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Magicka Necromancer Theorycrafting

Metemsycosis
Metemsycosis
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I don't know about anyone else, but I am excited for Greymoor and the re-vamped vampire skill line. Between the powerful antiquity / mythical items, changes to gear sets, and introduction of "critical resistance for all", there are plenty of build options moving forward. I have a feeling magcro will be very powerful, particularly for large scale pvp.

Here are some of my thoughts:

It will be hard to take off necropotence and it will be difficult not to run harmony jewelry for use of avid graveyard.

The new set that maxes you out with an added 3k SD also seems a must but very dangerous for the solo player.

I am considering therefore running this with stuhns favor in HEAVY, in order to push the boundaries of the class's innate damage mitigation and self-healing. I figure if my max magicka is sufficient, my spell damage is incredible, and I can proc stuhns favor reliably, why do I need light armor?

As for a monster set, I will likely keep it simple: something like domihaus or kena 1 pc should be fine.

That makes: 5 necro/5 stuhns heavy/ 1 Domi/ 1 strangler, lightning staff/restoration staff.

If you are a vampire too, like I am, the possibility to ramp up one's spell damage goes further but at a price, if you see a theme here.

A taste for blood + elusive mist (+ the passive that grants damage when exiting mist form) may be a way to use the spell damage to strike quickly but return to a state of near invincibility. The blood mist form heals as well, and I am thinking that in pvp a necro will have to rely on moving between these two toggles to maximize its damage output while retaining survivability/ minimizing the cost.

For this build I have chosen imperial: nice defensive stats and skill cost reduction.

Your thoughts?

Terethea Magdalena, Breton Nightblade
A Dark-Adapted Eye, Imperial Necromancer

sanguinare vampiris

https://m.twitch.tv/amcrenshaw/profile
  • katorga
    katorga
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    Strangler will be unusable even in pve...40% more damage taken, 40% less heals, 40% less shields.

    Provided they don't get nerfed that leaves:

    Malacath - 25% more damage in exchange for no crits and wasting a class crit passive. This has a lot of potential, especially if you have heavy hitting proc sets or noCP. Maybe dots become viable again?

    Wild Hunt - 21% more speed, assuming infused swift trait, movement speed mundus, would synergize well with Mist form. Makes you very hard to target in pvp.

    New Moon Acolyte and Stuhn's is interesting, a necro should get ~30% more damage from pen provided you can set targets off balance reliably. Other than the tactician CP, not sure how you do that. But in group pvp damaging an off balance enemy should be easy. Would work equally well as a stamina build too...just swap your skills and CP.

    Should be interesting.
  • Metemsycosis
    Metemsycosis
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    Wild hunt would be a much more well-rounded option. Speed is still my number one go-to defense on most builds. You're right it would be a huge defensive buff to a necromancer especially.
    Terethea Magdalena, Breton Nightblade
    A Dark-Adapted Eye, Imperial Necromancer

    sanguinare vampiris

    https://m.twitch.tv/amcrenshaw/profile
  • Legendry
    Legendry
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    I would like to propose one single change to the class just to make it feel smoother. Boneyard's synergy should be insta-cast. The fact that you have to place the boneyard and then sinergise makes it feel... idk, clunky. It would be way better, specially as a new player (I understand the class was designed for new players) to insta-sinergise the boneyard instead of having to press another button to get the damage.

    Just my two cents.
  • Lole
    Lole
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    Legendry wrote: »
    I would like to propose one single change to the class just to make it feel smoother. Boneyard's synergy should be insta-cast. The fact that you have to place the boneyard and then sinergise makes it feel... idk, clunky. It would be way better, specially as a new player (I understand the class was designed for new players) to insta-sinergise the boneyard instead of having to press another button to get the damage.

    Just my two cents.

    I tell you a secret, you can use the syn allrdy before the boneyard drops. Press boneyard and syn almost at the same time and the dmg comes Basicly Instant
    You Basicly animationcancel the boneyard
    Edited by Lole on May 9, 2020 2:48PM
  • Akinos
    Akinos
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    I'm gonna bring back my melee magnecro build with the vamp aoe cc next update. I already started doing it again kinda recently, but using shield charge instead until greymoor :open_mouth:
    PC NA | @AkinosPvP 1vX/Small Scaler, Raid Leader, Youtuber and Twitch.tv Streamer.MAGICKA MELEE IS LIFE!Magplar, MagDK, Magden, Magblade, Magsorc & Magcro PvP/Build videos & moretwitch.tv/akinospvp
  • katorga
    katorga
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    Lole wrote: »
    Legendry wrote: »
    I would like to propose one single change to the class just to make it feel smoother. Boneyard's synergy should be insta-cast. The fact that you have to place the boneyard and then sinergise makes it feel... idk, clunky. It would be way better, specially as a new player (I understand the class was designed for new players) to insta-sinergise the boneyard instead of having to press another button to get the damage.

    Just my two cents.

    I tell you a secret, you can use the syn allrdy before the boneyard drops. Press boneyard and syn almost at the same time and the dmg comes Basicly Instant
    You Basicly animationcancel the boneyard

    I have synergy mapped to an extra mouse key, along with sprint and rolldodge.
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