MurderMostFoul wrote: »I think the issue with the separate group queue option is low population and queue times.
So, why not remove MMR from the group queue, and make it 4v4? That'll allow matchmaking to go a lot faster.
I just don't understand why they can't have two separate queues - one for solo players and one specifically for groups.
paul.olesonb14_ESO wrote: »MurderMostFoul wrote: »I think the issue with the separate group queue option is low population and queue times.
So, why not remove MMR from the group queue, and make it 4v4? That'll allow matchmaking to go a lot faster.
It's really not that complicated, you just average the (4) players MMR by adding all players rating and dividing by four, that will give you the teams rating, you then have it search for teams with similar score... It's been done in thousands of other games, I can't honestly understand why ZoS can't figure it out.
MurderMostFoul wrote: »paul.olesonb14_ESO wrote: »MurderMostFoul wrote: »I think the issue with the separate group queue option is low population and queue times.
So, why not remove MMR from the group queue, and make it 4v4? That'll allow matchmaking to go a lot faster.
It's really not that complicated, you just average the (4) players MMR by adding all players rating and dividing by four, that will give you the teams rating, you then have it search for teams with similar score... It's been done in thousands of other games, I can't honestly understand why ZoS can't figure it out.
I'm not saying mmr is hard, I'm saying it can be an impediment to making matches when the population is low, one that could be removed for the sake of faster queue times in a group only queue.
paul.olesonb14_ESO wrote: »MurderMostFoul wrote: »paul.olesonb14_ESO wrote: »MurderMostFoul wrote: »I think the issue with the separate group queue option is low population and queue times.
So, why not remove MMR from the group queue, and make it 4v4? That'll allow matchmaking to go a lot faster.
It's really not that complicated, you just average the (4) players MMR by adding all players rating and dividing by four, that will give you the teams rating, you then have it search for teams with similar score... It's been done in thousands of other games, I can't honestly understand why ZoS can't figure it out.
I'm not saying mmr is hard, I'm saying it can be an impediment to making matches when the population is low, one that could be removed for the sake of faster queue times in a group only queue.
So look, all they need to do is average out the MMR per team like I mentioned before, and then every second they are in a queue the MMR number either raises or lowers by 1 per second to match the other teams currently queued... Example below.
Team 1
Player 1: 500 MR
Player 2: 300 MR
Player 3: 800 MR
Player 4: 600 MR
Team MR: 500+300+800+600 / 4 = 550 MR
Team 2
Player 1: 800 MR
Player 2: 800 MR
Player 3: 800 MR
Player 4: 800 MR
Team MR: 800+800+800+800 / 4 = 800 MR
Team 1's MR starts out 550 then the system checks available teams, it finds Team 2 who's MR is 800, while queued it continues searching however the MR of each seem slowly increases or decreases by 1 per second.
Team 1 becomes 551, then 552, etc..
Team 2 becomes 799, 778 etc...
Until either other teams with a similar MR match up or until the MR is close enough for the system to deem the match should start.
Boom done, fast queue times, balanced teams, etc.
i dont see any problem in 2 ppl grouping up and play with ppl who are solo.
but anything above that should be put in another queue (yes u better find a 4th player if u are 3 ppl. shouldnt be to hard its an mmo no ?). So solo ppl dont have to put up with premades and premades can fight other premades.
Like if u agree bump it up so devs can see.
the only ppl who would disagree to this are the skilless ones that group up only to pugstomp.
I just don't understand why they can't have two separate queues - one for solo players and one specifically for groups.
I just don't understand why they can't have two separate queues - one for solo players and one specifically for groups.
They need both. Because pre-made groups are still getting into the solo queue somehow.. Maybe they all queue up at once or something. It seems worse earlier in the day too - probably because they are less players waiting in line so the odds of them all getting into one together is higher.
People say MMR is the problem. It's not. It's pre-made groups.
clocksstoppe wrote: »I just don't understand why they can't have two separate queues - one for solo players and one specifically for groups.
They need both. Because pre-made groups are still getting into the solo queue somehow.. Maybe they all queue up at once or something. It seems worse earlier in the day too - probably because they are less players waiting in line so the odds of them all getting into one together is higher.
People say MMR is the problem. It's not. It's pre-made groups.
Yep, they just all queue at once and get matched together. Saw it myself. Pathetic.
clocksstoppe wrote: »I just don't understand why they can't have two separate queues - one for solo players and one specifically for groups.
They need both. Because pre-made groups are still getting into the solo queue somehow.. Maybe they all queue up at once or something. It seems worse earlier in the day too - probably because they are less players waiting in line so the odds of them all getting into one together is higher.
People say MMR is the problem. It's not. It's pre-made groups.
Yep, they just all queue at once and get matched together. Saw it myself. Pathetic.
I just don't understand why they can't have two separate queues - one for solo players and one specifically for groups.