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Cyrodiil Sucks

Skoomah
Skoomah
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Went back to play for the first time in a year. Skills don’t fire. Laggy as hell. Latency is terrible. Population is low.

Overall, the PvP experience in Cyrodiil sucks!

Come on ZOS!
  • oXI_Viper_IXo
    oXI_Viper_IXo
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    Yup
  • dem0n1k
    dem0n1k
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    200.gif
    NA Server [PC] -- Mostly Ebonheart Pact, Mostly.
  • GeorgeBlack
    GeorgeBlack
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    I went to log in yesterday. I went as far as character selection and turned the game off thinking "why would the performance magicaly be better. Why bother..."
  • volkeswagon
    volkeswagon
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    It's great if you don't want to bump into other players. Good time to collect skyshards, treasure maps, etc.
  • worrallj
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    Skoomah wrote: »
    Went back to play for the first time in a year. Skills don’t fire. Laggy as hell. Latency is terrible. Population is low.

    Overall, the PvP experience in Cyrodiil sucks!

    Come on ZOS!

    I just had a delightfully smooth experience in cyrodiil with no lag. Probably had something to do with the fact that I don't know if there were 50 players on the whole map. Never saw more than 4 at a time.
  • Larcomar
    Larcomar
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    I was there prime time on Sunday and it seemed fine, other than irritating little mini loading screens popping up for a second every now and then. Had a blast.

    Ofc, I don't really pvp - like most of the people I know, I just go there with my guild to knock over some keeps and get some AP for the golden vendor and transmutes.

    Happy to engage other players if they really want to, but few seem to. It was surprisingly hard to die to get back to hand in quests...

    I know a lot of people who post on the forums like pvp but, realistically, what percentage of the player base gop to Cyrodiil and what percentage of them really care about killing other players? Cyrodiil may be pvp enabled but most people there seem to be doing what we're doing. And pvp'rs have BGs to play in.

    Obviously, it wouldn't be nice if all aspects of the game worked perfectly all the time. But I wonder if improving pvp in Cyrodil is really the priority compared to the other stuff ZOS could probably do that's going to impact a greater number of players.


    Edited by Larcomar on May 7, 2020 8:58AM
  • Matchimus
    Matchimus
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    Larcomar wrote: »
    I was there prime time on Sunday and it seemed fine, other than irritating little mini loading screens popping up for a second every now and then. Had a blast.

    Ofc, I don't really pvp - like most of the people I know, I just go there with my guild to knock over some keeps and get some AP for the golden vendor and transmutes.

    Happy to engage other players if they really want to, but few seem to. It was surprisingly hard to die to get back to hand in quests...

    I know a lot of people who post on the forums like pvp but, realistically, what percentage of the player base gop to Cyrodiil and what percentage of them really care about killing other players? Cyrodiil may be pvp enabled but most people there seem to be doing what we're doing. And pvp'rs have BGs to play in.

    Obviously, it wouldn't be nice if all aspects of the game worked perfectly all the time. But I wonder if improving pvp in Cyrodil is really the priority compared to the other stuff ZOS could probably do that's going to impact a greater number of players.


    You saying Cyrodiil should be sacrificed? Then what? And after that? I guess as long as they focus on what you want then it is ok?
  • Larcomar
    Larcomar
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    You saying Cyrodiil should be sacrificed? Then what? And after that? I guess as long as they focus on what you want then it is ok?

    No, I'm saying that ZOS obviously doesn't have unlimited resources and, given there appear to be a number of issues with the game, they need to prioritise the stuff that's going to have the greatest impact on the greatest number of players.

    It may be that improving pvp in Cyrodil is that but I'm not sure I see much evidence to support that. Most players seem to pve, which suggests a focus on dungeons and trials where there have been some complaints recently.

    And no, I'm not suggesting they focus on "what I want" as you put it. I don't tend to do much in the way of trials or dungeons any more. Just that they need to look at where the bulk of their player base spends the bulk of it's time.
    Edited by Psiion on May 13, 2020 11:23PM
  • Matchimus
    Matchimus
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    They should have never released any new content after Cyrodiil if they didn't have the resources to look after it.
    Edited by Matchimus on May 7, 2020 9:24AM
  • evoniee
    evoniee
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    YEP
  • Matchimus
    Matchimus
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    ...and I think it is unfair that someone recently pops their head into Cyrodiil and then can make the assessment that it should be put on the chopping block. There is a reason numbers are down there. Poor performance.
  • Mancombe_Nosehair
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    But, according to so many people here, cyrodil is unfit for purpose. If they can't or won't fix it, why keep it?
  • Kadoin
    Kadoin
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    Aside from some terrible hiccups, I have had little issue even when server is at 3-bars and factions are stacking. However, what happens when its locked...I have no clue since I log out before then.
  • shaielzafine
    shaielzafine
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    This is exactly how I felt when I came back lol
  • worrallj
    worrallj
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    Larcomar wrote: »
    I was there prime time on Sunday and it seemed fine, other than irritating little mini loading screens popping up for a second every now and then. Had a blast.

    Ofc, I don't really pvp - like most of the people I know, I just go there with my guild to knock over some keeps and get some AP for the golden vendor and transmutes.

