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Odd question.....what class would make the most of the new vamp skills? (pve)

Joxer61
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Now, this is dependant of what goes live of course but based on what people have been playing around with, testing if you will, what Mag class, or Stam for that matter, looks like it would benefit the most from using the new shineys?
I have been unable to get on PTS but like many I am just curious as to how this all might play out. Yea, we have a looonng way to go before anything is set in stone but have people been having fun with it or freaking out?
Is a high risk high reward type of build in the cards for our next content run? ;)
  • Tommy_The_Gun
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    Necro or Sorc imho.

    Warden, Templar & maybe DK also has a potential.

    NB can get some benefits too, but those won't be as huge as the others, mentioned above.
  • Joxer61
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    Necro or Sorc imho.

    Warden, Templar & maybe DK also has a potential.

    NB can get some benefits too, but those won't be as huge as the others, mentioned above.

    Mag or Stam Necro? And can the Ghost heal enough? Maybe Scythe spam?
    Again, this is all based off what is now...so things may get easier to sustain?
  • Iskiab
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    MagWarden and Magtemplar.
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • Joxer61
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    Iskiab wrote: »
    MagWarden and Magtemplar.

    Really? Again I ask the same question, ya reckon Warden can keep the healing up? Anyone test this yet? Be kinda cool if they can, new twist for the class....
  • Sanguinor2
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    If you are refering to simmering frenzy then magblade has an incredibly easy time in keeping it up on the target dummy, between siphoning strikes and swallow Soul you dont go below 70% Health. Same with templar with ritual and sweeps/healing Morph of beam. Didnt test others but dk is gonna be a big no since you dont have the constant self healing needed outside of casting embers every 3rd skill or something and I doubt that that will translate to good dps, stam and magsorc should be fine with crit surge tho. Necro I would say no since in a regular Rotation you have no self healing and the mender is super unreliable as soon as anyone else looses Health. Warden depends on your weaving I guess.
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  • Joxer61
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    Im liking that not every may be able to use it. makes for more creative builds and playstyles!! ;)
    Would using Bloodthirst or Bloodcraze be enough along with the Animal passive, for Warden?
    Edited by Joxer61 on May 1, 2020 3:31PM
  • WrathOfInnos
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    Seems like Magblade is getting the most use out of it, with self heals from Swallow, Siphoning and bow procs. Magplar is probably 2nd, if melee with Ritual of Retribution and Sweeps. Sorc with Crit Surge is pretty good too, and can play ranged.

    Magcro, Magden and MagDK don’t seem to be able to use the toggle well because they lack strong self-healing over time, or would need to slot non-DPS skills like Budding Seeds or Cinder Storm.
  • Joxer61
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    Seems like Magblade is getting the most use out of it, with self heals from Swallow, Siphoning and bow procs. Magplar is probably 2nd, if melee with Ritual of Retribution and Sweeps. Sorc with Crit Surge is pretty good too, and can play ranged.

    Magcro, Magden and MagDK don’t seem to be able to use the toggle well because they lack strong self-healing over time, or would need to slot non-DPS skills like Budding Seeds or Cinder Storm.

    What about their Stam counterparts and weapon skills that heal? Not consistent enough? Also, you put an emphisis on "being ranged"...is that to help avoid damage?
  • WrathOfInnos
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    Joxer61 wrote: »
    Seems like Magblade is getting the most use out of it, with self heals from Swallow, Siphoning and bow procs. Magplar is probably 2nd, if melee with Ritual of Retribution and Sweeps. Sorc with Crit Surge is pretty good too, and can play ranged.

    Magcro, Magden and MagDK don’t seem to be able to use the toggle well because they lack strong self-healing over time, or would need to slot non-DPS skills like Budding Seeds or Cinder Storm.

    What about their Stam counterparts and weapon skills that heal? Not consistent enough? Also, you put an emphisis on "being ranged"...is that to help avoid damage?

    @Joxer61 I haven’t tried vamp on stam, seems more Magicka based IMO. Maybe it would work fine though. Stam Sorc has better self healing than Mag Sorc, since both have Crit Surge, but Stam also has access to 2 self-healing spammables (Crushing Weapon and Bloodthirst) and Vigor. Stamblade seems similar to Magblade, with Leeching Strikes and bow procs, however they don’t have Swallow as a spammable and I’m not sure how much of a DPS loss Crushing or Bloodthirst would be compared to Surprise Attack. Stamplar has good self-heals since their Ritual usually ticks harder than Magplar’s, but they may occasionally need Vigor since Jabs doesn’t heal like Sweeps and dropping Jabs for Bloodthirst seems like a bad idea. Just like mag classes, it seems like Stamcro, StamDK and Stamden would struggle most. Someone who plays these builds may be able to provide a better answer.

    Being ranged may be helpful or pointless depending on the fight. It doesn’t really matter in vSS for example, but in vKA there are a lot of anti-stack mechanics so only 3-4 players can stay melee.
  • Stx
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    Necro, templar, sorc, or NB all have the self healing to make it work. DK might work but if I'm not mistaken, their self heal is only every 14 to 20 seconds so it would be tricky.
  • Iskiab
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    Joxer61 wrote: »
    Iskiab wrote: »
    MagWarden and Magtemplar.

