just want less players per instance, but it would help anyones performance if they would not allow that many players on one instance, because the game cant handle large amounts of people. Why do you think PVP population/lag issues persist? Why the lag spikes? Its the Hero engine the ESO is based on. It just cnt handle large amount of players on one instance. This was also the reason, why large PVP battles were not possible on SWTOR at the early times. The Hero engine cant handle it and no matter what they try to do, the problem persists and only way to fix it is to lessen the amount of players on any one instance.

    But this is not the reason why i want less players. I want other adventurers on the world, but not too many so that it stays immersive and feels real. I also want others to be able to have more players if they like lots of players... And lag ;)
    >>PC-EU Mostly PVE. Played since BETA<<
  • AcadianPaladin
    AcadianPaladin
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    I agree with OP and would quickly choose the least densely populated instance I could get. Solo would be fine but I don't overly mind seeing the other odd player here or there. I play to spend time with my elf, not other players. Yes, I'm a soloist; I play ESO for its beauty, mass and scale. Other humans in the game are a drawback I accept. On balance I find the game pretty friendly to solo players though. :)
    PC NA(no Steam), PvE, mostly solo
  • TineaCruris
    TineaCruris
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    i keep seeing this negativity in the forums, and I am not a fan of the "White Knights" but i wish folks would quit being so negative, and assume everyone else has the same experience. I have done nothing but overland, dungeons, and delves since october, and have had very few issues at all. I am truly enjoying the questing and immersion the game has to offer...

    From what i understand, its mostly endgame trials and pvp that have the issue, lets not scare off the new players who may not even do that stuff alright...

    People should know what they are getting into. People have a right to be informed.

    And, as you say, you don't do any of the end game content, so you can't really comment on the performance issues in those zones because you lack any play time in those zones.
  • twev
    twev
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    I like seeing other players everywhere I even help the newer players out sometimes when they ask for it in zone chat.

    Seeing new players is a good thing.
    Seeing other players is a good thing.

    Seeing hundreds of players in a delve or an instance, even a dolmen - breaks an intimacy that many individual players require for a connection between their character being the hero of their story and their feeling of accomplishment in the game.

    I don't want to play alone all the time, but I don't want to feel like I'm on a busy street corner during rush hour in a major metropolis, either.
    The problem with society these days is that no one drinks from the skulls of their enemies anymore.
  • Mugombie
    Mugombie
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    Too many people in an MMO well crap never thought I'd see this
  • Hapexamendios
    Hapexamendios
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    You can't blame me. I haven't been on much.
  • LadyNalcarya
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    Eifleber wrote: »
    Hm. Not sure which server OP plays but EU PC often lacks enough players to help with WBs in a lot of regions.
    Game often feels deserted.

    Not sure about that, I decided to complete exploration achievements on one of my chars, and almost every time I started fighting a world boss, 2-3 people would appear out of nowhere and join me. It was quite amusing.
    Dro-m'Athra Destroyer | Divayth Fyr's Coadjutor | Voice of Reason

    PC/EU
  • JamuThatsWho
    JamuThatsWho
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    1. It's an MMO, that's the point.
    2. Sharding/layering sucks.
    @JamuThatsWho - PC EU - CP2100

    Main:
    Vasiir-jo - Khajiit Magicka Necromancer, AD

    Alts:
    Sul-Mael Hlarothran - Dunmer Magicka Sorcerer, EP

    Ushaar-Ixaht - Argonian Magicka Nightblade, DC

    Rorbakh gro-Khraag - Orc Stamina Templar, AD

    Anduuroon - Altmer Magicka Warden, EP

    Travanius Braelia - Imperial Stamina Dragonknight, DC

    Daeralon - Bosmer Stamina Arcanist, AD
  • Nemesis7884
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    1. It's an MMO, that's the point.
    2. Sharding/layering sucks.

    you only really want the mmo aspect tough when you actively enter group content or play with your friends...a lot of people passively questing amd doing delves might rather hurt the immersion no?
    maybe a bit more instancing might help and improve performance?
  • SeaGtGruff
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    Eifleber wrote: »
    Hm. Not sure which server OP plays but EU PC often lacks enough players to help with WBs in a lot of regions.
    Game often feels deserted.

    Not sure about that, I decided to complete exploration achievements on one of my chars, and almost every time I started fighting a world boss, 2-3 people would appear out of nowhere and join me. It was quite amusing.

    Yeah, this is common if there are a lot of new players, and maybe also old players on new characters, who need that world boss for their zone completion but can't kill it solo.
    Edited by SeaGtGruff on May 12, 2020 5:56AM
    I've fought mudcrabs more fearsome than me!
  • Kadoin
    Kadoin
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    i keep seeing this negativity in the forums, and I am not a fan of the "White Knights" but i wish folks would quit being so negative, and assume everyone else has the same experience. I have done nothing but overland, dungeons, and delves since october, and have had very few issues at all. I am truly enjoying the questing and immersion the game has to offer...

    From what i understand, its mostly endgame trials and pvp that have the issue, lets not scare off the new players who may not even do that stuff alright...

    You must not play on PC EU. The group finder there breaks daily, bosses bug out, because of ZOS block changes it's impossible to block one-shots as a tank, ping is always crap, teleporting, etc. PC EU PvE is like playing PvP in PC NA...


    What a majority of what you are reading about bad performance is not wrong. YOU are the outlier.
  • GeorgeBlack
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    That's what happens when overland is ez and there isnt open world pvp.
    That's whst happens when you make an mmorpg for solo players.
  • Mortiis13
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    i keep seeing this negativity in the forums, and I am not a fan of the "White Knights" but i wish folks would quit being so negative, and assume everyone else has the same experience. I have done nothing but overland, dungeons, and delves since october, and have had very few issues at all. I am truly enjoying the questing and immersion the game has to offer...

    From what i understand, its mostly endgame trials and pvp that have the issue, lets not scare off the new players who may not even do that stuff alright...

    Kek
  • Malmai
    Malmai
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    i keep seeing this negativity in the forums, and I am not a fan of the "White Knights" but i wish folks would quit being so negative, and assume everyone else has the same experience. I have done nothing but overland, dungeons, and delves since october, and have had very few issues at all. I am truly enjoying the questing and immersion the game has to offer...

    From what i understand, its mostly endgame trials and pvp that have the issue, lets not scare off the new players who may not even do that stuff alright...

    Mate we been patient since 2014 and it didnt go nowhere. Even worse with every chapter... Just adding new pile on this makes it 10x worse...
  • jecks33
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    Eifleber wrote: »
    Hm. Not sure which server OP plays but EU PC often lacks enough players to help with WBs in a lot of regions.
    Game often feels deserted.

    Not sure about that, I decided to complete exploration achievements on one of my chars, and almost every time I started fighting a world boss, 2-3 people would appear out of nowhere and join me. It was quite amusing.


    Same for me (pc eu too), i find people everywhere, at any time and i'm very happy with this
    PC-EU
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