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Magnecro is being left out...

buzzclops
buzzclops
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I am really concerned about how this class is being left out patch after patch. I tried a lot of things to make it work and I managed to do it fairly well, especially in bgs. It can really dominate there. But the amount of effort needed for it to perform like the other classes is insane.
1) Our morph of blastbones has been left untouched again and with the fix made to it last patch it doesn’t bring anything. (Compared to major defile...)

2) the corpse tethers get broken by the smallest objects and ground elevation and having it off the global cool down made them actually worth using over and over again. Now for next patch this is a huge nerf. It’s going to slow our ramp up dmg down and it’s already really slow. (EDIT: this point right here is why I made the post don’t put em back on the global cd. Right now it’s possible to reapply them and keep em rolling while animation canceling other abilities and it flows really well. They break so often that it won’t be worth using AT ALL next patch in PVP)

3) I think it’s time to remove the minor defile from our burst heal it doesn’t make sense anymore. Especially next patch with the reduced healing.

It is by far the hardest class I’ve played but Its a lot of fun still. Love the animations haha
Please Zos give magicka necromancer some love!



Edited by buzzclops on May 2, 2020 10:26AM
  • Aedaryl
    Aedaryl
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    [Snip]

    Pay to win class still need to be Stam to win.

    [Edited for bait]
    Edited by ZOS_Volpe on May 2, 2020 2:19PM
  • Zekka
    Zekka
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    buzzclops wrote: »
    1) Our morph of blastbones has been left untouched again and with the fix made to it last patch it doesn’t bring anything. (Compared to major defile...)
    And that snare that almost nobody mentions for some reason and is not even specified in Blighted Blastbones' tooltip.
    But yeah, as always magicka specs are left in the dust, there was a thread talking about how magicka will dominate with the future healing nerf because of… Regeneration, made me laugh when except for magsorcs the game has been Elder Stam Online for years now
  • Metemsycosis
    Metemsycosis
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    I agree with ridding of minor defile on burst heal.
    Terethea Magdalena, Breton Nightblade
    A Dark-Adapted Eye, Imperial Necromancer

    sanguinare vampiris

    https://m.twitch.tv/amcrenshaw/profile
  • Bullseyebudx
    Bullseyebudx
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    buzzclops wrote: »
    I am really concerned about how this class is being left out patch after patch. I tried a lot of things to make it work and I managed to do it fairly well, especially in bgs. It can really dominate there. But the amount of effort needed for it to perform like the other classes is insane.
    1) Our morph of blastbones has been left untouched again and with the fix made to it last patch it doesn’t bring anything. (Compared to major defile...)

    2) the corpse tethers get broken by the smallest objects and ground elevation and having it off the global cool down made them actually worth using over and over again. Now for next patch this is a huge nerf. It’s going to slow our ramp up dmg down and it’s already really slow. (EDIT: this point right here is why I made the post don’t put em back on the global cd. Right now it’s possible to reapply them and keep em rolling while animation canceling other abilities and it flows really well. They break so often that it won’t be worth using AT ALL next patch in PVP)

    3) I think it’s time to remove the minor defile from our burst heal it doesn’t make sense anymore. Especially next patch with the reduced healing.

    It is by far the hardest class I’ve played but Its a lot of fun still. Love the animations haha
    Please Zos give magicka necromancer some love!



    Blastbones needs to have Stun on Impact at this point with no other adjustments to it.

    Last patch I could manage with Accelerating Drain but this patch has just been a miserable experience to play Magcro.
  • Goregrinder
    Goregrinder
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    Magcro just needs a class stun. We have the burst, we just have no reliable way of lining it up, and since we have no mobility we are just standing there playing duck hunt hoping we can eventually land a burst combo on someone.
  • MurderMostFoul
    MurderMostFoul
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    Magcro can be very good in BGs at least. Just build to be super tanky, build ulti, wait for players to clump together, than Colossus+Harmony Boneyard. Watch 'em drop like flies.
    “There is nothing either good or bad, but thinking makes it so.”
  • Maulkin
    Maulkin
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    Next patch you slot master firestaff for that juicy 600 sp. dmg. as well as balorgh and your combo is:
    bbones->clench-> colossus

    You land the clench and both bbones and colossus will land. And if you can throw in a harmonied boneyard you're golden. Burst won't be a problem next patch, staying alive might be though.
    Blastbones needs to have Stun on Impact at this point with no other adjustments to it.

    Yeah and crystal frags needs stun back and deep fissure too and, while we're at it, why not spectral bow and backlash when they go off.


