For a while now Chudan has been a pretty underwhelming set. It was so bad ZOS was forced to add a bonus max health to the current 2pc (Apply major resolve at all times). Let's be real here for a second, Major Resolve is a pretty common buff every class has simple access to which is why this set was so underutilised.
To make it worse, the 1pc is getting halved in Greymoor. That's right, one of the stupidest monster sets in the game is getting nerfed. Now I understand that from a consistency point of view, but I also feel like Chudan should be buffed to compensate.
Here's what I propose:
- Keep the Major Resolve
- You have 6% chance when taking damage to unleash a devastating cry, taunting all nearby enemies and taking 5% less damage from them for 10 seconds. This applies to ALL NPC monsters.
- You also receive 1.2k critical resistance during the 10 second window
Yes I gave it two buffs, but they obviously won't work together, making it a useful PvE and PvP set. Feel free to adjust the values. As it stands, I can't see anybody in their right mind using this set in Greymoor. There's just so many better options out there.
Rave the Histborn wrote: »Not only that you for some reason decide you tack on a 2nd bonus that has nothing to do with how the set works. Do you think pvpers are suddenly going to want a mass taunt in pvp?
Rave the Histborn wrote: »Not only that you for some reason decide you tack on a 2nd bonus that has nothing to do with how the set works. Do you think pvpers are suddenly going to want a mass taunt in pvp?
Reread the third paragraph in the OP.
Rave the Histborn wrote: »Not only that you for some reason decide you tack on a 2nd bonus that has nothing to do with how the set works. Do you think pvpers are suddenly going to want a mass taunt in pvp?
Reread the third paragraph in the OP.
Rave the Histborn wrote: »Rave the Histborn wrote: »Not only that you for some reason decide you tack on a 2nd bonus that has nothing to do with how the set works. Do you think pvpers are suddenly going to want a mass taunt in pvp?
Reread the third paragraph in the OP.
Yes I gave it two buffs, but they obviously won't work together, making it a useful PvE and PvP set. Feel free to adjust the values. As it stands, I can't see anybody in their right mind using this set in Greymoor. There's just so many better options out there.
Again, do you think PVPers are going to want a mass taunt? The 1.2k crit resistance isn't worth acknowledging because no one in pvp is going to seriously consider an uncontrollable burst impen buff beyond the troll tank builds that they're trying to stop.
The OP is just tagging on abilities for the sake of pvp and pve and it would cause each of these "buffs" to perform poorly.
The_Old_Goat wrote: »Mass taunting in eso would be a historically stupid mistake, no thanks.
Rave the Histborn wrote: »Rave the Histborn wrote: »Not only that you for some reason decide you tack on a 2nd bonus that has nothing to do with how the set works. Do you think pvpers are suddenly going to want a mass taunt in pvp?
Reread the third paragraph in the OP.
Yes I gave it two buffs, but they obviously won't work together, making it a useful PvE and PvP set. Feel free to adjust the values. As it stands, I can't see anybody in their right mind using this set in Greymoor. There's just so many better options out there.
Again, do you think PVPers are going to want a mass taunt? The 1.2k crit resistance isn't worth acknowledging because no one in pvp is going to seriously consider an uncontrollable burst impen buff beyond the troll tank builds that they're trying to stop.
The OP is just tagging on abilities for the sake of pvp and pve and it would cause each of these "buffs" to perform poorly.
MartiniDaniels wrote: »Rave the Histborn wrote: »Rave the Histborn wrote: »Not only that you for some reason decide you tack on a 2nd bonus that has nothing to do with how the set works. Do you think pvpers are suddenly going to want a mass taunt in pvp?
Reread the third paragraph in the OP.
Yes I gave it two buffs, but they obviously won't work together, making it a useful PvE and PvP set. Feel free to adjust the values. As it stands, I can't see anybody in their right mind using this set in Greymoor. There's just so many better options out there.
Again, do you think PVPers are going to want a mass taunt? The 1.2k crit resistance isn't worth acknowledging because no one in pvp is going to seriously consider an uncontrollable burst impen buff beyond the troll tank builds that they're trying to stop.
The OP is just tagging on abilities for the sake of pvp and pve and it would cause each of these "buffs" to perform poorly.
