Just one example out of the whole patch notes:
Venomous Smite – Medium Armor
5 – Dealing Critical Damage inflicts Hunter’s Venom on your enemy for 2241 Poison Damage to your target and nearby enemies every 1 second. This effect can occur once every 15 seconds.
So how long does this hunter's venom debuf last? How larrge is the radius? These are the question I sit with every time I read anything on the patch notes.
Blood Frenzy (New Skill)
This new skill is a permanent buff that can be toggled off and on outside of the global cooldown. While it is toggled on, you gain a massive bonus to Weapon and Spell Damage, but your Health is drained every second and you cannot be healed by other players.
Simmering Frenzy (Morph 1) – Increases the Weapon and Spell Damage bonus, but also increases the Health cost the longer it remains toggled on.
Another example took me 1 sec to find. Why is it so hard to just write the numbers? How much health is drained, how much damage bonus? I don't get it. No reason to even read the patch notes anymore, you still have to go to pts and test the actual skill. Tooltips too are mostly wrong, doesn't scale right or simply wrong written. This have been a problem since game release, and it's actually getting worse, not better.
PC, EU server, Ebonheart Pact
Finally a reason not to play League of Legends