ZOS confirmed that Vampires are undead. That's the end of the story
Just because you dont like it, nor that it fits into your narrative doesnt mean that Elder Scrolls vampires aren't undead.
Its not "d&d garbage" its just a fantasy trope that a lot of people find cool, because vampires are accursed monsters of the night, fiendish bloodsuckers and powerful predators.
You're still taking the beating heart quote as fact, rather than realizing that the girl may be blissfully unaware that she is speaking figuratively, because she is in love.
Arena and Daggerfall directly described and showcased them as undead:
https://elderscrolls.fandom.com/wiki/Undead_(Arena)
https://elderscrolls.fandom.com/wiki/Undead_(Daggerfall)
Just because they received their own category in Morrowind and Oblivion doesnt mean that vampires aren't distinctively an undead creature, it just means that they're vampires first and foremost.
Thevampirenight wrote: »It seems some has edited the Uesp Vampire page and I fully agree with this though they are considered to be undead they in a strict technical sense are not.
https://en.uesp.net/wiki/Lore:Vampire
The exact nature of vampires is confusing, although the most appropriate and common is to define them as undead, in a strict technical sense they are not really. This one of the most powerful and feared of all the undead. While they are typically incredibly fast, gifted mages, and unnaturally strong, fear of vampires is abnormally great due to their ability to infect others, a fate often described as worse than death.[1] Distrust and chaos can potentially bring down entire settlements should just one vampire infiltrate the populace.[3] Vampires spread by giving mortals diseases such as Porphyric Hemophilia, Sanguinare Vampiris, and Noxiphilic Sanguivoria. Vampires tend to be organized into many different clans; in fact, there are over a hundred distinct kinds of vampire in Tamriel.[1]
They were this in Morrowind and Oblivion. They had no turn undead weakness at all and no silver weakness but the weakness was more to bypass normal weapon immunity which daedric weapons could do the same I believe. Garlic was a unique very rare weakness that most vampires are not weak to at all.
Since the Vampirism now feels more like it did in Oblivion with stage four when you talk to Npcs. I think it should go back to that type of rooting. No Turn Undead Weakness and no Silver Weakness and no anti Undead Weakness for creatures that have been shown time and time again since Daggerfall not to be true undead. I'm tired of it and well it ruins the unique trope breaker that vampires are undead. That they went with in Morrowind and Oblivion.
I would love to see vampires go back to that and getting rid of the d&d crap brought back in Tes Skyrim for a vampire clan that could drown and freeze to death and given now they are showing vampires are able to bleed to death I think its appropriate that they get rid of the d&dish anti undead weaknesss. Bring them back to what made them so Unique in Morrowind and Oblivion two very great Elder Scrolls Games which had questlines that were very unique and good compared to Tes 5 and games that had very unique vampires that purposely showed off breaking with Some of the Vampire Tropes like Garlic and Turn Undead and easily being effected by Illusion magic that works on Normal Humaniods unlike Skyrim which had more D&distic Trope with them being highly resistant to it another thing I didn't like about Vampires in Skyrim.
So what I want to see is fighters guild abilties not effecting them if they are going to have this ability cost weakness and also want to see them being immune to Prismatic enchantments the reason for this because of the unique sunlight effect immunity they have it does not make sense those work. They should make Prismatic target True Undead and True Daedric beings. Not false Undead and Lycanthropes anyways.
Fire Weakness and ability cost weakness is enough of a drawback as it is. If they are going to have that then they shouldn't other other weaknesses or remove the Ability Cost weakness and up their fighters guild and Prismatic weaknesses.
I'm just tired of seeing this trope to a creature that is shown by Bethesda and Zenimax to be a living being with a magicial curse that alters their bodies that can be cured. I'm tired of seeing it and well for the reasons above. Vampires are a type of humaniod or animal. They are not undead it should have stayed that way and I do feel that Elder Scrolls 5 ruined the uniqueness shown for them in 3 and 4, because that makes them stand out anyways.