Seriously? So Bloodspawn with 6% chance to grant resistances for 6 seconds was considered best for years, but 6% for 1.2k crit resistance for 10 second is useless?
1.2k crit resistance = 18% decrease of crit damage, which given 10 second duration is comparable to bloodspawn bonus to resistances (though depends on build of course). And on top of that extra health and major resolve. I think what OP suggests will make Chudan new best well-rounded set. As for the taunt it is PVE feature, and in PVP I think you can use it in synergy with taunt sets. (for niche builds of course, but who knows what can come out of it)
Rave the Histborn wrote: »Rave the Histborn wrote: »Not only that you for some reason decide you tack on a 2nd bonus that has nothing to do with how the set works. Do you think pvpers are suddenly going to want a mass taunt in pvp?
Reread the third paragraph in the OP.
Yes I gave it two buffs, but they obviously won't work together, making it a useful PvE and PvP set. Feel free to adjust the values. As it stands, I can't see anybody in their right mind using this set in Greymoor. There's just so many better options out there.
Again, do you think PVPers are going to want a mass taunt? The 1.2k crit resistance isn't worth acknowledging because no one in pvp is going to seriously consider an uncontrollable burst impen buff beyond the troll tank builds that they're trying to stop.
The OP is just tagging on abilities for the sake of pvp and pve and it would cause each of these "buffs" to perform poorly.
You sound legitimately angry and I can't understand why. Just so we're clear here, I was never asking to take anything away from the set. But considering its only real bonus is a basic buff available to every class AND the 1pc is getting halved, I'm asking for something more from it.
The_Old_Goat wrote: »Mass taunting in eso would be a historically stupid mistake, no thanks.
Not that I don't believe you, but generally when people use the words "historically" and "stupid mistake" I'm expecting examples. You've given me an unfounded argument that I can't even begin to respond to.
Rave the Histborn wrote: »Rave the Histborn wrote: »Rave the Histborn wrote: »Not only that you for some reason decide you tack on a 2nd bonus that has nothing to do with how the set works. Do you think pvpers are suddenly going to want a mass taunt in pvp?
Reread the third paragraph in the OP.
Yes I gave it two buffs, but they obviously won't work together, making it a useful PvE and PvP set. Feel free to adjust the values. As it stands, I can't see anybody in their right mind using this set in Greymoor. There's just so many better options out there.
Again, do you think PVPers are going to want a mass taunt? The 1.2k crit resistance isn't worth acknowledging because no one in pvp is going to seriously consider an uncontrollable burst impen buff beyond the troll tank builds that they're trying to stop.
The OP is just tagging on abilities for the sake of pvp and pve and it would cause each of these "buffs" to perform poorly.
You sound legitimately angry and I can't understand why. Just so we're clear here, I was never asking to take anything away from the set. But considering its only real bonus is a basic buff available to every class AND the 1pc is getting halved, I'm asking for something more from it.
The point of the set is the basic buff that's available to everyone. Its meant to be able to slot a different skill and use the helm set in its place to increase build versatility. I don't understand why you think I'm angry, you just need to understand why the set exists before you make posts about how it needs fixing and changing.
MartiniDaniels wrote: »Rave the Histborn wrote: »Rave the Histborn wrote: »Not only that you for some reason decide you tack on a 2nd bonus that has nothing to do with how the set works. Do you think pvpers are suddenly going to want a mass taunt in pvp?
Reread the third paragraph in the OP.
Yes I gave it two buffs, but they obviously won't work together, making it a useful PvE and PvP set. Feel free to adjust the values. As it stands, I can't see anybody in their right mind using this set in Greymoor. There's just so many better options out there.
Again, do you think PVPers are going to want a mass taunt? The 1.2k crit resistance isn't worth acknowledging because no one in pvp is going to seriously consider an uncontrollable burst impen buff beyond the troll tank builds that they're trying to stop.
The OP is just tagging on abilities for the sake of pvp and pve and it would cause each of these "buffs" to perform poorly.
Seriously? So Bloodspawn with 6% chance to grant resistances for 6 seconds was considered best for years, but 6% for 1.2k crit resistance for 10 second is useless?
