I want to tackle some key argument i keep seeing on these forums as well as in some games.
"how long have you been playing, you don't know enough" or "your just bad, get good"
I am not sure if your a dev alt, or have some sort of internal knowledge because if not either then you are definitely speaking out of place and should stop posting replies to my threads like you have singular control of zos's development direction. You talk from a position that is like your are in authority at zos and that is concerning me (because that means there is no real future for this game due to its leadership not knowing what to do with the game, a concept i seem to keep getting when i hear things like "they did this, then reverted back", something if seen kill other games (like firefall).
Any studio will favor small changes over large, this game does not need small changes, it needs to tackle major issues, like no competitive pvp, and dps quing for pve. Those sorts of problems are highly destructive to new, and old players.
As for revamps to cp, it would be a lot cleaner with just less points to push everywhere which probably just means a level count reduction (to say 15 levels after 50 which will give placement immense value), so reworking the current system is pretty easy, if your doing the lazy-dev approach and not really worried about long-term improvements.
As for light/heavy attacks the charge mechanic is the problem, promise. It feels bad. Fixes geared around removing it would improve it significantly. For example applying a new bar on the gui that builds up with light attacks, after it hits cap it gains a glow animation and players can hit a key to unleash heavy attacks, or a singular heavy attack. this removes all real skill application out side of when to use it, and makes it feel incredibly good. The constant charging is clunky and really makes the entire system feel bad (similar to how the weapon swap feels).
Next, i want to tackle "not fixing what is not broken", broken here is subjective to opinion. If you asked more experiences devs bad systems like "quing as heals to dps" is definitely "broken" and needs a design pass.
Lastly,
STOP POSTING "WE WONT CHANGE THIS BECAUSE Its XXX YEARS INTO GAMES LIFE". Its utterly ridicious for you to be saying that. LITERALLY every game gets changes this far in, and far, far later. the fact that you say that make me want to reach through the screen and slap you for sheer stupidity, or clearly not knowing anything about game development (Regardless of what ever position you may/may not have at zos).
It would be far more better for you to just say honestly "we dont have development resources for that". Its an ironclad position.
Can be a valid argument when people start discussions or make posts that are in ignorance of the base functionality of ESO, like free weapon & armor selection for example."how long have you been playing, you don't know enough"
Lets take it from some in-game dialouge:"your just bad, get good"
Yeah they do cater to the casuals, or the game would be shut down because casuals are the majority of the players. And while that -can- be bad for some... it does not have to be if the developers find the right balance, something they always strive towards - perhaps that is a little skewed at times, but that is why they keep fiddling with it.The developers cater to casuals, which is bad for the game
Well said.VaranisArano wrote: »ESO is a six-year-old game. That means a couple things...
Also not so small -additions- to the system.VaranisArano wrote: »Small additions or changes that improve QOL are far more likely to get added than big, sweeping changes to gameplay.
I'm actually shocked with how many players seem to agree with you. Do you guys not realize saying those things are actually insults! Thinking players are bad is one thing, but saying they are is insulting. Especially if you are unwilling to help them improve. And keep in mind... most people do not say those kind of things as were posted here, they are usually more rude with more swearwords. Also, if you feel people are not worth discussing something with, why even say anything at all?... Hell, why did you queue for a random if you weren't going to atleast expect something to be going wrong. It is not a speedrun.I want to tackle some key argument i keep seeing on these forums as well as in some games.
"how long have you been playing, you don't know enough" or "your just bad, get good"
"You don't know enough" and "your just bad" aren't arguments in a discussion, it's an argument why you're not worth discussing something with. Take it this way.
By not learning others, or giving them the chance to learn, you will only hinder others and yourself in playing the game. As the next time you meet them they will still be as 'bad' as they were. And this is only when players will even stick with the game in which they just had a terrible time after already queueing for an hour, and again waiting for another player or having to requeue for an hour because they were kicked.
Either give someone advice, leave, or kick them. But do not insult them. And leaving yourself or kicking them are also bad choices. As kicking them won't teach them anything, while giving them a bad experience. And leaving, means you are saddling the next player who comes into that group with your mess to clean up.
And this is not even considering the fact that players who claim others are bad, are usually the bad players themselves. But they can't see it, because people usually blame everyone else. Also, if you queue for a random with pugs, you should atleast be expected to give some room for players to improve.
These types of things are actually what destroys a game, as no new players will be flowing in. They will most likely have a bad experience and leave ASAP, as it is a game. Games are played for and meant to be fun. This actually makes most of the good/pro/elite players one of the worst enemies of a gaming company.
I want to tackle some key argument i keep seeing on these forums as well as in some games.
"how long have you been playing, you don't know enough" or "your just bad, get good"
Well thats great but i think you missed the Point of a lot of these arguments, can't speak for other games but at least for ESO.I want to tackle some key argument i keep seeing on these forums as well as in some games.
I think when ever is see the "you don't know enough", "your just bad, get good" stuff in this forum it is true. Lets take the LA/HA changes ZOS wantet to do es an exemple. Lots and Lots of casual who where happy about them and defendet them, when all they did whas widen the dps-gap and F%&king Healers & Tanks, same with morrowind LA changes, dragon DLC dps-nerv, ... lots of uneducated opinions. and lets not even start with bad PvP players who want stuff nervt all day long because they dont know how to play and the Anti-Ani-Cancel/ LA conspiracy theorist. But i've never seen this argument made to flex over anyone because he doesnt know some mysterious hidden mechanics that dont even exist in ESO. Or can you give me an exemple ?"how long have you been playing, you don't know enough" or "your just bad, get good"
This argument predominately comes from individuals that advocate for games with large amounts of complexity. Ultimately, this position falls upon the bases of egotism. Why is this said?
When it comes to choice in games, you ultimately have depth, or complexity.
[...]
So stacking 100 agility equals 200 attack power, and 10 attack power from the above trait/talent. This means that the complex option is far, far superior to the depth one, but only for those who are able to invest time in this to learn that this situation is far better then the depth for those who invest said time.
So, we come to the statements made above "get good" and "you just did not play long enough to know". The truth is this arguments are only result of individuals who are looking to exploit the games hidden mechanics in an effort to abuse others to gloat or flex over them and that is egotism.
When someone in this Forum/ game complains about casuals, he normaly means players who can neither play nor are interested in learning it. most Vet. Raiders are casuals too. noone says ZOS should not cater to them...The developers cater to casuals, which is bad for the game
Did you know that about 85% of an mmo is casual? From a perspective of what is better for the game, and the company, it is clear that catering to 15% of the population is definitely not the way to go. From a business perspective you would be killing your game.
So why then should the development team listen purely to the top players in the game?
[...]
So in short the game should be built around the casual player for the sake of longevity and stability of the game and the company, not the minority of the hardcore player base. Sadly the result of this is some alienation of the hardcore players as most of them fall in the realm of egotism and the result of that is the changing of above complex systems to ones with depth, which tends to upset them. They need to learn that until they can fill a game with 85% of the population and millions of players being hardcore, they will never get to make the say in the games direction, and rightfully so.
Because of this ZoS should at once drop all communication with top players and go to casual input about the game. As much as the hardcore players will not like this, the make up the majority of the game.
Your right with "the game should be built around the casual player" but that for sure doesnt mean ZOS should listen to themMorganaLaVey wrote: »Lets take the LA/HA changes ZOS wantet to do es an exemple. Lots and Lots of casual who where happy about them and defendet them, when all they did whas widen the dps-gap and F%&king Healers & Tanks,