144 Melina Cassel Be still my beating heart! Lyam arrived at our door at he looked simply smashing! (And, yes, contrary to popular belief, our hearts beat quite well, thank you.) How handsome the scion of the Fontbonne family looked in his finery! And, I'm pleased to say, he seemed as impressed by my appearance as I was by his. He took my hand and we were off.
Vampires were not even in the list of Undead in Oblivion and well I would like to see them go back to that.
https://en.uesp.net/wiki/Oblivion:Undead
Vampires not on the list. All the other forms are.
You know what is very funny too about undead guess what they had immunity to drowning according to that article.
All undead are immune to poison, and resist frost to varying degrees. Undead cannot be drowned: they all have either Water Walking or Water Breathing as a permanent ability. Their fatigue cannot be damaged or decreased in any way. All undead are affected by Turn Undead, but are not affected by Demoralize.
Every single TES game is up to scruitny with a Dragonbreak, even ESO and the wonderous jungle of Cyrodi..- Ohwait.
Also, you're still wrong because ZOS has directly stated otherwise.
"Vampires are amongst the most powerful undead beings in Tamriel."
Direct quote, from the very makers of the game that we're currently so invested in, that we spend our time arguing the fictional state of a fictional monster-type.
Every single TES game is up to scruitny with a Dragonbreak, even ESO and the wonderous jungle of Cyrodi..- Ohwait.
Also, you're still wrong because ZOS has directly stated otherwise.
"Vampires are amongst the most powerful undead beings in Tamriel."
Direct quote, from the very makers of the game that we're currently so invested in, that we spend our time arguing the fictional state of a fictional monster-type.
Infectious1X wrote: »Gotta love the whole “vamps aren’t dead because they drown or freeze” argument when Volkihar vampires are known for quite literally waiting in frozen lakes, waiting to grab unsuspecting victims from beneath the ice...
Thevampirenight wrote: »Well I'm not the only one I noticed that sees the way I do about them.
Believed to be undead but not actually undead except for some exceptions. Some bloodlines might work that way but not all of them.
Sure they can find some way to explain it though, maybe like say for example they are not undead until they past the point they would have naturally died. So until then they are still living. Say an elf becomes a vampire at the age of 21, her life span doesn't end till 300 years old. She isn't undead until after the age of three hundred.
Now that would be very cool to see actually and it would make interesting and if I was Zenimax or Bethesda I would go with that as an explanation.
Say like when they past the natural life span as a vampire they don't need to breath anymore their body starts acting like an undead beings body would that would be cool actually. That would make them have to transition into that state over time instead of right away.
So their body shuts down into an undead state after what should have been the natural death. Now that would be believable to me because Molag Bal did it to spite Arkay.
Thevampirenight wrote: »Well I'm not the only one I noticed that sees the way I do about them.
Believed to be undead but not actually undead except for some exceptions. Some bloodlines might work that way but not all of them.
Sure they can find some way to explain it though, maybe like say for example they are not undead until they past the point they would have naturally died. So until then they are still living. Say an elf becomes a vampire at the age of 21, her life span doesn't end till 300 years old. She isn't undead until after the age of three hundred.
Now that would be very cool to see actually and it would make interesting and if I was Zenimax or Bethesda I would go with that as an explanation.
Say like when they past the natural life span as a vampire they don't need to breath anymore their body starts acting like an undead beings body would that would be cool actually. That would make them have to transition into that state over time instead of right away.
So their body shuts down into an undead state after what should have been the natural death. Now that would be believable to me because Molag Bal did it to spite Arkay.
I have genuinely never seen another person on this entire forum that believes vampires are not undead.
Thevampirenight wrote: »Thevampirenight wrote: »Well I'm not the only one I noticed that sees the way I do about them.
Believed to be undead but not actually undead except for some exceptions. Some bloodlines might work that way but not all of them.
Sure they can find some way to explain it though, maybe like say for example they are not undead until they past the point they would have naturally died. So until then they are still living. Say an elf becomes a vampire at the age of 21, her life span doesn't end till 300 years old. She isn't undead until after the age of three hundred.
