Went back to play for the first time in a year. Skills don’t fire. Laggy as hell. Latency is terrible. Population is low.
Overall, the PvP experience in Cyrodiil sucks!
Come on ZOS!
I was there prime time on Sunday and it seemed fine, other than irritating little mini loading screens popping up for a second every now and then. Had a blast.
Ofc, I don't really pvp - like most of the people I know, I just go there with my guild to knock over some keeps and get some AP for the golden vendor and transmutes.
Happy to engage other players if they really want to, but few seem to. It was surprisingly hard to die to get back to hand in quests...
I know a lot of people who post on the forums like pvp but, realistically, what percentage of the player base gop to Cyrodiil and what percentage of them really care about killing other players? Cyrodiil may be pvp enabled but most people there seem to be doing what we're doing. And pvp'rs have BGs to play in.
Obviously, it wouldn't be nice if all aspects of the game worked perfectly all the time. But I wonder if improving pvp in Cyrodil is really the priority compared to the other stuff ZOS could probably do that's going to impact a greater number of players.
You saying Cyrodiil should be sacrificed? Then what? And after that? I guess as long as they focus on what you want then it is ok?
In general.... some of it is maybe. BUT THIS:I was there prime time on Sunday and it seemed fine, other than irritating little mini loading screens popping up for a second every now and then. Had a blast.
Ofc, I don't really pvp - like most of the people I know, I just go there with my guild to knock over some keeps and get some AP for the golden vendor and transmutes.
Happy to engage other players if they really want to, but few seem to. It was surprisingly hard to die to get back to hand in quests...
I know a lot of people who post on the forums like pvp but, realistically, what percentage of the player base gop to Cyrodiil and what percentage of them really care about killing other players? Cyrodiil may be pvp enabled but most people there seem to be doing what we're doing. And pvp'rs have BGs to play in.
Obviously, it wouldn't be nice if all aspects of the game worked perfectly all the time. But I wonder if improving pvp in Cyrodil is really the priority compared to the other stuff ZOS could probably do that's going to impact a greater number of players.
5,000 + hours in Cyodiil here, started Cyrodiil in August 2014.
They cut down population from 600v600v600 to 400v400v400 to 300v300v300 to 120v120v120
And they still can't pop lock 1 campaign anymore? Seems like pvp is dying, the latency is really to blame. No one can stand going into Cyrodiil and playing when their skill takes 10 seconds to go off and half the time in combat you feel like you're just watching a slide show as your skills finally catch up.
5,000 + hours in Cyodiil here, started Cyrodiil in August 2014.
They cut down population from 600v600v600 to 400v400v400 to 300v300v300 to 120v120v120
And they still can't pop lock 1 campaign anymore? Seems like pvp is dying, the latency is really to blame. No one can stand going into Cyrodiil and playing when their skill takes 10 seconds to go off and half the time in combat you feel like you're just watching a slide show as your skills finally catch up.
Ravenwatch on PC/EU is generally poplocked at prime time, though the queue is significantly shorter than it used to be. Like you'd have anywhere from 80-160 people in front of you, and now it's around 2-4.
It does amaze me how people manage to stay in there when things are bad. You go to a keep and people are just running around each other because skills aren't registering, so they resort to light attacks. It looks so bad xD
5,000 + hours in Cyodiil here, started Cyrodiil in August 2014.
They cut down population from 600v600v600 to 400v400v400 to 300v300v300 to 120v120v120
And they still can't pop lock 1 campaign anymore? Seems like pvp is dying, the latency is really to blame. No one can stand going into Cyrodiil and playing when their skill takes 10 seconds to go off and half the time in combat you feel like you're just watching a slide show as your skills finally catch up.
Ravenwatch on PC/EU is generally poplocked at prime time, though the queue is significantly shorter than it used to be. Like you'd have anywhere from 80-160 people in front of you, and now it's around 2-4.
It does amaze me how people manage to stay in there when things are bad. You go to a keep and people are just running around each other because skills aren't registering, so they resort to light attacks. It looks so bad xD
US hasn't been pop locked across the board for our main server in a long time @Alucardo I'm glad EU at least has some population left to pvp