1.2k crit resistance = 18% decrease of crit damage, which given 10 second duration is comparable to bloodspawn bonus to resistances (though depends on build of course). And on top of that extra health and major resolve. I think what OP suggests will make Chudan new best well-rounded set. As for the taunt it is PVE feature, and in PVP I think you can use it in synergy with taunt sets. (for niche builds of course, but who knows what can come out of it)
The_Old_Goat wrote: »Mass taunting in eso would be a historically stupid mistake, no thanks.
Not that I don't believe you, but generally when people use the words "historically" and "stupid mistake" I'm expecting examples. You've given me an unfounded argument that I can't even begin to respond to.
All group content of ESO has been designed around only having a single target taunt.
Games with mass taunt usually have different mechanics to keep the challenge up (e.g. aggro meter). ESO has only the state 'taunted' or 'not taunted'. The challenge in ESO is to maintain the status 'taunted' across multiple mobs. With a mass taunt in place there would be no challenge at all.
This is a design by choice, and I appreciate it a lot being a tank.
Rave the Histborn wrote: »MartiniDaniels wrote: »Rave the Histborn wrote: »Rave the Histborn wrote: »Not only that you for some reason decide you tack on a 2nd bonus that has nothing to do with how the set works. Do you think pvpers are suddenly going to want a mass taunt in pvp?
Reread the third paragraph in the OP.
Yes I gave it two buffs, but they obviously won't work together, making it a useful PvE and PvP set. Feel free to adjust the values. As it stands, I can't see anybody in their right mind using this set in Greymoor. There's just so many better options out there.
Again, do you think PVPers are going to want a mass taunt? The 1.2k crit resistance isn't worth acknowledging because no one in pvp is going to seriously consider an uncontrollable burst impen buff beyond the troll tank builds that they're trying to stop.
The OP is just tagging on abilities for the sake of pvp and pve and it would cause each of these "buffs" to perform poorly.
Seriously? So Bloodspawn with 6% chance to grant resistances for 6 seconds was considered best for years, but 6% for 1.2k crit resistance for 10 second is useless?
1.2k crit resistance = 18% decrease of crit damage, which given 10 second duration is comparable to bloodspawn bonus to resistances (though depends on build of course). And on top of that extra health and major resolve. I think what OP suggests will make Chudan new best well-rounded set. As for the taunt it is PVE feature, and in PVP I think you can use it in synergy with taunt sets. (for niche builds of course, but who knows what can come out of it)
Bloodspawn's ult generation was the the big point of the set. The tankiness helped keep you alive but the ult allowed you to set up when to counter with your burst. If bloodspawn was just a proc chance with armor it wouldn't be best in slot because there's other sets that would perform better defensively. The same idea would go for this hypothetical Chudan set
Why not just make the Chudan buff a straight armor buff (like the lord warden buff) but make it less than the 5k major resolve buff? I’d use it.
Luckylancer wrote: »This set's job is freeing a skill slot in your bar and give you 1 global cd every X secs depending on class. Mighty Chudan is not meant to be used on every class because some classes have very big auxiliary effects on their mojor resolve skills.
I agree Chudan is weak set for most classes. But your suggestion sare not in line with set's original design.
If they add nerfed armor on 5 pc, people will use this set to get tanky (especialy magsorcs) and there will be tanks in cyrodill that zos hate so much these days.
My buff idea: whever you get another source of major resolve and ward, you gain minor resolve and ward for it's duration. Minor armor buffs are weak but hard to access. This weak buff may be niche for brawler NB builds and maybe for a few other classes too.
[snip]Rave the Histborn wrote: »Rave the Histborn wrote: »Not only that you for some reason decide you tack on a 2nd bonus that has nothing to do with how the set works. Do you think pvpers are suddenly going to want a mass taunt in pvp?
Reread the third paragraph in the OP.
Yes I gave it two buffs, but they obviously won't work together, making it a useful PvE and PvP set. Feel free to adjust the values. As it stands, I can't see anybody in their right mind using this set in Greymoor. There's just so many better options out there.
Again, do you think PVPers are going to want a mass taunt? The 1.2k crit resistance isn't worth acknowledging because no one in pvp is going to seriously consider an uncontrollable burst impen buff beyond the[snip] tank builds that they're trying to stop.
The OP is just tagging on abilities for the sake of pvp and pve and it would cause each of these "buffs" to perform poorly.