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Your PvE is easy and PvP is unplayable

Giljabrar
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PvE content in this game has just gradually been dumbed down more and more, nerfing dungeons and trials over the years, making power creep just obliterate 95% of the game.

The only challenge people really find is by *soloing 4 man content lol*

Your PvP has been unplayable for months. Server is absolute garbage, and vets are leaving the community in droves.

This game had so much potential only to be pissed away. Truly a shame.

I hope the next major update remedies some of these issues, but I'm not exactly optimistic.
  • Morgul667
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    It actually sums it up pretty well
  • Major_Lag
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    Giljabrar wrote: »
    *soloing 4 man content lol*
    Unfortunately it's kind of a wash, because a good deal of the harder 4-man content is nonsoloable due to mechanics.
    Some of those mechanics can be bypassed with "cheese" (Uncle Sheo would be proud!), but that tends to require either a very specific gear setup and/or a specific class.

    It's also quite tedious and the in-game rewards are hardly worth it - if you want the gear you are much better off farming it in a group, this is something you only do once for the accomplishment.
    Giljabrar wrote: »
    Your PvP has been unplayable for months. Server is absolute garbage, and vets are leaving the community in droves.

    This game had so much potential only to be pissed away. Truly a shame.
    As seen in Cyrodiil zone chat:
    "This game would have awesome PvP... if it actually worked."
  • Dusk_Coven
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    When did everyone get Godslayer already? I'm assuming buying a carry doesn't count as making it easy. Some content is still only easy for some people. If you're finding it too easy you're deliberately ignoring challenges.
  • Aleinzzs
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    Gotta agree here. As a returning player, pve is pretty easy for the most part, but pvp turns into such a laggy joke, it's not worth the time. Trying to target someone in a group of people hardly ever works properly.


    And that really sucks, because I personally came to eso from DAOC after hearing it had better pvp than most mmos. Sadly when skills don't fire, screens freeze and cyro just lags out. I'm quickly finding myself wanting to play a different game.


    That's before we get into the absurd tank meta that HOPEFULLY gets fixed with greymoor
  • SirAxen
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    Imagine if they fixed the performance issues in Cyrodiil. What would the players have as an excuse for getting outplayed then?
  • Mayrael
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    Dusk_Coven wrote: »
    When did everyone get Godslayer already? I'm assuming buying a carry doesn't count as making it easy. Some content is still only easy for some people. If you're finding it too easy you're deliberately ignoring challenges.

    I don't like trials and all that fuss with organization of those, I like to do content when I want and with the speed I like, so most of the time I solo dungs for story and yup, I agree with OP: only soloing 4 man content provides some kind of a challenge (ofc when there is no dumb mechanics requiring someone else to "help" you, like unbreakable CC's or pressure plates). Overland fights are dull - maybe except of Elsweyr - it wasn't hard but dragon fights were actually entertaining and lasted more than 5s.
    I'm done with this game because of ZOS pushing us into Vengeance, because they don't know how to fix Cyrodiil.
  • Aleinzzs
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    SirAxen wrote: »
    Imagine if they fixed the performance issues in Cyrodiil. What would the players have as an excuse for getting outplayed then?

    I'd love to be able to say I'm getting outplayed. Least at that point I'd know I need to get better. Can't beat lag. Just like ya can't beat the loading screen boss.
  • SirAxen
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    Aleinzzs wrote: »
    SirAxen wrote: »
    Imagine if they fixed the performance issues in Cyrodiil. What would the players have as an excuse for getting outplayed then?

    I'd love to be able to say I'm getting outplayed. Least at that point I'd know I need to get better. Can't beat lag. Just like ya can't beat the loading screen boss.

    ....That was my point. :)
  • StormeReigns
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    Outside of the obvious PvP Lag commentary.

    Really for an Armory system that is attached to player forum accounts. Nothing that show player builds, just achievements and accomplishments across their account on what they really did. See if they will change their tune from "PvE is too easy song and dance" once everyone can see if they really are telling the truth or not.

    Oh, well. Guess just taking their word at face value is all we got.
  • Darkenarlol
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    "PvE is too easy"

    i doubt that OP have godslayer tic-toc etc

    something makes me doubt that he have triple TR-nodeath-hm in dlc vets too

    (if you've got all that done i'm sorry ofc)


    as for PvP... there is no PvP in ESO imo...just PvL (player vs LAGS)

    and needless to say that lags usually wins in this unequal battle




  • drkfrontiers
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    I agree with the OP. PvE is a complete snorefest.