Now that would be very cool to see actually and it would make interesting and if I was Zenimax or Bethesda I would go with that as an explanation.
Say like when they past the natural life span as a vampire they don't need to breath anymore their body starts acting like an undead beings body would that would be cool actually. That would make them have to transition into that state over time instead of right away.
So their body shuts down into an undead state after what should have been the natural death. Now that would be believable to me because Molag Bal did it to spite Arkay.
I have genuinely never seen another person on this entire forum that believes vampires are not undead.
Its on this thread someone else mentioned it and well that person has seven agrees including mine to that name. https://forums.elderscrollsonline.com/en/discussion/523102/seems-past-time-to-update-the-basic-vampiric-appearance-dont-you-think/p1https://forums.elderscrollsonline.com/en/discussion/523102/seems-past-time-to-update-the-basic-vampiric-appearance-dont-you-think/p1
What I think is Bethesda/Zenimax have made vampires and their lore and their mechnaics work in a way that puts doubt for the undead thing that is why I doubt it because I see it with my own eyes.
So there is two sides here one says they are undead one says they are not . Its a lot like the Mk Thing.
Appropriate given the nature of the Elder Scrolls reality is basically a duality is or is not.
Vampires sure fit that for sure in this series.
Who knows maybe they are both undead and not undead at the same time.
Thevampirenight wrote: »Infectious1X wrote: »Gotta love the whole “vamps aren’t dead because they drown or freeze” argument when Volkihar vampires are known for quite literally waiting in frozen lakes, waiting to grab unsuspecting victims from beneath the ice...
That is why I think its so funny and Bethesda allowed that to effect them in their official creation.
[...]
RefLiberty wrote: »Vampirism is contracted through any sort of wound inflicted by a vampire;[1] however, since few survive attacks from a vampire, the actual contraction process is not understood well. The newly-infected will exhibit no symptoms for the first 72 hours (except perhaps nightmares and insomnia), and they can be cured of the disease like any other ailment. After that time, however, the disease is said to be "incurable": the disease causes one to "die", making a vampire literally undead.
The incubation process and the eventual turning of the vampires seems to vary as some individuals actually "die" and usually find themselves waking up in a tomb, others such as Lamae, actually began healing rapidly rather than dying, though a book about her incorrectly states she died before her transition.
Also:
Lamae Beolfag was the first of her kind and like her successors, she created a bloodline. Vampires of this particular bloodline have Noxiphilic Sanguivoria rather than Porphyric Hemophilia or Sanguinare Vampiris. Noxiphilic Sanguivoria allows these Vampires to not burn or weaken in sunlight, but instead become more powerful once night falls. They have other abilities as well; some, such as invisibility, they share with other bloodlines
I see no issues with undead part.
colossalvoids wrote: »Will always wonder why people want to define things like that and outline some borders, like vamps being undead or not or bosmers are straight up thieves and nothing else, dragonbreak or not, kirkbride or not, while eso lore always was more or less like real life myths that is not some dogmas set in stone but stories told by researchers, some other races and cultures and through their eyes just like scandinavian eddas recorded by christians mostly. And every title is quite different so not sure why you want to bend it to your personal liking when this title clear doesn't support your personal views.
Cameron991 wrote: »Vampires are undead they always have been the only reason they could drown and freeze and stuff is to make the game suit all the players and make it more balanced. And the vampires in tes are killed from the disease which they then become undead creatures just like every other vampire. Only very talented priests and those who cure it before they die from the disease can survive it. In the games anyone can cure it, again this is due to the fact they want to make the game balanced and suit the player to change their play style if they want. Also why does it seem to bother you so much? Just curious... being undead is so much cooler then a vampire that “isn’t undead”
@Thevampirenight
You know you're reaching for straws when you're trying to compare a fictional undead creature to lunatics who believe that the earth is flat and that 5g poles caused the COVID-19 to spread.
Your personal fanon isnt canon, and yet you refuse to accept that. Vampires in Elder Scrolls is undead, that is a fact.
