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Stam DK stonefist proposal

HankTwo
HankTwo
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Hi guys,

as most of you PvP stam DKs know, stonefist is sadly still an underwhelming ability. In a nutshell, the problem with this skill is that it is simply weaker than dizzying swing, a more generic weapon ability.

- Dizzying deals ~ 19% more damage than stonefist
- Dizzying stuns in 2 casts compared to 4 for stonefist
- Additionally, dizzying applies either off balance or a snare, which in PvP is arguably much more usefull than the stonefist stagger mechanic.

So, here I want to propose some simple changes to stonefist, which could make it a much more desirable skill for stam DKs in PvP:

- Remove the stagger mechanic of the stone giant morph, and instead let each of the 3 single target casts increase the damage of your next AOE stomp by ~ 12 - 15%, for a maximum of 36 - 45% extra damage (should result in similar damage like shalks or blastbones)
--> This would give stam DK a unique burst ability like all the other classes in the game

- Remove the cast time of the intial stomp
--> There is no reason for a cast time to begin with, since this is not an ultimate

- Increase the duration of the floating debris from 12 seconds to at least 15 seconds
--> I can tell from experience that sometimes the 12 seconds are just not enough in PvP to use all the rocks

And optionally:

- Increase the range of the AOE from 6 to 7 meters
--> To match the range with all other melee DK abilities (see elder dragon passive)

- Change the single target part of this skill from ranged projectile to instant melee (7 meters range with elder dragon)
--> this would fit the stam DK theme better. Yes, the range can have its uses, but stam DKs usually can't utilize it well since the rest of their kit is melee focused. Its a question of range but minimum travel time & projectile disadvantage vs true instant ability but melee only.

Last but not least, its a shame that right now there is no synergy at all with the helping hands passive. My proposal would be to let magicka earthen heart abilities restore 990/1000 stamina as it is, but then additionally let stamina earthen heart abilities restore 495/500 magicka (half the value since stone fist is far cheaper than mag earthen heart skills). This would finally give the skill some more synergy with the class passives.

Overall, I think implementing some of these changes could make stonefist a much more viable skill for DKs, and it would create a good alternative to dizzying swing builds. What do you guys think?
Edited by HankTwo on June 8, 2020 1:25PM
PC EU
Stam DK, Magden, Magplar, Stamcro, Hybrid Sorc, Magblade & Mag DK
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