With Update 26 one of the main changes to the Ilambris set that has been announced is:
"Increased the damage done from each meteor shower to 2015, up from 1170. You can no longer layer each meteor shower."
What do you mean by layer.... exactly?
Dagoth_Rac wrote: »With Update 26 one of the main changes to the Ilambris set that has been announced is:
"Increased the damage done from each meteor shower to 2015, up from 1170. You can no longer layer each meteor shower."
What do you mean by layer.... exactly?
You used to be able to have the fire and shock effects both active at same time. Now it seems like it is only 1 or the other. It will probably be a slight DPS buff because very few builds were able to get perfect uptime on both effects. Instead of having to split between fire and shock damage to get max out of set, you can pick one damage type or the other and still get roughly equivalent damage.
leepalmer95 wrote: »Dagoth_Rac wrote: »With Update 26 one of the main changes to the Ilambris set that has been announced is:
"Increased the damage done from each meteor shower to 2015, up from 1170. You can no longer layer each meteor shower."
What do you mean by layer.... exactly?
You used to be able to have the fire and shock effects both active at same time. Now it seems like it is only 1 or the other. It will probably be a slight DPS buff because very few builds were able to get perfect uptime on both effects. Instead of having to split between fire and shock damage to get max out of set, you can pick one damage type or the other and still get roughly equivalent damage.
Pretty sure you can have both but not overlapping.
SidraWillowsky wrote: »Darkenarlol wrote: »leaked part from ZOS' fresh employee manual:
if you are not nerfing something to the ground
at least take away it's unique identity
It's actually not nerfed- the damage is pretty much the same, if not a little higher.
It's completely boring now though.
WrathOfInnos wrote: »I don’t really care for this change. Ilambris now works best if only using Fire Damage, and any Shock Damage in your build makes it weaker. The Fire proc deals more damage due to Engulfing Flames and the possibility of Burning procs, and the Shock proc just prevents Fire procs from occurring. It’s old niche is completely lost, and this has just become another pure Fire Damage proc monster helm.
WrathOfInnos wrote: »I don’t really care for this change. Ilambris now works best if only using Fire Damage, and any Shock Damage in your build makes it weaker. The Fire proc deals more damage due to Engulfing Flames and the possibility of Burning procs, and the Shock proc just prevents Fire procs from occurring. It’s old niche is completely lost, and this has just become another pure Fire Damage proc monster helm.
Atherakhia wrote: »Has anyone seen if the same proc can overlap?
With this set now working with Elf Bane, the duration of the fire proc is now longer than its cooldown, right?
Pretty sure it doesn't affect the vMA buff over the initial skill time anyway. Might be wrong though.FrancisCrawford wrote: »
I could see single-barring it, but that would keep it from applying to Wall of Elements (assuming a Maelstrom staff on the other bar).
Pretty sure it doesn't affect the vMA buff over the initial skill time anyway. Might be wrong though.FrancisCrawford wrote: »
I could see single-barring it, but that would keep it from applying to Wall of Elements (assuming a Maelstrom staff on the other bar).
Pretty sure it doesn't affect the vMA buff over the initial skill time anyway. Might be wrong though.FrancisCrawford wrote: »
I could see single-barring it, but that would keep it from applying to Wall of Elements (assuming a Maelstrom staff on the other bar).
StackonClown wrote: »Hi Guys,
is there a link to this proposed change? - Im cancelling ESO plus for now due to this, since I love the layered ilambris effect - does it say why they are doing this change??
Thanks,
Stax
Knightmare is totally a set for magden change my mind.
MashmalloMan wrote: »Knightmare is totally a set for magden change my mind.
Both Magden and Magcro need a stun, but neither class does "light attacks" any better than the other. The effect of the set looks like it was directly ripped from NPC Necro's or left on the cutting room floor of the Necro class pre Elsweyr to be sold for DLC later.
If it was an ice/animal animation, I'd concede.
MashmalloMan wrote: »Knightmare is totally a set for magden change my mind.
Both Magden and Magcro need a stun, but neither class does "light attacks" any better than the other. The effect of the set looks like it was directly ripped from NPC Necro's or left on the cutting room floor of the Necro class pre Elsweyr to be sold for DLC later.
If it was an ice/animal animation, I'd concede.
Wardens have 10% dmg towards mag dmg. I know that it ends up being only 6% or so, but I still love it. If you meant animation wise... You are current, feels more like necro, that gets bonus to zaan cause zaan is a dot...
MashmalloMan wrote: »MashmalloMan wrote: »Knightmare is totally a set for magden change my mind.
Both Magden and Magcro need a stun, but neither class does "light attacks" any better than the other. The effect of the set looks like it was directly ripped from NPC Necro's or left on the cutting room floor of the Necro class pre Elsweyr to be sold for DLC later.
If it was an ice/animal animation, I'd concede.
Wardens have 10% dmg towards mag dmg. I know that it ends up being only 6% or so, but I still love it. If you meant animation wise... You are current, feels more like necro, that gets bonus to zaan cause zaan is a dot...
Fair enough, the damage side leans towards mag warden. Still, Magicka damage isn't very unique and I'd never consider that a defining trait for Mag Warden's, I'd love for ZOS to drop it entirely for +15% frost damage and making over 75% of their damage kit frost, but that doesn't look like it's going to happen any time soon.
https://www.youtube.com/watch?v=U-y4-gZ0ZgI I don't understand how ZOS doesn't see this as a problem from a game design perspective. They put flame damage in almost everything in the game. Same goes for destruction staff, ultimates, general skills, flame damage dominates shock and frost.