They should make a utility belt, similar to craft bag but for all players, or a Crown Store 5000 crown item..
It houses Surveys, Treasure maps, Master Writs, Lockpicks, Repair kits, Charged Soul Gems and Edicts. The utility belt could also be set to automatically use repair kits and soul gems. People use addons to do this anyway, may as well make it official for console players too.
The best QOL for surveys would be they replace the 6 nodes with 1 super node that your character hits 6 times per survey. If you have 2 surveys, your character will hit it 12 times etc etc. Many of the surveys are located in locations suited for the material. Metal and Jewelry are often located just under a cliff, Wood is often located under a large tree. It would be ideal if the large tree itself or the cliff face itself becomes the node that you interact with.
They should make a utility belt, similar to craft bag but for all players, or a Crown Store 5000 crown item..
It houses Surveys, Treasure maps, Master Writs, Lockpicks, Repair kits, Charged Soul Gems and Edicts. The utility belt could also be set to automatically use repair kits and soul gems. People use addons to do this anyway, may as well make it official for console players too.
The best QOL for surveys would be they replace the 6 nodes with 1 super node that your character hits 6 times per survey. If you have 2 surveys, your character will hit it 12 times etc etc. Many of the surveys are located in locations suited for the material. Metal and Jewelry are often located just under a cliff, Wood is often located under a large tree. It would be ideal if the large tree itself or the cliff face itself becomes the node that you interact with.
Why should players have to pay for a better UI? Respectfully disagree on that point, that'd be like asking players to buy a collections bag or something. We're monetized enough.
These items should just be an item in this "utility bag" with charges. The drops just add a charge. At this point, they're just noise in an already noisy inventory. Taking away that noise would leave more room for actual pick ups for gear and what not.
They should make a utility belt, similar to craft bag but for all players, or a Crown Store 5000 crown item..
It houses Surveys, Treasure maps, Master Writs, Lockpicks, Repair kits, Charged Soul Gems and Edicts. The utility belt could also be set to automatically use repair kits and soul gems. People use addons to do this anyway, may as well make it official for console players too.
The best QOL for surveys would be they replace the 6 nodes with 1 super node that your character hits 6 times per survey. If you have 2 surveys, your character will hit it 12 times etc etc. Many of the surveys are located in locations suited for the material. Metal and Jewelry are often located just under a cliff, Wood is often located under a large tree. It would be ideal if the large tree itself or the cliff face itself becomes the node that you interact with.
Why should players have to pay for a better UI? Respectfully disagree on that point, that'd be like asking players to buy a collections bag or something. We're monetized enough.
These items should just be an item in this "utility bag" with charges. The drops just add a charge. At this point, they're just noise in an already noisy inventory. Taking away that noise would leave more room for actual pick ups for gear and what not.
They should make a utility belt, similar to craft bag but for all players, or a Crown Store 5000 crown item..
It houses Surveys, Treasure maps, Master Writs, Lockpicks, Repair kits, Charged Soul Gems and Edicts. The utility belt could also be set to automatically use repair kits and soul gems. People use addons to do this anyway, may as well make it official for console players too.
The best QOL for surveys would be they replace the 6 nodes with 1 super node that your character hits 6 times per survey. If you have 2 surveys, your character will hit it 12 times etc etc. Many of the surveys are located in locations suited for the material. Metal and Jewelry are often located just under a cliff, Wood is often located under a large tree. It would be ideal if the large tree itself or the cliff face itself becomes the node that you interact with.
Why should players have to pay for a better UI? Respectfully disagree on that point, that'd be like asking players to buy a collections bag or something. We're monetized enough.
These items should just be an item in this "utility bag" with charges. The drops just add a charge. At this point, they're just noise in an already noisy inventory. Taking away that noise would leave more room for actual pick ups for gear and what not.
1. Craft bag for style and trait materials for everyone -
2. Premium horse training for ESO+ members
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FlopsyPrince wrote: »- Allow selecting a survey to reset the nodes if you have harvested all the current set. Running away for an uncertain distance is annoying and not always doable depending on placement.
I would prefer I get 6 nodes with enough mats to match all the surveys in my bag as well. Some people don't like that. But they could leave extras in their bank if they only wanted to harvest a subset instead of the whole stack of mat surveys.
karthrag_inak wrote: »FlopsyPrince wrote: »- Allow selecting a survey to reset the nodes if you have harvested all the current set. Running away for an uncertain distance is annoying and not always doable depending on placement.
I would prefer I get 6 nodes with enough mats to match all the surveys in my bag as well. Some people don't like that. But they could leave extras in their bank if they only wanted to harvest a subset instead of the whole stack of mat surveys.
either of these would be hugely appreciated. Adding surveys to craft bag would also be quite nice, yes?