    Happy to engage other players if they really want to, but few seem to. It was surprisingly hard to die to get back to hand in quests...

    I know a lot of people who post on the forums like pvp but, realistically, what percentage of the player base gop to Cyrodiil and what percentage of them really care about killing other players? Cyrodiil may be pvp enabled but most people there seem to be doing what we're doing. And pvp'rs have BGs to play in.

    Obviously, it wouldn't be nice if all aspects of the game worked perfectly all the time. But I wonder if improving pvp in Cyrodil is really the priority compared to the other stuff ZOS could probably do that's going to impact a greater number of players.

    In general.... some of it is maybe. BUT THIS:


    "And pvp'rs have BGs to play in."

    Nonononononono!

    BGs are for people who are bored and just want some quick action. But they really aren't what ESO pvp is about.

    Lorewise, the battlegrounds are meant as staged contests. They aren't really actual battles.

    And you can only play solo, not with friends.

    And they're as unimmersive as it gets. Who are the pit demons? Who cares! Smash faces! Nothing going on that matters to Tamriel.

    Plus they are a carbon copy of the pvp in many other MMOs. Cyrodiil is a special and unique experience with deep lore.

    In short, BGs are for people who are just bored but they aren't satisfying. Cyrodiil is the opposite, with massive deeply strategic battles involving all your guild buddies, and it's a fight to claim the empire. And it's deeply immersive where you can ride across the cyrodiil countryside scouting out enemy troop movements, etc. Nothing at all like bgs and the only thing of it's kind.

    Edit: I've been trying to come up with an analogy to pve. Closest I can get is if "delves" were the only part of pve that was working. No dungeons, no trials, no big overland questlines. Just delves.
    Edited by worrallj on May 7, 2020 2:40PM
  • JamieAubrey
    JamieAubrey
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    Welcome to the PC EU servers
  • gatekeeper13
    gatekeeper13
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    I used to play in Cyro daily but its been a month since I left the area for the last time. No point in keep on playing this mess. Performance was so bad I said "enough is enough" and dont plan on ever going back there.
    Edited by gatekeeper13 on May 7, 2020 3:15PM
  • danthemann5
    danthemann5
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    Working as intended!

    If it wasn't intended, why is it still this way after more than two months?
    ZeniMax has no obligation to correct any errors or defects in the Services.

    Greetings! We've closed this thread due to its non-constructive nature.

    "You know you don't have to be here right?" - ZOS_RichLambert
  • TineaCruris
    TineaCruris
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    It was/is especially bad today.

    This is pathetic.
  • Brrrofski
    Brrrofski
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    Yeh, I'm done with it. This past few weeks cemented it.

    I'll get tier 1 on a few characters each campaign for the crystals. Then I'm out.

    What used to be a lot of fun (even with class imbalance) is now just a zergy, laggy mess. And those two are connected. 40 vs 40 man fights at keeps for 20 minutes, enabled by people spamming random heals hitting everyone and CP just being a broken joke, is what causes your 2 v 3 the other side of the map to lag. It's broken and unplayable.

    It'll go from my go to content to a chore I do once a month.
  • jadarock
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    Cyrodiil is incredible what the devs have done to it on the other hand...
  • Olupajmibanan
    Olupajmibanan
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    Trials are laggy as hell as well but this was not the case before. Cyrodiil never worked in terms of performance but trials did. Now, instead of fixing Cyrodiil lag, they made trials laggy too to make Cyro folks not feel as bad :smiley:
  • Nanfoodle
    Nanfoodle
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    Ya in the past 6 weeks, every time I have tried to do some Cyro, I have gotten no more then 15 min in before I have to leave. Its been unplayable for me as well. Update 25 broke the game for me and my wife. Before that we rarely had problems.
  • Universe
    Universe
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    One more reason why ZOS will release the alliance change token with Greymoor after years of objecting it...Cyrodiil is pretty much finished anyway due to poor performance & bugs. So no harm done.
    Once the alliance change token will be available the imbalance between the factions will grow tremendously, just wait and see...
    Edited by Universe on May 7, 2020 5:54PM
    Some videos I recorded for fun: Main character:
    PC EU main: Universe - AD magicka Sorcerer, Former Emperor, Grand Overlord, The Merciless, Trial Bosses Solo Champion
    Top alts: Genius(stamina/sagicka Dragonknight) The Force(stamina Nightblade) and other chars.
    PC NA main: The Magic - AD magicka Sorcerer
    Started playing ESO in beta & early access
    User_ID: Daedric_Prince
  • Alucardo
    Alucardo
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    I was going back through my footage and noticed that after dodge rolling, the skill bar was greyed out for a couple of seconds. Probably due to lag no doubt, but I don't remember it ever doing this before.
  • Casterial
    Casterial
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    5,000 + hours in Cyodiil here, started Cyrodiil in August 2014.

    They cut down population from 600v600v600 to 400v400v400 to 300v300v300 to 120v120v120

    And they still can't pop lock 1 campaign anymore? Seems like pvp is dying, the latency is really to blame. No one can stand going into Cyrodiil and playing when their skill takes 10 seconds to go off and half the time in combat you feel like you're just watching a slide show as your skills finally catch up.

