When youre in WW form you can ''sniff'' out bleeding enemies (the DOT from light attacks) and can detect them from X meters
TheMikrobe wrote: »I was also comparing it to the changes to Vampire Lord set, which is now essentially a sustain set for vamp skills. Both sets seem designed to make a fully committed werewolf or vampire easier to play not more powerful, but without a decent damage buff neither seems very appealing.
Thevampirenight wrote: »I was thinking of running this set and the new Stuhn's Set from Greymoor when it goes live.
Given Werewolf is going to be in a good place and maybe that offbalance thing could be something I could use with the Werewolf to do high amounts of Damage.
precambria wrote: »The problem with things that reduce cost of entering form is that is not useful once you are in form unless it helps you sustain it in some way, ulti gen sets are basically better for that function anyway but the same problem exists once in form it is wasted. The downfall of wearwolf getting to be truly strong is the loss of an ult and no passive gains, even just one out of form ability and it would become meta which is fine if you have to have WW ult slotted.
My WW is imperial and a necro so ult comes really fast and I can get the cost lowered enough that unless a set like this gave a good chunk of stats in form it's not worth having to put it on and take off for transforms. I would rather just stay in dps gear and eat faces.
I've thought on this set before and what could be some decent options, one particular one that I keep coming back to would be the 5 piece bonus giving an X% increase to werewolf passives.
X being a relatively balanced number amongst all the different passives and whether it would be additive or multiplicative I couldn't say.
just one example being a 5% additive increase to all passives would net.
35% movement.
55% heavy attack sustain.
23% savage strength.
10,500 resistance
25% increase duration to timer per wolf.
and since werewolf has their only heal based on a high health pool one line of health instead of stamina.
that was my thought and it still doesn't look that competitive but it would sure feel a lot better than what's on live.
precambria wrote: »The problem with things that reduce cost of entering form is that is not useful once you are in form unless it helps you sustain it in some way, ulti gen sets are basically better for that function anyway but the same problem exists once in form it is wasted. The downfall of wearwolf getting to be truly strong is the loss of an ult and no passive gains, even just one out of form ability and it would become meta which is fine if you have to have WW ult slotted.
My WW is imperial and a necro so ult comes really fast and I can get the cost lowered enough that unless a set like this gave a good chunk of stats in form it's not worth having to put it on and take off for transforms. I would rather just stay in dps gear and eat faces.
Except you don't "lose an ult". You ARE the ult. The power benefit is there. You get unquestionably stronger. Kinda like saying overload makes you lose an ult. Non sense.
precambria wrote: »The problem with things that reduce cost of entering form is that is not useful once you are in form unless it helps you sustain it in some way, ulti gen sets are basically better for that function anyway but the same problem exists once in form it is wasted. The downfall of wearwolf getting to be truly strong is the loss of an ult and no passive gains, even just one out of form ability and it would become meta which is fine if you have to have WW ult slotted.
My WW is imperial and a necro so ult comes really fast and I can get the cost lowered enough that unless a set like this gave a good chunk of stats in form it's not worth having to put it on and take off for transforms. I would rather just stay in dps gear and eat faces.
Except you don't "lose an ult". You ARE the ult. The power benefit is there. You get unquestionably stronger. Kinda like saying overload makes you lose an ult. Non sense.
precambria wrote: »The problem with things that reduce cost of entering form is that is not useful once you are in form unless it helps you sustain it in some way, ulti gen sets are basically better for that function anyway but the same problem exists once in form it is wasted. The downfall of wearwolf getting to be truly strong is the loss of an ult and no passive gains, even just one out of form ability and it would become meta which is fine if you have to have WW ult slotted.
My WW is imperial and a necro so ult comes really fast and I can get the cost lowered enough that unless a set like this gave a good chunk of stats in form it's not worth having to put it on and take off for transforms. I would rather just stay in dps gear and eat faces.
Except you don't "lose an ult". You ARE the ult. The power benefit is there. You get unquestionably stronger. Kinda like saying overload makes you lose an ult. Non sense.
Salvation is bad because you lose half of the 5 piece once you transform. If it reduced the cost of ww-abilities while transformed it would be a pretty decent set however.
precambria wrote: »The problem with things that reduce cost of entering form is that is not useful once you are in form unless it helps you sustain it in some way, ulti gen sets are basically better for that function anyway but the same problem exists once in form it is wasted. The downfall of wearwolf getting to be truly strong is the loss of an ult and no passive gains, even just one out of form ability and it would become meta which is fine if you have to have WW ult slotted.
My WW is imperial and a necro so ult comes really fast and I can get the cost lowered enough that unless a set like this gave a good chunk of stats in form it's not worth having to put it on and take off for transforms. I would rather just stay in dps gear and eat faces.
Except you don't "lose an ult". You ARE the ult. The power benefit is there. You get unquestionably stronger. Kinda like saying overload makes you lose an ult. Non sense.
Salvation is bad because you lose half of the 5 piece once you transform. If it reduced the cost of ww-abilities while transformed it would be a pretty decent set however. But Salvation in its current state has always been a bad set for werewolfs, which I find ironic since it´s the only set that somehow interacts with the skilline.