Why does ZOS pay so little attention to pvp content? I already have in my throat next DLC dungeons and trials!
Over entire existence of battleground, 8 zones and 5 game modes have been added, with recent change in battleground, it has become available only to solo players.
Why not just give opportunity to play in a group/solo of your choice?!
I just want to run a couple of hours in evening with team in battleground, Cyrodiil and Imperial City are not interested in me, return group mode to battleground!
On expense of number of locations, I hope ZOS plans to add new zones for battles, because 8 zones in 2 years, this is really small ...
Now let's move on to game modes, I suggest introducing new modes, such as:
1. “Forts - Attack and Defense” - regime for a large battle zone, which will slightly resemble siege of Cyrodiil, two teams will be given a goal - to capture “Fire Dragons Fort” for a certain period of time. Fire Drakes will be tasked with defending it during siege.
Points will be awarded to team that managed to capture Fort, or team that managed to defend it. defense role will shift to other teams, i.e. on Fort Pit Daemons/Fort Storm Lords
2. “Boss/Dolmen - Artifact” - a mode for a large battle zone, in some places something like a boss or dolmen will appear, teams will have goal to killed boss or close dolmen>pick up an artifact (An artifact may have positive or negative effects)>bring it to their base. I think everything is clear here.
I also ask players to think about what game modes to add to battleground.
P.S. I apologize for my poor English. xo