If you wish to be willfully ignorant about it, cross your arms and deny it all day long, then that is your derogative. You're however still factually wrong, and frankly in denial.
I wish you well as a fellow, kindred vampire lore-*****, but Im out from here on out.
robertthebard wrote: »Vampires being undead isn't "DnD garbage", the "lore" on vampires predates DnD by several thousand years.
Vampires have an aversion to running water, in some, or most mythologies. This is highlighted in Bram Stoker's Dracula, which isn't several thousand years old, but is pulled from all the mythology on them he could find, which would not include DnD, since it hadn't been invented when the novel was written.
In all mythologies, a person becomes a vampire by being killed by a vampire, or cursed by some deity or another. They are, however, most assuredly undead. This isn't something that Bram Stoker, for example, pulled from "dnd garbage" because dnd hadn't been invented yet.
Until or unless Bethesda or ZoS states the contrary, they are, in fictional fact, undead. It doesn't matter how much one chooses to romanticize them, or deny their actual nature. It doesn't matter if one chooses to write their own "history", the existing mythos states otherwise, and while it may be that it's just as made up, it's "established canon". Claiming it's "DnD garbage is putting the cart before the horse, since vampires predate the game.
Thevampirenight wrote: »It seems some has edited the Uesp Vampire page and I fully agree with this though they are considered to be undead they in a strict technical sense are not.
https://en.uesp.net/wiki/Lore:Vampire
The exact nature of vampires is confusing, although the most appropriate and common is to define them as undead, in a strict technical sense they are not really. This one of the most powerful and feared of all the undead. While they are typically incredibly fast, gifted mages, and unnaturally strong, fear of vampires is abnormally great due to their ability to infect others, a fate often described as worse than death.[1] Distrust and chaos can potentially bring down entire settlements should just one vampire infiltrate the populace.[3] Vampires spread by giving mortals diseases such as Porphyric Hemophilia, Sanguinare Vampiris, and Noxiphilic Sanguivoria. Vampires tend to be organized into many different clans; in fact, there are over a hundred distinct kinds of vampire in Tamriel.[1]
They were this in Morrowind and Oblivion. They had no turn undead weakness at all and no silver weakness but the weakness was more to bypass normal weapon immunity which daedric weapons could do the same I believe. Garlic was a unique very rare weakness that most vampires are not weak to at all.
Since the Vampirism now feels more like it did in Oblivion with stage four when you talk to Npcs. I think it should go back to that type of rooting. No Turn Undead Weakness and no Silver Weakness and no anti Undead Weakness for creatures that have been shown time and time again since Daggerfall not to be true undead. I'm tired of it and well it ruins the unique trope breaker that vampires are undead. That they went with in Morrowind and Oblivion.
I would love to see vampires go back to that and getting rid of the d&d crap brought back in Tes Skyrim for a vampire clan that could drown and freeze to death and given now they are showing vampires are able to bleed to death I think its appropriate that they get rid of the d&dish anti undead weaknesss. Bring them back to what made them so Unique in Morrowind and Oblivion two very great Elder Scrolls Games which had questlines that were very unique and good compared to Tes 5 and games that had very unique vampires that purposely showed off breaking with Some of the Vampire Tropes like Garlic and Turn Undead and easily being effected by Illusion magic that works on Normal Humaniods unlike Skyrim which had more D&distic Trope with them being highly resistant to it another thing I didn't like about Vampires in Skyrim.
So what I want to see is fighters guild abilties not effecting them if they are going to have this ability cost weakness and also want to see them being immune to Prismatic enchantments the reason for this because of the unique sunlight effect immunity they have it does not make sense those work. They should make Prismatic target True Undead and True Daedric beings. Not false Undead and Lycanthropes anyways.
Fire Weakness and ability cost weakness is enough of a drawback as it is. If they are going to have that then they shouldn't other other weaknesses or remove the Ability Cost weakness and up their fighters guild and Prismatic weaknesses.