    Most overland mobs die from one ability, offer no challenge whatsoever, and the "boss" die before they finish their opening monologue.
    Edited by drkfrontiers on May 4, 2020 7:50AM
    "One must still have chaos in oneself to be able to give birth to a dancing star."
    ~ Friedrich Nietzsche
  • Eifleber
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    Giljabrar wrote: »
    Your PvE is easy and PvP is unplayable.
    Still people enjoy the game. I know, it's puzzling.


    Playing since dec 2019 | PC EU
  • MartiniDaniels
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    SirAxen wrote: »
    Imagine if they fixed the performance issues in Cyrodiil. What would the players have as an excuse for getting outplayed then?

    There are hundreds games which don't have lag, where MMR/player stats are plainly shown and accessible in one click, both in-game and on official site... and nobody doesn't care about excuses. 75-90% of players in this games are labeled as noobs&scrubs by game itself and nobody creates a drama out of it.
  • mikikatze
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    Mayrael wrote: »
    I don't like trials and all that fuss with organization of those, I like to do content when I want and with the speed I like, so most of the time I solo dungs for story and yup, I agree with OP: only soloing 4 man content provides some kind of a challenge

    Maybe a MMO isn't quite what you're looking for...? :#
  • Alucardo
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    Dusk_Coven wrote: »
    When did everyone get Godslayer already? I'm assuming buying a carry doesn't count as making it easy. Some content is still only easy for some people. If you're finding it too easy you're deliberately ignoring challenges.

    The thing about PvE though is that it's what I call "artificial difficulty". Everything is scripted, so it will behave the same way every single time you run that content. That allows people to learn the mechanics and get it right every time.
    When you fight another player in PvP, you have literally zero idea how they will behave, or their movement patterns. You don't know what skills they are going to use, you don't know what sets they are running. This is true difficulty, because you must adapt in real time, and it's going to be a different outcome every time.
    Having said that, I won't deny that the arenas can be fun (vMA/vDSA). Though I wish they'd look at adding more because they are very old now.
    Just my thoughts anyway.
  • Mayrael
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    mikikatze wrote: »
    Mayrael wrote: »
    I don't like trials and all that fuss with organization of those, I like to do content when I want and with the speed I like, so most of the time I solo dungs for story and yup, I agree with OP: only soloing 4 man content provides some kind of a challenge

    Maybe a MMO isn't quite what you're looking for...? :#

    I like PvP mate, large scale sieges etc. that used to be my primary activity, it dragged me to this game and I had a blast back in the 2014. But now? It's just a bad comedy show.

    When it goes to PvE, yup, it's not for me, especially after One Tamriel introduction, it provides no challenge and is repeatable when it goes to solo, while "challenging" group content leaves no room for creativity, just cookie cutter builds and mechanics to remember. I play solo mainly because of my real life duties, sometimes I can play 3-4 hours and sometimes I can't even collect my hirelings mails and I don't want to be a burden to my group.

    Tldr;
    OP is right.
    I'm done with this game because of ZOS pushing us into Vengeance, because they don't know how to fix Cyrodiil.
  • BlueRaven
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    Mayrael wrote: »
    mikikatze wrote: »
    Mayrael wrote: »
    I don't like trials and all that fuss with organization of those, I like to do content when I want and with the speed I like, so most of the time I solo dungs for story and yup, I agree with OP: only soloing 4 man content provides some kind of a challenge

    Maybe a MMO isn't quite what you're looking for...? :#

    I like PvP mate, large scale sieges etc. that used to be my primary activity, it dragged me to this game and I had a blast back in the 2014. But now? It's just a bad comedy show.

    When it goes to PvE, yup, it's not for me, especially after One Tamriel introduction, it provides no challenge and is repeatable when it goes to solo, while "challenging" group content leaves no room for creativity, just cookie cutter builds and mechanics to remember. I play solo mainly because of my real life duties, sometimes I can play 3-4 hours and sometimes I can't even collect my hirelings mails and I don't want to be a burden to my group.

    Tldr;
    OP is right.

