I was PuGing pledges yesterday and ran City of Ash 2 and Banished Cells 2 with a random group with players of various levels. City of Ash 2 was cleared without too much fuss, but the group wiped quite a few times on Banished Cells 2. We did eventually clear, but given that this Dungeon was a VR1 or VR2 level dungeon back in the day (equivalent to CP 10 or 20 now) it really seems a bit over tuned.
If the DPS of the group isn't high to kill Rilis fast enough then the tank will get overwhelmed with stomping dinosaurs. Also, If the DPS isn't high enough then killing said Dinosaurs is also impractical because they have so much health. Basically if your group doesn't have enough DPS on Rilis this dungeon is impossible even if you are going for a "Normal" mode clear. I've also noted that a lot of people skip this one when it is the pledge for this reason.
That said... when I am with a group that knows all the mechanics, has reasonably high DPS, and has a tank that can manage the stomping dinosaurs then this fight isn't that hard.
I think the fight needs one of 2 adjustments.
1. Rilis should stay stationary for a little bit (10-15 seconds) longer. Part of the reason he is harder to put some damage on is that he jumps out of ground DoTs. I think this would keep the fight reasonably hard, but make it less of a DPS check. This would also make it possible to leave some ground DoTs under him while stacking the Dinosaur on him if hard mode wasn't desired.
OR
2. Add a scroll that upon reading sets the fight to how it is now, or if not read slows down the spawn rate of the stomping Dinosaurs and lowers their health a little.
Anyone else have fun times with Rilis in Banished Cells 2 last night? What were your strategies for completing with a PuG?
Playing since beta...