    Daggerfall Covenant:Casterial Stamplar || Casterial DK || Availed NB || Castyrial Sorc || Spooky Casterial Necro
    The Order of Magnus
    Filthy Faction Hoppers

    Combat Is Clunky | Cyordiil Fixes

    Member since: August 2013
    Kill Counter Developer
    For the Daggerfall Covenant
    The Last Chillrend Empress
    Animation Cancelling
  • Alucardo
    Alucardo
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    Casterial wrote: »
    5,000 + hours in Cyodiil here, started Cyrodiil in August 2014.

    They cut down population from 600v600v600 to 400v400v400 to 300v300v300 to 120v120v120

    And they still can't pop lock 1 campaign anymore? Seems like pvp is dying, the latency is really to blame. No one can stand going into Cyrodiil and playing when their skill takes 10 seconds to go off and half the time in combat you feel like you're just watching a slide show as your skills finally catch up.

    Ravenwatch on PC/EU is generally poplocked at prime time, though the queue is significantly shorter than it used to be. Like you'd have anywhere from 80-160 people in front of you, and now it's around 2-4.
    It does amaze me how people manage to stay in there when things are bad. You go to a keep and people are just running around each other because skills aren't registering, so they resort to light attacks. It looks so bad xD
  • Casterial
    Casterial
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    Alucardo wrote: »
    Casterial wrote: »
    5,000 + hours in Cyodiil here, started Cyrodiil in August 2014.

    They cut down population from 600v600v600 to 400v400v400 to 300v300v300 to 120v120v120

    And they still can't pop lock 1 campaign anymore? Seems like pvp is dying, the latency is really to blame. No one can stand going into Cyrodiil and playing when their skill takes 10 seconds to go off and half the time in combat you feel like you're just watching a slide show as your skills finally catch up.

    Ravenwatch on PC/EU is generally poplocked at prime time, though the queue is significantly shorter than it used to be. Like you'd have anywhere from 80-160 people in front of you, and now it's around 2-4.
    It does amaze me how people manage to stay in there when things are bad. You go to a keep and people are just running around each other because skills aren't registering, so they resort to light attacks. It looks so bad xD

    US hasn't been pop locked across the board for our main server in a long time @Alucardo I'm glad EU at least has some population left to pvp :/
    Daggerfall Covenant:Casterial Stamplar || Casterial DK || Availed NB || Castyrial Sorc || Spooky Casterial Necro
    The Order of Magnus
    Filthy Faction Hoppers

    Combat Is Clunky | Cyordiil Fixes

    Member since: August 2013
    Kill Counter Developer
    For the Daggerfall Covenant
    The Last Chillrend Empress
    Animation Cancelling
  • Alucardo
    Alucardo
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    Casterial wrote: »
    Alucardo wrote: »
    Casterial wrote: »
    5,000 + hours in Cyodiil here, started Cyrodiil in August 2014.

    They cut down population from 600v600v600 to 400v400v400 to 300v300v300 to 120v120v120

    And they still can't pop lock 1 campaign anymore? Seems like pvp is dying, the latency is really to blame. No one can stand going into Cyrodiil and playing when their skill takes 10 seconds to go off and half the time in combat you feel like you're just watching a slide show as your skills finally catch up.

    Ravenwatch on PC/EU is generally poplocked at prime time, though the queue is significantly shorter than it used to be. Like you'd have anywhere from 80-160 people in front of you, and now it's around 2-4.
    It does amaze me how people manage to stay in there when things are bad. You go to a keep and people are just running around each other because skills aren't registering, so they resort to light attacks. It looks so bad xD

    US hasn't been pop locked across the board for our main server in a long time @Alucardo I'm glad EU at least has some population left to pvp :/

    It's both a blessing and a curse. With a greater population comes worse performance, so it's not even like I can partake in the great battles of Cyrodiil because of skills not registering and everyone teleporting around the screen :neutral:
  • Chevaliemew
    Chevaliemew
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    Lag is mostly occuring due to the high number of calculation required to make all the sets and skills procs work. The less calcualtion, the smoother the PVP experience. What can Zenimax do? I can't stress enough how simple that is to solve. It's incredible, that it haven't been even tried for so many years of constant lagfest. Also, I have already heard of that solution years ago.

    Hear me out and imagine.

    PVP campaign with restrictions. That's what we need. Just let people use sets that provide raw stats and effects. Why first patches after 1.6 were so smooth? All people used were crafting sets along the lines of: Hundings, Kagrenac, TBS, Seducer. That would also help to deal with overal tankiness META since there would be less sets supporting heavy armor. Obviously skills should also be reworked accordingly to reduce amount of proc mechanics as well. Hard to say how should one deal with CP sytem tho. No CP version would definitely run so much smoother but CP system could also get adjusted accordingly. Enchants and poisons? Enchants were always in the game and they would better be kept in, but poisons could definitely go.

    It's not just performance that would benefit from it. Enviroment would be so much more balanced due to the lack of overperforming sets. More skill based gameplay is always welcome in MMO.

    Less talking, more raiding
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