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Werewolves and Salvation

Alucardo
Alucardo
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Please consider taking a look at this set. I'd love to use Werewolf more often, but I can't really justify wasting a potentially nice 5pc for Salvation (https://elderscrollsonline.wiki.fextralife.com/Salvation+Set).
What I'd like to see from it:
- If you wear this set while infected with Lycanthropy, you gain a few werewolf abilities you can use in human form, but obviously weakened. Pounce, Howl and claws for example. The heal would not be a good idea.
- Increase the weapon damage given while in Werewolf form to 301, but you get 150 weapon damage if in human form.
- Increases transformation duration by 30 seconds

If anyone has different ideas for this set, or thinks it's fine the way it is (please explain for the love of god), then let me know!
  • Ankael07
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    When youre in WW form you can ''sniff'' out bleeding enemies (the DOT from light attacks) and can detect them from X meters
    If you want me to reply to your comment type @Ankael07 in it.
  • Alucardo
    Alucardo
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    Ankael07 wrote: »
    When youre in WW form you can ''sniff'' out bleeding enemies (the DOT from light attacks) and can detect them from X meters

    Interesting idea considering you don't have access to camo hunter, and wasting a detect pot while in WW form is generally not a good idea. It might work better if it applied to the claws DoT instead though.
  • TheMikrobe
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    I was thinking about this set recently. I would use it a lot more if it gave a minimum of 250 weapon damage in ww form.

    300 weapon damage would make it comparable to Hunding's Rage, with the cost of only being active in werewolf form and the benefit of getting you to werewolf form faster. That seems fair to me.

    I was also comparing it to the changes to Vampire Lord set, which is now essentially a sustain set for vamp skills. Both sets seem designed to make a fully committed werewolf or vampire easier to play not more powerful, but without a decent damage buff neither seems very appealing.
  • Alucardo
    Alucardo
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    TheMikrobe wrote: »
    I was also comparing it to the changes to Vampire Lord set, which is now essentially a sustain set for vamp skills. Both sets seem designed to make a fully committed werewolf or vampire easier to play not more powerful, but without a decent damage buff neither seems very appealing.

    Totally agree with this. You'd think a set dedicated to your beast form, whether it be vampire or werewolf, would be appealing. But in their current state they really aren't.
    The other downside to Salvation is, you're not getting anything while in human form. It's A LOT to give up for such minimal benefits. But yeah, I'd be happy if they just increased the weapon damage it gives while in WW form tbh. Testing WW builds on the PTS, Stuhn's Favor looks like the way to go, especially if you like the sound of 10k howls. Hulking pairs quite nicely with it.
    Salvation, which is supposed to be a werewolf set, doesn't exactly fit in to an effective build anywhere, unless your main goal is roleplay.
  • TheMikrobe
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    Yep, the best use of Salvation right now is if you want to do quests or other overland content in werewolf form. You give up too much damage for it to be useful anywhere else.
  • Thevampirenight
    Thevampirenight
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    I was thinking of running this set and the new Stuhn's Set from Greymoor when it goes live.
    Given Werewolf is going to be in a good place and maybe that offbalance thing could be something I could use with the Werewolf to do high amounts of Damage.
    PC NA
    Please add Fangs to Vampires.
  • Alucardo
    Alucardo
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    I was thinking of running this set and the new Stuhn's Set from Greymoor when it goes live.
    Given Werewolf is going to be in a good place and maybe that offbalance thing could be something I could use with the Werewolf to do high amounts of Damage.

    Yeah Stuhn's was absolutely mental. While in Werewolf form it was basically a sure win. Though you may want to run something like Hulking along side of it. The extra stamina is well worth it, and at least your human form can benefit from that as well.
  • ProfessorKittyhawk
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    Waiting for Stuhn's to get nerfed because I feel like it has to be a typo. Friend of mine has been testing it and hasn't gotten the results it lists.
  • ZonasArch
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    I like the idea of a slightly better 5piece side bonus, but this set is giving you a 33 potential reduction in cooldown for an ultimate. That's a LOT of power. The point is that you wanna stay transformed more time, which means you get more power from slotting the ultimate.

