The only serious tank I have is a templar, and I haven’t had problems with it, really. I mean, would it be nice? Sure, but I’ve done fine without it except in a few very high pressure situations where, frankly, healers exist for a reason. If they put one or two HoTs up it’s good. And healers should have a reason to exist.
Stendarr's Aura - Envelop yourself in a luminous sphere for 4 seconds to protect yourself. Anytime an enemy uses a Direct Damage attack against you, the sphere lashes back in an area around you, increasing their magic damage taken by X and healing you for 254 Health. These effects can occur once every half second.
barney2525 wrote: »If the Tank can keep themselves healed, what's the Healer there for?
Wasn't there supposed to be some idea that you wanted people to Need other types and work together?
I'm sure I heard something like that somewhere.
Templar tank haven't good self heal. So players need to use vigor/breath of life and it's not enough for tank. Please change one of morphs of breath of life. For example: now this skill heals you for 25% of your max health and you can heal only yourself.
Templars dont have a max health heal but they do have a max health shield, which most classes dont.
I haven't tanked on my templar in a long time but I used to stack bone shield and sun shield and I only had about 40k hp, you can easily go higher now. Those two shields will keep you alive through damn near anything.
Mancombe_Nosehair wrote: »What exactly is wrong with breath of life?
Mancombe_Nosehair wrote: »What exactly is wrong with breath of life?
It scales of max magica and spd, it can target your ally
Mancombe_Nosehair wrote: »Mancombe_Nosehair wrote: »What exactly is wrong with breath of life?
It scales of max magica and spd, it can target your ally
Ah, that explains it. I run a magicka tank, so I don't have that problem.