And that snare that almost nobody mentions for some reason and is not even specified in Blighted Blastbones' tooltip.1) Our morph of blastbones has been left untouched again and with the fix made to it last patch it doesn’t bring anything. (Compared to major defile...)
I am really concerned about how this class is being left out patch after patch. I tried a lot of things to make it work and I managed to do it fairly well, especially in bgs. It can really dominate there. But the amount of effort needed for it to perform like the other classes is insane.
1) Our morph of blastbones has been left untouched again and with the fix made to it last patch it doesn’t bring anything. (Compared to major defile...)
2) the corpse tethers get broken by the smallest objects and ground elevation and having it off the global cool down made them actually worth using over and over again. Now for next patch this is a huge nerf. It’s going to slow our ramp up dmg down and it’s already really slow. (EDIT: this point right here is why I made the post don’t put em back on the global cd. Right now it’s possible to reapply them and keep em rolling while animation canceling other abilities and it flows really well. They break so often that it won’t be worth using AT ALL next patch in PVP)
3) I think it’s time to remove the minor defile from our burst heal it doesn’t make sense anymore. Especially next patch with the reduced healing.
It is by far the hardest class I’ve played but Its a lot of fun still. Love the animations haha
Please Zos give magicka necromancer some love!
Bullseyebudx wrote: »Blastbones needs to have Stun on Impact at this point with no other adjustments to it.
Outside of the self-synergy, I honestly don't think Magicka Necro's offense would be all that great even with a reliable class-based stun (unless it also did not-insignificant damage, which no stun should do, IMO). The current magicka morph of Blastbones + the magicka spammable of your choice simply does not compare to what Stamina builds are doing. And that's with me eating a ton of extra fire damage from being a Stage 4 Vampire, too. I generally get hit harder by the Stamina morph of Blastbones than I do the Magicka counterpart, not to mention the Major Defile coming along with it, and how much better Dizzying Swing spam is when compared to Force Pulse, Ricochet Skull, or Elemental Weapon.Goregrinder wrote: »Magcro just needs a class stun. We have the burst, we just have no reliable way of lining it up, and since we have no mobility we are just standing there playing duck hunt hoping we can eventually land a burst combo on someone.
That works beautifully on weaker players, but not so much when everyone knows what you're doing and how to counter it. You'll still get kills, sure, but it's nowhere near as reliable as playing Mag Sorc, Mag DK, or any Stamina build. Especially if your teammates are using various synergy generating abilities and completely ruin your burst window. Or knock people out of it with Flame Clench, Mag Templar Javelin, Scattershot, etc...And if you truly build to be "super tanky" you won't have any damage on the Colossus or Graverobber. Everyone I've seen on PC-NA that uses the Harmony gimmick is running at least two damage sets, with maybe a defensive/hybrid monster set.MurderMostFoul wrote: »Magcro can be very good in BGs at least. Just build to be super tanky, build ulti, wait for players to clump together, than Colossus+Harmony Boneyard. Watch 'em drop like flies.
Better cross your fingers and hope that the Clench doesn't cause your Blastbones to fall apart mid-leap. I had that happen several times in one BG when I was trying out Flame Clench a while back, and took it off my bar in disgust. The two classes that need it the most - Magicka Necromancer and Magicka Warden - can end up unintentionally countering themselves with it, as well as giving up the +8% damage bonus on their main burst abilities.Next patch you slot master firestaff for that juicy 600 sp. dmg. as well as balorgh and your combo is:
bbones->clench-> colossus
You land the clench and both bbones and colossus will land. And if you can throw in a harmonied boneyard you're golden. Burst won't be a problem next patch, staying alive might be though.Bullseyebudx wrote: »Blastbones needs to have Stun on Impact at this point with no other adjustments to it.
Yeah and crystal frags needs stun back and deep fissure too and, while we're at it, why not spectral bow and backlash when they go off.
Better cross your fingers and hope that the Clench doesn't cause your Blastbones to fall apart mid-leap. I had that happen several times in one BG when I was trying out Flame Clench a while back, and took it off my bar in disgust. The two classes that need it the most - Magicka Necromancer and Magicka Warden - can end up unintentionally countering themselves with it, as well as giving up the +8% damage bonus on their main burst abilities.