    It feels poopy because WW feels poopy right now, not that the set is weak. The set itself is fine to my eyes. That with bone broth gives you a 192 cost to WW, compared to 275(unsure here). It's a huge benefit! Just not easy to notice straight up. Kinda like having a bit of resource recovery helps DPS up by not needing to heavy attack. That's a benefit that's hard to notice by itself, but it helps with uptime of skills. Same logic.

    With that said, this set will be a bit more rewarding after the update since WW will be more useful again. You'll be rewarded for your WW uptime.
  • precambria
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    The problem with things that reduce cost of entering form is that is not useful once you are in form unless it helps you sustain it in some way, ulti gen sets are basically better for that function anyway but the same problem exists once in form it is wasted. The downfall of wearwolf getting to be truly strong is the loss of an ult and no passive gains, even just one out of form ability and it would become meta which is fine if you have to have WW ult slotted.

    My WW is imperial and a necro so ult comes really fast and I can get the cost lowered enough that unless a set like this gave a good chunk of stats in form it's not worth having to put it on and take off for transforms. I would rather just stay in dps gear and eat faces.


  • ZonasArch
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    precambria wrote: »
    The problem with things that reduce cost of entering form is that is not useful once you are in form unless it helps you sustain it in some way, ulti gen sets are basically better for that function anyway but the same problem exists once in form it is wasted. The downfall of wearwolf getting to be truly strong is the loss of an ult and no passive gains, even just one out of form ability and it would become meta which is fine if you have to have WW ult slotted.

    My WW is imperial and a necro so ult comes really fast and I can get the cost lowered enough that unless a set like this gave a good chunk of stats in form it's not worth having to put it on and take off for transforms. I would rather just stay in dps gear and eat faces.


    Except you don't "lose an ult". You ARE the ult. The power benefit is there. You get unquestionably stronger. Kinda like saying overload makes you lose an ult. Non sense.
  • Eirikir
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    Honestly I'd be happy if they just gave a boost on it say 25% to the transformation timer.
    Server: PS4-NA
    PSN: Eirikir
    Name: Eirikir "Erik" Kololf
    Alliance: Ebonheart Pact
    Race: Nord (Lycanthrope)
    Class: Dragonknight (Range DPS)
    Playstyle: Crafter, PVE, PVP, Roleplayer
  • Alucardo
    Alucardo
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    Eirikir wrote: »
    Honestly I'd be happy if they just gave a boost on it say 25% to the transformation timer.

    That'd be like 7 seconds? Hardly worth a 5pc imho.
  • Kilcosu
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    I've thought on this set before and what could be some decent options, one particular one that I keep coming back to would be the 5 piece bonus giving an X% increase to werewolf passives.

    X being a relatively balanced number amongst all the different passives and whether it would be additive or multiplicative I couldn't say.

    just one example being a 5% additive increase to all passives would net.

    35% movement.
    55% heavy attack sustain.
    23% savage strength.
    10,500 resistance
    25% increase duration to timer per wolf.

    and since werewolf has their only heal based on a high health pool one line of health instead of stamina.

    that was my thought and it still doesn't look that competitive but it would sure feel a lot better than what's on live.
  • Alucardo
    Alucardo
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    Kilcosu wrote: »
    I've thought on this set before and what could be some decent options, one particular one that I keep coming back to would be the 5 piece bonus giving an X% increase to werewolf passives.

    X being a relatively balanced number amongst all the different passives and whether it would be additive or multiplicative I couldn't say.

    just one example being a 5% additive increase to all passives would net.

    35% movement.
    55% heavy attack sustain.
    23% savage strength.
    10,500 resistance
    25% increase duration to timer per wolf.

    and since werewolf has their only heal based on a high health pool one line of health instead of stamina.

    that was my thought and it still doesn't look that competitive but it would sure feel a lot better than what's on live.

    That's not actually bad. I think you're on the right track of having a Werewolf set actually enhance the Werewolf
  • precambria
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    ZonasArch wrote: »
    precambria wrote: »
    The problem with things that reduce cost of entering form is that is not useful once you are in form unless it helps you sustain it in some way, ulti gen sets are basically better for that function anyway but the same problem exists once in form it is wasted. The downfall of wearwolf getting to be truly strong is the loss of an ult and no passive gains, even just one out of form ability and it would become meta which is fine if you have to have WW ult slotted.