    EU | PC | AD
  • wheem_ESO
    wheem_ESO
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    Magcro just needs a class stun. We have the burst, we just have no reliable way of lining it up, and since we have no mobility we are just standing there playing duck hunt hoping we can eventually land a burst combo on someone.
    Outside of the self-synergy, I honestly don't think Magicka Necro's offense would be all that great even with a reliable class-based stun (unless it also did not-insignificant damage, which no stun should do, IMO). The current magicka morph of Blastbones + the magicka spammable of your choice simply does not compare to what Stamina builds are doing. And that's with me eating a ton of extra fire damage from being a Stage 4 Vampire, too. I generally get hit harder by the Stamina morph of Blastbones than I do the Magicka counterpart, not to mention the Major Defile coming along with it, and how much better Dizzying Swing spam is when compared to Force Pulse, Ricochet Skull, or Elemental Weapon.
    Magcro can be very good in BGs at least. Just build to be super tanky, build ulti, wait for players to clump together, than Colossus+Harmony Boneyard. Watch 'em drop like flies.
    That works beautifully on weaker players, but not so much when everyone knows what you're doing and how to counter it. You'll still get kills, sure, but it's nowhere near as reliable as playing Mag Sorc, Mag DK, or any Stamina build. Especially if your teammates are using various synergy generating abilities and completely ruin your burst window. Or knock people out of it with Flame Clench, Mag Templar Javelin, Scattershot, etc...And if you truly build to be "super tanky" you won't have any damage on the Colossus or Graverobber. Everyone I've seen on PC-NA that uses the Harmony gimmick is running at least two damage sets, with maybe a defensive/hybrid monster set.
    Maulkin wrote: »
    Next patch you slot master firestaff for that juicy 600 sp. dmg. as well as balorgh and your combo is:
    bbones->clench-> colossus

    You land the clench and both bbones and colossus will land. And if you can throw in a harmonied boneyard you're golden. Burst won't be a problem next patch, staying alive might be though.
    Blastbones needs to have Stun on Impact at this point with no other adjustments to it.

    Yeah and crystal frags needs stun back and deep fissure too and, while we're at it, why not spectral bow and backlash when they go off.
    Better cross your fingers and hope that the Clench doesn't cause your Blastbones to fall apart mid-leap. I had that happen several times in one BG when I was trying out Flame Clench a while back, and took it off my bar in disgust. The two classes that need it the most - Magicka Necromancer and Magicka Warden - can end up unintentionally countering themselves with it, as well as giving up the +8% damage bonus on their main burst abilities.
  • Maulkin
    Maulkin
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    wheem_ESO wrote: »
    Better cross your fingers and hope that the Clench doesn't cause your Blastbones to fall apart mid-leap. I had that happen several times in one BG when I was trying out Flame Clench a while back, and took it off my bar in disgust. The two classes that need it the most - Magicka Necromancer and Magicka Warden - can end up unintentionally countering themselves with it, as well as giving up the +8% damage bonus on their main burst abilities.

    I would prefer old lightning clench stun of course, for reasons mentioned, but that problem with fire clench is actually just a matter of good rotation and experience with the skill.

    You have to fire your clench as the next skill after bbones, which takes 2.5 secs to spawn before it jumps to the target. Your target must be already knocked back before the 2.5 secs are done and bbones does its jump, if your target is mid-air when bbones jumps it will fail. You have a 1 sec GCD after casting bbones, so that gives you 1.5 secs to complete your Clench knockback. The clench travel time and knockback animation chalk up ~0.5-1 seconds as well depending on distance. Which gives you a generous ~0.5-1 second window to fire Clench off after the GCD of bbones elapses. However If you try to weave another skill in-between bbones and clench that's at minimum of a full second there, so you will exceed your window all too often and mess things up.

    It sounds over-complicated but in reality it isn't. The very simple solution is to do bbones->medium attack->clench, which will minimise your opponent's reaction time while guaranteeing bbones doesn't fail. You very quickly build muscle memory to hold medium for about half a sec before your clench and then it works like a charm. I used to practice on crocs in rawl ka between BG games.

    The most annoying thing about current clench is actually the range. 15m is atrocious for PvP, it should be 22m. I have nailed the medium weave, but the amount of times the target gets out of range by a couple of meters while you're self-snared channelling the medium is too damn high. The skill does less damage and with a more visible and slower projectile than both Javelin and Magnum shot, so why on earth does it also have a shorter range. That only ZOS combat devs can answer.
    EU | PC | AD
  • angelofdeath333
    angelofdeath333
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    (nb has left the chat)
  • Legendry
    Legendry
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    Necros need serious buffs. Its amazing how a paid class does not feel stronger than other classes (specially NB). Example: you go to your grannys house and she cooks pasta. It may be good pasta, but when you go a to pasta restaurant and pay for a pasta meal you expect that pasta to be better than your grannys and that is what you should get. Isn't it obvious?

    #zosbuffnecronerfnightblade
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