    I get that your time is limited. But just because you are not able to do the things that are designed to be particularly challenging, does not mean those things are not challenging.
    Vet CR +3 does not take an hour to complete, and is filled with RNG elements, do that.
  • kathandira
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    For those pointing out the difficult Veteran Challenges as evidence that the game is not so easy, consider the amount of effort it takes to complete a base difficulty of a dungeon of trial, and then consider the gap between the base difficulty has, and anything that actually provides a worthwhile challenge.

    Discussing the two extreme sides of things, without looking at the ocean between makes for a terrible argument on either side.
    PS4-NA. Breton Templar Healer, Bosmer Stamplar, Breton Magplar, Orsimer StamDK, Dunmer MagDK, Khajiit StamNB, Dunmer MagNB, Argonian Warden Tank, Altmer Magsorc
  • EvilAutoTech
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    To the OP,

    I think that's what ZOS was going for.

    Just sayin.
  • HouLiGaN
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    This is for PC/EU:
    There was a time when vMol came out, and there was literally everyone was hyped on completing the content, and it wasnt easy....IN LIVE!! YES IN LIVE, not everyone going to PTS and doing it.... before it even came out...

    There was 3 main pve guilds a DC one a EP one and a AD one, grinding out Hardmode for days, trying to be the first one to complete it....Even tho i wasnt in these guilds, i was hoping for the DC guild to do it first! As all my charecters are DC.

    That was amazing! That was when people where loyal to factions, and not what u see today, with everyone also going to PTS and completing any new trial content coming out, just to get some views on Youtube or Bragging rights.....
  • Olibeau
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    Perhaps some strong words from OP, but inclined to agree with the sentiment.

    The main reason for players to play MMOs long-term is when they have lots of in-game friends. However when your friends are quitting more and more often, it gives you less of a reason to play, it's going to become a snowball effect.
    ESO Stream Team - Twitch.tv/Olibeau - YouTube.com/Olibeau
    QuakeCon 2022 ESO Speedrun Champion | QuakeCon 2021 ESO Speedrun Champion | World's Sweatiest PvE'er

    Olibeau | Breton | Magicka Dragonknight | EU 1st Dawnbringer | EU 1st Magicka Godslayer | 52,710+ Achievement Points (100% Completion) | 3600cp | 7x Grand Overlord
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  • Daemons_Bane
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    Everyone is different.. I actually like the PvE as is.. regarding the difficulty though, I can only assume that it was turned down to keep new players coming and keeping them in game
    Edited by Daemons_Bane on May 4, 2020 2:50PM
  • AcadianPaladin
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    Can't speak to PvP as I'm a solo PvE player.

    I like the difficulty of the game as is. Overland is generally relaxing but there is a nice progression of challenge available working up from delves to public dungeons to WBs and group dungeons. If I want more challenge I know where to get it. One reason I like the large spectrum of difficulty is that it is not possible to set a difficulty that will please everyone.

    As has been brought up many times, a difficulty slider is the answer. With just a bit of ingenuity and creativity I'm confident any concerns could be managed. The game already nerfs/buffs individual players when it comes to pre and post level 50 training via battle leveling. I imagine Battle Spirit from Cyrodiil is another example of the game's ability to change and flex things (albeit not on an individual basis like battle leveling does). When grouped, all diff slider options could default to off perhaps. I don't buy for one second that being an MMO means a difficulty slider is 'too hard'.
    Edited by AcadianPaladin on May 4, 2020 2:57PM
    PC NA(no Steam), PvE, mostly solo
  • eKsDee
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    Can't speak to PvP as I'm a solo PvE player.

    I like the difficulty of the game as is. Overland is generally relaxing but there is a nice progression of challenge available working up from delves to public dungeons to WBs and group dungeons. If I want more challenge I know where to get it. One reason I like the large spectrum of difficulty is that it is not possible to set a difficulty that will please everyone.

    As has been brought up many times, a difficulty slider is the answer. With just a bit of ingenuity and creativity I'm confident any concerns could be managed. The game already nerfs/buffs individual players when in comes to pre and post level 50 training via battle leveling. I imagine Battle Spirit from Cyrodiil is another example of the game's ability to change and flex things (albeit not on an individual basis like battle leveling does). When grouped, all diff slider options could default to off perhaps. I don't buy for one second that being an MMO means a difficulty slider is 'too hard'.