    Really? Again I ask the same question, ya reckon Warden can keep the healing up? Anyone test this yet? Be kinda cool if they can, new twist for the class....

    PvE isn’t really my thing in this game, but the vampire spammable is magic damage and magwardens get 10% extra magic damage. It’s a lot a lot better spammable on a MagWarden than force pulse.

    The spell damage toggle I didn’t play with much (I looked at it from a pvp perspective).

    The thing about the toggle is it’s off-GCD. If anyone’s played a Rift mage then that’s how I’d look at using it, i.e toggle on and off for specific abilities.

    It’s a really high skill playstyle involving a ton of toggling back and forth, I wouldn’t leave it on draining your health and then turning it off randomly.
    Edited by Iskiab on May 2, 2020 12:05AM
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • daemonor
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    Depends if you're asking pvp or pve.

    PvE wise:
    Magblades have no issue keeping up the SHIMMERING FRENZY morph due to their SA/SS/Grim focus.
    Magplars should be a no brainer too if you dont spend too long applying dots or getting into range since jabs selfheal a ton.
    Mag Dks can use the blood for blood spammable instead of whip and aleviate all sustain issues while dealing dps close to asylum live setup and if nothing changes it's probably gonna be the most viable way to play mag dk dps on the next patch.
    Haven't tested necros wardens or sorcerors personally so can't comment.
    Now concerning stam, I could sustain shimmering frenzy on a stamsorc with just adding crit surge buff into the standard rotation, tho I didn't give it many tries and my best parse on the pts was 93k,- pretty dissapointing considering you can get 91k with a stamsorc on live currently, I'm sure a better player could get better results. I tried stamplar too, you could sustain the sated fury morph without altering the regular rotation (ritual of retribution was enough), but my results very just straight up bad - 80k dps, while on live ~93k is possible even without the vampire damage buff. Stamblades surprise attack is actual inferior to rapid strikes by a few k, so I could possibly see every stamina dps with dual wield sustaining at least sated fury with the bloodthirst morph, but that needs to be tested.

    Couldn't test pvp much but in duels some magcros with the vampire spammable and fear were pretty annoying and vamp ult just straight up won duels. Everywhere else you could just bail when you see someone transforming.
  • Paradisius
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    Magicka Necro Ghost can easily upkeep simmering frenzies drain...on a parse dummy

    As Ive only tested with magCro I wont comment on other classes, but the ghost heals for quite alot in just spirit guardian morph (intensive mender would obviously have more burst healing should one require it) but it is very high risk to use that morph regardless, I see myself sticking closer to Sated Fury in order to get a big burst heal in those "Oh no." moments. And since magCro prefers melee thanks to Blast Bones being Blast Bones, the new spammable is quite strong, and less clunky than the skull.

    Do keep in mind this is from a PvE perspective only, i am not an avid PvP player and do not feel comfortable commenting on it
  • Runefang
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    As others have said Magblade and Magplar are the top contenders for use of the toggle. Having a heal that is % based off damage done is a natural synergy with that toggle and in plenty of content will be sufficient to stay alive.

    All classes are doing well with the Blood for Blood morph of the vampire spammable but so far Magden seems to be the best class to use that due to the 10% magic damage increase passive. So far the only class I haven't seen a 90k+ parse with this spammable is Magcro, nobody want to play one on the PTS especially not with the "fixed" Siphon. The sustain with this skill is just stupidly easy, we'll be keeping the healers busy for sure lol
  • Joxer61
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    Paradisius wrote: »
    Do keep in mind this is from a PvE perspective only, i am not an avid PvP player and do not feel comfortable commenting on it

    Yea, post is meant for PVE only as I don't pvp either. ;)

  • Joxer61
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    Well crap...I just took another look at the skills and um, yea, they are melee sans the toggle one. Kinda changes the whole thought process now.
    I mean a Magblade or Magden staying ranged could keep the toggle one on for the boost but to use the "spammable", that means getting up close.
    Interesting.....
    Now I'm thinking a Magplar just might be the big winner here....we shall see!! ;)
    Edited by Joxer61 on May 2, 2020 11:21AM
  • daemonor
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    Joxer61 wrote: »
    Well crap...I just took another look at the skills and um, yea, they are melee sans the toggle one. Kinda changes the whole thought process now.
    I mean a Magblade or Magden staying ranged could keep the toggle one on for the boost but to use the "spammable", that means getting up close.
    Interesting.....
    Now I'm thinking a Magplar just might be the big winner here....we shall see!! ;)

    You have to get into meele for zaan and and soul harvest on a magblade anyway. Kjalnars nightmare seemed to be the only other monster set close to zaan but still underperformed by 1-1.5k, so you could forgoe that if you really wanted to play ranged only, never tried a rotation without soul harvest tho.
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