I'm just tired of seeing this trope to a creature that is shown by Bethesda and Zenimax to be a living being with a magicial curse that alters their bodies that can be cured. I'm tired of seeing it and well for the reasons above. Vampires are a type of humaniod or animal. They are not undead it should have stayed that way and I do feel that Elder Scrolls 5 ruined the uniqueness shown for them in 3 and 4, because that makes them stand out anyways.
144 Melina Cassel Be still my beating heart! Lyam arrived at our door at he looked simply smashing! (And, yes, contrary to popular belief, our hearts beat quite well, thank you.) How handsome the scion of the Fontbonne family looked in his finery! And, I'm pleased to say, he seemed as impressed by my appearance as I was by his. He took my hand and we were off.
Vampires were not even in the list of Undead in Oblivion and well I would like to see them go back to that.
https://en.uesp.net/wiki/Oblivion:Undead
Vampires not on the list. All the other forms are.
You know what is very funny too about undead guess what they had immunity to drowning according to that article.
All undead are immune to poison, and resist frost to varying degrees. Undead cannot be drowned: they all have either Water Walking or Water Breathing as a permanent ability. Their fatigue cannot be damaged or decreased in any way. All undead are affected by Turn Undead, but are not affected by Demoralize.
ImmortalCX wrote: »Thevampirenight wrote: »It seems some has edited the Uesp Vampire page and I fully agree with this though they are considered to be undead they in a strict technical sense are not.
https://en.uesp.net/wiki/Lore:Vampire
The exact nature of vampires is confusing, although the most appropriate and common is to define them as undead, in a strict technical sense they are not really. This one of the most powerful and feared of all the undead. While they are typically incredibly fast, gifted mages, and unnaturally strong, fear of vampires is abnormally great due to their ability to infect others, a fate often described as worse than death.[1] Distrust and chaos can potentially bring down entire settlements should just one vampire infiltrate the populace.[3] Vampires spread by giving mortals diseases such as Porphyric Hemophilia, Sanguinare Vampiris, and Noxiphilic Sanguivoria. Vampires tend to be organized into many different clans; in fact, there are over a hundred distinct kinds of vampire in Tamriel.[1]
They were this in Morrowind and Oblivion. They had no turn undead weakness at all and no silver weakness but the weakness was more to bypass normal weapon immunity which daedric weapons could do the same I believe. Garlic was a unique very rare weakness that most vampires are not weak to at all.
Since the Vampirism now feels more like it did in Oblivion with stage four when you talk to Npcs. I think it should go back to that type of rooting. No Turn Undead Weakness and no Silver Weakness and no anti Undead Weakness for creatures that have been shown time and time again since Daggerfall not to be true undead. I'm tired of it and well it ruins the unique trope breaker that vampires are undead. That they went with in Morrowind and Oblivion.
I would love to see vampires go back to that and getting rid of the d&d crap brought back in Tes Skyrim for a vampire clan that could drown and freeze to death and given now they are showing vampires are able to bleed to death I think its appropriate that they get rid of the d&dish anti undead weaknesss. Bring them back to what made them so Unique in Morrowind and Oblivion two very great Elder Scrolls Games which had questlines that were very unique and good compared to Tes 5 and games that had very unique vampires that purposely showed off breaking with Some of the Vampire Tropes like Garlic and Turn Undead and easily being effected by Illusion magic that works on Normal Humaniods unlike Skyrim which had more D&distic Trope with them being highly resistant to it another thing I didn't like about Vampires in Skyrim.
So what I want to see is fighters guild abilties not effecting them if they are going to have this ability cost weakness and also want to see them being immune to Prismatic enchantments the reason for this because of the unique sunlight effect immunity they have it does not make sense those work. They should make Prismatic target True Undead and True Daedric beings. Not false Undead and Lycanthropes anyways.
Fire Weakness and ability cost weakness is enough of a drawback as it is. If they are going to have that then they shouldn't other other weaknesses or remove the Ability Cost weakness and up their fighters guild and Prismatic weaknesses.