    My WW is imperial and a necro so ult comes really fast and I can get the cost lowered enough that unless a set like this gave a good chunk of stats in form it's not worth having to put it on and take off for transforms. I would rather just stay in dps gear and eat faces.


    Except you don't "lose an ult". You ARE the ult. The power benefit is there. You get unquestionably stronger. Kinda like saying overload makes you lose an ult. Non sense.

    No because you don't gain ult while in form, you lose access to your skills it's nothing like overload the cost for toggle off is massive for WW, yes stronger but you literally stop being able to generate ult which is the focus of synergy passives and multiple buffs having an upward curve on dps is because of that WW just plateau's it doesn't even execute =[
  • Qbiken
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    ZonasArch wrote: »
    precambria wrote: »
    The problem with things that reduce cost of entering form is that is not useful once you are in form unless it helps you sustain it in some way, ulti gen sets are basically better for that function anyway but the same problem exists once in form it is wasted. The downfall of wearwolf getting to be truly strong is the loss of an ult and no passive gains, even just one out of form ability and it would become meta which is fine if you have to have WW ult slotted.

    My WW is imperial and a necro so ult comes really fast and I can get the cost lowered enough that unless a set like this gave a good chunk of stats in form it's not worth having to put it on and take off for transforms. I would rather just stay in dps gear and eat faces.


    Except you don't "lose an ult". You ARE the ult. The power benefit is there. You get unquestionably stronger. Kinda like saying overload makes you lose an ult. Non sense.

    Salvation is bad because you lose half of the 5 piece once you transform. If it reduced the cost of ww-abilities while transformed it would be a pretty decent set however. But Salvation in its current state has always been a bad set for werewolfs, which I find ironic since it´s the only set that somehow interacts with the skilline.
    Edited by Qbiken on April 27, 2020 3:30PM
  • Alucardo
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    Qbiken wrote: »
    ZonasArch wrote: »
    precambria wrote: »
    The problem with things that reduce cost of entering form is that is not useful once you are in form unless it helps you sustain it in some way, ulti gen sets are basically better for that function anyway but the same problem exists once in form it is wasted. The downfall of wearwolf getting to be truly strong is the loss of an ult and no passive gains, even just one out of form ability and it would become meta which is fine if you have to have WW ult slotted.

    My WW is imperial and a necro so ult comes really fast and I can get the cost lowered enough that unless a set like this gave a good chunk of stats in form it's not worth having to put it on and take off for transforms. I would rather just stay in dps gear and eat faces.


    Except you don't "lose an ult". You ARE the ult. The power benefit is there. You get unquestionably stronger. Kinda like saying overload makes you lose an ult. Non sense.

    Salvation is bad because you lose half of the 5 piece once you transform. If it reduced the cost of ww-abilities while transformed it would be a pretty decent set however.

    That's also a nice suggestion. The WW ability costs can be pretty pricey, especially the heal. Cost reduction would definitely make this set more enticing.
  • ZonasArch
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    Qbiken wrote: »
    ZonasArch wrote: »
    precambria wrote: »
    The problem with things that reduce cost of entering form is that is not useful once you are in form unless it helps you sustain it in some way, ulti gen sets are basically better for that function anyway but the same problem exists once in form it is wasted. The downfall of wearwolf getting to be truly strong is the loss of an ult and no passive gains, even just one out of form ability and it would become meta which is fine if you have to have WW ult slotted.

    My WW is imperial and a necro so ult comes really fast and I can get the cost lowered enough that unless a set like this gave a good chunk of stats in form it's not worth having to put it on and take off for transforms. I would rather just stay in dps gear and eat faces.


    Except you don't "lose an ult". You ARE the ult. The power benefit is there. You get unquestionably stronger. Kinda like saying overload makes you lose an ult. Non sense.

    Salvation is bad because you lose half of the 5 piece once you transform. If it reduced the cost of ww-abilities while transformed it would be a pretty decent set however. But Salvation in its current state has always been a bad set for werewolfs, which I find ironic since it´s the only set that somehow interacts with the skilline.

    That would be nice. Sustain on WW isn't exactly awesome.
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