Dirt_Rooster wrote: »You're wasting your breath. Nothing you said matters when you can't activate abilities, move, or see what state your health bar is actually in.
The COVENANT is full of the best PvPers. So in a small-scale, non-lag environment, we dominate.
If you're ready to actually perform on the battlefield, you should be blue.
The COVENANT is full of the best PvPers. So in a small-scale, non-lag environment, we dominate.
If you're ready to actually perform on the battlefield, you should be blue.
It is unbelievably annoying to fight someone with all the scroll buffs, all the keep buffs, and the emp buffs (even if they aren't emp). It's like you're fighting someone with an extra 5-piece set of armor on or even more actually. Why is it acceptable to punish the losing faction by making the winning faction considerably more powerful? It just doesn't make sense and those buffs should be changed to something that honors fair game-play instead. For example, each scroll could give you 2% more AP, etc, etc.
I'm an avid PC/NA PvPer who plays on a daily basis. These days I'm forced to play on the standard campaign because whatever changes ZOS made with recent updates causes me to lag till death in the good campaign. With that said, the standard has been almost 100% DC owned for about 80% of the time. It's already tough as it is to fight superior numbers, so please for the love of the game, ZOS, drop the bonuses!
Playing in an off-peak time means generally less AD online. Trying to play solo against the faction with all the buffs makes for unsatisfying gameplay. After being killed repeatedly for trying to do something, anything, is so frustrating that I log off. I, also cannot play in the Alliance Locked campaign because of my geo-location hindering latency. After so many years, it would make for a refreshing change to the gameplay if you addressed this.
magblade88 wrote: »Yeah it would be nice to see some other type of incentive for taking keeps and getting emp. With the right incentive we could actually get more people to pvp.
Something like Daoc did back in the day with darkness falls. The more keeps a faction has the more xp,ap,gold everyone gets in that faction even in the overland zones. There is no reason atm for people to have any type realm loyalty. Give people a reason to pvp zos.
Midyear mayhem is always popular so why not have events like this more often. So much potential in pvp land if your guys could just put a little effort into it.
It is unbelievably annoying to fight someone with all the scroll buffs, all the keep buffs, and the emp buffs (even if they aren't emp). It's like you're fighting someone with an extra 5-piece set of armor on or even more actually. Why is it acceptable to punish the losing faction by making the winning faction considerably more powerful? It just doesn't make sense and those buffs should be changed to something that honors fair game-play instead. For example, each scroll could give you 2% more AP, etc, etc.
I'm an avid PC/NA PvPer who plays on a daily basis. These days I'm forced to play on the standard campaign because whatever changes ZOS made with recent updates causes me to lag till death in the good campaign. With that said, the standard has been almost 100% DC owned for about 80% of the time. It's already tough as it is to fight superior numbers, so please for the love of the game, ZOS, drop the bonuses!
This takes me back to the time when those buffs applied in pve too. So all of the competitive raid guilds expected us to maintain emp and scroll buffs for them on their home server. The pvp population was much, much higher then but players still didn’t bother to spread out. Most would wait in a 200 person queue for the main campaign and leave each faction a “buff l campaign”.
If Zeni didn’t change it then when it was of such consquence, it’s unlikely they’ll consider it now. And I don’t know that they should. But there should be more incentive to play the “underdog” low pop faction(s). This will especially be true when faction change tokens are released, and players looking for the path of least resistance will swap to the winning side, creating even more imbalance.
It is unbelievably annoying to fight someone with all the scroll buffs, all the keep buffs, and the emp buffs (even if they aren't emp). It's like you're fighting someone with an extra 5-piece set of armor on or even more actually. Why is it acceptable to punish the losing faction by making the winning faction considerably more powerful? It just doesn't make sense and those buffs should be changed to something that honors fair game-play instead. For example, each scroll could give you 2% more AP, etc, etc.
I'm an avid PC/NA PvPer who plays on a daily basis. These days I'm forced to play on the standard campaign because whatever changes ZOS made with recent updates causes me to lag till death in the good campaign. With that said, the standard has been almost 100% DC owned for about 80% of the time. It's already tough as it is to fight superior numbers, so please for the love of the game, ZOS, drop the bonuses!
Ah, I understand why dc hides in no cp now, having twice the pop means small scale
Final score in PC/NA/Blackreach:
1st: 119,608
2nd: 70,825
3rd: 64,296
1st place currently has all scrolls and emp bonus, so they'll start next cycle off dominating again. We will slowly lose more and more players because it's not fun to play against someone who has offensive and defensive bonuses.
Anyone from ZOS on that can look this thread over and comment on it?
Have you seen the NA standard campaign lately? If not, here are the current scores:
1st - 109,109
2nd - 61,576
3rd - 55,815
This is a serious problem and it's happening non-stop. We as players cannot fix the issue, only you (ZOS) can. The first of many, many fixes needed is to remove the increase power and defense bonuses from scrolls/emp and make it an even playing field.
In a situation where one faction owns everything and they have a small group of only four players or so, they can easily defeat an unorganized group of 15 or so without the buffs. All I'm asking here is for you to make the playing field even. If someone out there is better than another person because they play better, so be it, but they shouldn't be better because they have bonus stats.