I'm just tired of seeing this trope to a creature that is shown by Bethesda and Zenimax to be a living being with a magicial curse that alters their bodies that can be cured. I'm tired of seeing it and well for the reasons above. Vampires are a type of humaniod or animal. They are not undead it should have stayed that way and I do feel that Elder Scrolls 5 ruined the uniqueness shown for them in 3 and 4, because that makes them stand out anyways.
144 Melina Cassel Be still my beating heart! Lyam arrived at our door at he looked simply smashing! (And, yes, contrary to popular belief, our hearts beat quite well, thank you.) How handsome the scion of the Fontbonne family looked in his finery! And, I'm pleased to say, he seemed as impressed by my appearance as I was by his. He took my hand and we were off.
Vampires were not even in the list of Undead in Oblivion and well I would like to see them go back to that.
https://en.uesp.net/wiki/Oblivion:Undead
Vampires not on the list. All the other forms are.
You know what is very funny too about undead guess what they had immunity to drowning according to that article.
All undead are immune to poison, and resist frost to varying degrees. Undead cannot be drowned: they all have either Water Walking or Water Breathing as a permanent ability. Their fatigue cannot be damaged or decreased in any way. All undead are affected by Turn Undead, but are not affected by Demoralize.
Keep your sparkly twilight vampires out of eso.
Thevampirenight wrote: »robertthebard wrote: »Vampires being undead isn't "DnD garbage", the "lore" on vampires predates DnD by several thousand years.
Vampires have an aversion to running water, in some, or most mythologies. This is highlighted in Bram Stoker's Dracula, which isn't several thousand years old, but is pulled from all the mythology on them he could find, which would not include DnD, since it hadn't been invented when the novel was written.
In all mythologies, a person becomes a vampire by being killed by a vampire, or cursed by some deity or another. They are, however, most assuredly undead. This isn't something that Bram Stoker, for example, pulled from "dnd garbage" because dnd hadn't been invented yet.
Until or unless Bethesda or ZoS states the contrary, they are, in fictional fact, undead. It doesn't matter how much one chooses to romanticize them, or deny their actual nature. It doesn't matter if one chooses to write their own "history", the existing mythos states otherwise, and while it may be that it's just as made up, it's "established canon". Claiming it's "DnD garbage is putting the cart before the horse, since vampires predate the game.
I was talking about the Turn Undead thing, them being immune when talking about D&D Garbage, and how Skyrim just shouldn't have done it and when Oblivion and Morrowind did it very well.
They didn't have holy weakness or whatever, they were not turned by magic that effects undead. That is what I'm talking about. Making them immune to that like they were in those games and adding them to the Humaniod list like bandits and ogres and then add bloodfiends to the zombie portion of the achievements. Also Werewolves should be placed under humaniod.
I would really like to see the stages appearances flipped so stage four looks like stage one and stage four has no weaknesses but can't interact with anyone because you look so corrupted. I would love that to be added in as well. Maybe keep the paleness.
Making it feel like a not as great version or a mirror of The Cyrodiil Order Vampires.
Maybe part of me is hoping for a more Oblivion like Experiance I don't know. But well if Cyrodiil is the chapter location next year I'm really looking Forward to it.
I did start out Elder Scrolls in Tes 4, that is the game that started me out basically and I did play that one and I did love all the stuff they did wit htaht though I wished at the time they allowed us to choose to help one side or another.
I wished there was an arena mode in Eso that would work like the Oblivion Arena did.
I do wish we had a non destroyed imperial city and pvp being in another zone. I wished Cyrodiil was not in the state it was in because it was very well done in Oblivion and well I feel that they could have done it justice making it a jungle state like its said to be in this game until Talos CHIMS it out.
I also would love to see a Shivering Isles expansion for the Game too.
Some guild that is a divines guild and knightly order inspired by The Knights of the Nine would also be epic.
Would love to see the Birth Signs system get added and return the stats system from Oblvion and Elder Scrolls games from before.
Wouldn't mind seeing a Ancestor of Uriel Septim and that person being voiced by Sean Bean.