BA dungeons - big a** dungeons
Instead of a regular dungeon, we get a big battlefield/ military campaign between two (or even all three) alliances
You and your team get to pick which side to support, and with that decision made, you will face corresponding enemy bosses, get your enemies' gear sets and motif page, so the reward,bosses and story will be different based on your decision, and say if you support DC side, the DC NPC bosses will be helping out on your advance to enemy territory
On the dungeon queue it would be separated like "Battle of XX - DC side" "Battle of XX - AD side" etc, so that for the people just want certain motifs/gears can farm without joining in a team that vote otherwise, but the pre-made teams get to decide together with friends about who to support
To me this brings multiple benefits:
1. A bigger, grandier dungeon, gives you the feels of a true battle for pve players
2. Continueing the storylines, and if it works well it doesn't even have to be limited for banner wars.
3. More story driven dungeon for people that like it, and the decision would be very impactful (even more than the overland quests because the ending would be actually different for that instance)
4. Well...it can also fills up the areas on the world map faster, for example that tiny area west of vvanderfall can be the region for a landing invasion from DC, so DC vs EP military campaign BA dungeon area
EDIT: Just to clarify this is still a full pve dungeon, I'm not talking about players choosing different sides and fight with each other in that instance, it might be an interesting idea as well but I can imagine many people wouldn't want a mix between pvp and pve
Edited by Lyserus on May 9, 2020 6:54AM