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Necrotic Orb.

MindOfTheSwarm
MindOfTheSwarm
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My guild mates and I were discussing skills and we came up with a pretty cool idea for Necrotic Orb's morphs:


Mystic Orb: The orb changes to a matching element when wielding a staff and gains new effects.

Flaming Orb: Always applies the burning effect and deals 10% more explosion damage.

Lightning Orb: When an enemy is damaged it will chain to a nearby enemy.

Frozen Orb: Travels slower and deals 10% more Damage over time, affected enemies are snared.

Healing Orb: Same as Energy Orb.


(Let's be honest who would not want to throw out mini suns?)


Energy Orb reworked to Stamina morph. Renamed Purulent Orb:

Deals Disease Damage and inflicts Major Defile to affected targets when detonated.
  • redspecter23
    redspecter23
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    The 3 elemental versions sound insanely broken. Orb is already an aoe ability. You're suggesting that if I fire lightning orb into a group of 10 mobs, they all get the initial hit, then because of your proposed change, each of those 10 hits chains onto each of the additional 10 mobs... every half second. Yeah, seems fine.

    Orb is considered a very powerful and useful ability as it is right now on live. If ZOS touches it at all, it will likely be to nerf it, not buff it by 1000%
  • Eifleber
    Eifleber
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    It would be nice to have multiple (more than 2) morph options anyway.

    Playing since dec 2019 | PC EU
  • MindOfTheSwarm
    MindOfTheSwarm
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    The 3 elemental versions sound insanely broken. Orb is already an aoe ability. You're suggesting that if I fire lightning orb into a group of 10 mobs, they all get the initial hit, then because of your proposed change, each of those 10 hits chains onto each of the additional 10 mobs... every half second. Yeah, seems fine.

    Orb is considered a very powerful and useful ability as it is right now on live. If ZOS touches it at all, it will likely be to nerf it, not buff it by 1000%

    No, I should have explained that a bit better. It would only chain to 1 target. In effect a target affected by the chain could only by one chain at a time. To eliminate the scenario you outlined.
  • MindOfTheSwarm
    MindOfTheSwarm
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    Eifleber wrote: »
    It would be nice to have multiple (more than 2) morph options anyway.


    Not so sure on the third morph idea. This idea has been floating around for a while but I would much prefer a new skill line for each class that would focus on utility. NB for example could have a skill line called Ghost that focuses on evasion, silences and movespeed with a smokebomb style ultimate that does no damage but keeps the NB invisible while they stay inside it.

    Third morphs might not be a bad idea for the weapon skill lines however.
  • Sanguinor2
    Sanguinor2
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    I´d take that flame orb. Every tick applying Burning sounds like magdk will be physically incapable of running out of resources.
    Politeness is respecting others.
    Courage is doing what is fair.
    Modesty is speaking of oneself without vanity.
    Self control is keeping calm even when anger rises.
    Sincerity is expressing oneself without concealing ones thoughts.
    Honor is keeping ones word.
  • MindOfTheSwarm
    MindOfTheSwarm
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    Sanguinor2 wrote: »
    I´d take that flame orb. Every tick applying Burning sounds like magdk will be physically incapable of running out of resources.

    Could remove the resource return from the synergy. Would make it a selfish morph sure, but nice for the MagDK using it.
  • redspecter23
    redspecter23
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    Sanguinor2 wrote: »
    I´d take that flame orb. Every tick applying Burning sounds like magdk will be physically incapable of running out of resources.

    Could remove the resource return from the synergy. Would make it a selfish morph sure, but nice for the MagDK using it.

    DK has a passive that gives them mag back when they apply burning to a target which is where the poster is coming from. The sustain would be ridiculous.
  • JinMori
    JinMori
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    The idea itself is pretty cool not gonna lie.
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