    It's not "too hard", people are just too hard set on the game scaling the mobs, instead of the players. At the end of the day, double mob health == half damage done, as far as how long fights last, just as double mob damage == double damage taken. It can all be done on individual players, by adjusting their damage done/received and healing received stats.
  • Kingslayer513
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    Alucardo wrote: »
    Dusk_Coven wrote: »
    When did everyone get Godslayer already? I'm assuming buying a carry doesn't count as making it easy. Some content is still only easy for some people. If you're finding it too easy you're deliberately ignoring challenges.

    The thing about PvE though is that it's what I call "artificial difficulty". Everything is scripted, so it will behave the same way every single time you run that content. That allows people to learn the mechanics and get it right every time.
    When you fight another player in PvP, you have literally zero idea how they will behave, or their movement patterns. You don't know what skills they are going to use, you don't know what sets they are running. This is true difficulty, because you must adapt in real time, and it's going to be a different outcome every time.
    Having said that, I won't deny that the arenas can be fun (vMA/vDSA). Though I wish they'd look at adding more because they are very old now.
    Just my thoughts anyway.

    There is no such thing as true difficulty vs artificial difficulty. That's your own made up definition.

    Tell me, what's more difficult: competing in swimming in the Olympics or competing at boxing? There is no correct answer because it's comparing apples to oranges. Both sports you could invest decades into training, yet one of those is "scripted". Being predetermined has nothing to do with difficulty.
  • karekiz
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    Alucardo wrote: »

    The thing about PvE though is that it's what I call "artificial difficulty". Everything is scripted, so it will behave the same way every single time you run that content. That allows people to learn the mechanics and get it right every time.

    Hey look.

    There is a giant clump of poeple. All running the same direction. I wonder if they will hit the same AoE ult for the 100th time and spam heals and run forward. Yup. Seems so. Such unique gameplay each time. Such difference. I bet I won't see a ball group tomorrow!
  • Giljabrar
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    "PvE is too easy"

    i doubt that OP have godslayer tic-toc etc

    something makes me doubt that he have triple TR-nodeath-hm in dlc vets too

    (if you've got all that done i'm sorry ofc)


    as for PvP... there is no PvP in ESO imo...just PvL (player vs LAGS)

    and needless to say that lags usually wins in this unequal battle
    Sunspire, Cloudrest, Asylum Sanctorum, Halls of Fabrication, Maw of Lorkhaj, Hel Ra Citadel, Aetherian Archive.

    All cleared with No-Death Speedrun achievements, primarily as a healer. Some DPS roles.

    DLC vet dungeons? Haven't touched the last few put of sheer boredom. But have all the achievements for the others prior to the last two updates.

    I've basically only PvP for the past half a year, but now with performance as it is, I'm finding it hard to even log in.



  • Austinseph1
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    Yeah the situation in Cyrodiil is an embarrassment, I don't PvP very often but I up in to get rank 1 rewards on my 12 characters every month for the transmutes... It is easily the worst experience I have ever had in mmo PvP. 10 second delay for skills, rubber banding because of roll backs... Constant disconnects... I got hit with a blastbones for 17.2k from full health in medium armor (unrelated but funny that a broken skill works in a broken zone).. I know it is neither the internet issued nor my computer, I can test my ping to another data center in the same area as the ESO PC NA servers with 70 ping, PvE areas are 80-90, and Cyrodiil is 400+. They need to rework the whole zone or something because it's the fact that they let it drag on for months on end is pretty disgusting.
    Edited by Austinseph1 on May 4, 2020 3:32PM
  • BlueRaven
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    kathandira wrote: »
    For those pointing out the difficult Veteran Challenges as evidence that the game is not so easy, consider the amount of effort it takes to complete a base difficulty of a dungeon of trial, and then consider the gap between the base difficulty has, and anything that actually provides a worthwhile challenge.

    Discussing the two extreme sides of things, without looking at the ocean between makes for a terrible argument on either side.

    I don’t understand this argument. There is a wide variety of pve difficulties in eso. And saying there is a gap between base and content that “actually provides a worthwhile challenge” is extremely vague. We might as well be debating if a particular brand of chocolate milk is sufficiently “chocolatey”.

    Cloudrest has 8 levels of difficulty. And I would say the amount of people who have completed it on its hardest difficulty is extremely small.
  • Kingslayer513
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    the fact that they let it drag on for months on end is pretty disgusting.
    Years **
This discussion has been closed.