"*New* Animation Set Caching: Improved caching for our animation sets in order to reduce memory usage in situations with many players/monsters. This will result in improved stability, fewer “out of memory” crashes, and a slight improvement to FPS. "
@zos, Will this have any effect on performance in Cyrodiil campaigns, and the many instances of lag and stuttering that make the game unplayable for all of us? (During heavy load especially)
It seems that when groups of players encounter each other, the lag and stuttering increase to a point that abilities do not respond or take several seconds past the cast time to go off, group members are dropped to the title screen with no error messages, and so on.
Will the Animation Set Caching have any effect on these issues?
Izanagi.Xiiib16_ESO wrote: »"*New* Animation Set Caching: Improved caching for our animation sets in order to reduce memory usage in situations with many players/monsters. This will result in improved stability, fewer “out of memory” crashes, and a slight improvement to FPS. "
@zos, Will this have any effect on performance in Cyrodiil campaigns, and the many instances of lag and stuttering that make the game unplayable for all of us? (During heavy load especially)
It seems that when groups of players encounter each other, the lag and stuttering increase to a point that abilities do not respond or take several seconds past the cast time to go off, group members are dropped to the title screen with no error messages, and so on.
Will the Animation Set Caching have any effect on these issues?
It will either make lag worse or have no effect based on all data from previous ZOS changes.
Izanagi.Xiiib16_ESO wrote: »"*New* Animation Set Caching: Improved caching for our animation sets in order to reduce memory usage in situations with many players/monsters. This will result in improved stability, fewer “out of memory” crashes, and a slight improvement to FPS. "
@zos, Will this have any effect on performance in Cyrodiil campaigns, and the many instances of lag and stuttering that make the game unplayable for all of us? (During heavy load especially)
It seems that when groups of players encounter each other, the lag and stuttering increase to a point that abilities do not respond or take several seconds past the cast time to go off, group members are dropped to the title screen with no error messages, and so on.
Will the Animation Set Caching have any effect on these issues?
It will either make lag worse or have no effect based on all data from previous ZOS changes.
If it works right, it might stop people from getting disconnected when they port to keep under attack or see a mega-faction stack since both of those seem to be affected by how often and how fast models load. But they still have not fixed keep models reloading, so...
Izanagi.Xiiib16_ESO wrote: »"*New* Animation Set Caching: Improved caching for our animation sets in order to reduce memory usage in situations with many players/monsters. This will result in improved stability, fewer “out of memory” crashes, and a slight improvement to FPS. "
@zos, Will this have any effect on performance in Cyrodiil campaigns, and the many instances of lag and stuttering that make the game unplayable for all of us? (During heavy load especially)
It seems that when groups of players encounter each other, the lag and stuttering increase to a point that abilities do not respond or take several seconds past the cast time to go off, group members are dropped to the title screen with no error messages, and so on.
Will the Animation Set Caching have any effect on these issues?
It will either make lag worse or have no effect based on all data from previous ZOS changes.
If it works right, it might stop people from getting disconnected when they port to keep under attack or see a mega-faction stack since both of those seem to be affected by how often and how fast models load. But they still have not fixed keep models reloading, so...
I mean, 6 years later we are all still stuck in animations, and standing up sprinting on top of our mounts. I have even noticed some of the same issues starting to pop up in PvE questing. That never happened when i played previously.
"*New* Animation Set Caching: Improved caching for our animation sets in order to reduce memory usage in situations with many players/monsters.
This will result in improved stability, fewer “out of memory” crashes, and a slight improvement to FPS. "