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How to make Templar more solo-friendly

Solariken
Solariken
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Way back at ESO Launch/Early Access, I chose Templar for my main character primarily because, at the time, it seemed to be the best equipped to fill all PvE roles (DD/Tank/Healer) most readily. Over time I learned that solo PvP was where I was spending most of my time, and wished I had a better toolkit to support solo PvP gameplay. I play all classes, but there is no way I will ever change my main. There is just too much investment there and I will never play the relatively boring PvE/quest content more than once.

I’ve been waiting almost 6 years for class change to be made available or some other system that provides class fluidity. At this point I don’t think class change is coming. I would have paid for it twice ZOS! Once to Sorceror early on, and then again to Warden when it was released. Since that ship has sailed, the best I can do is lobby for some tweaks to the Templar kit to make it more solo-friendly.

Here are some ideas:

Rune Focus
  • Restoring Focus should restore both resources (adjust amounts as necessary)
  • Channeled Focus (rename) no longer restores resources but deals a damage spike and root any time an enemy steps into the rune (copy/paste Eternal Hunt). Damage dealt to targets rooted by this ability is increased by 8%.
Living Dark
Buff - Add unique +10% movement speed for the duration.
Nerf - Reduce the thorn snare from 60% to 50%.
The net gap creation should be relatively equal but will help overall with the ability to disengage from a fight. Still much weaker than Streak/Cloak but at least it’s something useful.

Backlash (& morphs)
Buff - Allow it to explode as soon as it reaches the damage cap rather than waiting a full 6 seconds.

Passive - Master Ritualist
New - Reduces ALL cast & channel times by 20%.
Still applies to resurrection but also heavy attacks, Dark Flare, Soul Assault, etc etc. Increase the base channel time of Jabs/Sweep so that this passive will bring it back to where it is currently.

Light Weaver
Replace all current effects - too niche. New:
Restoring Light abilities grant 1 ultimate each time you heal yourself or an ally below 60% health. While casting or channeling gain 1320 Physical & Spell Resist.


I didn’t see any class adjustments in this first round of PTS, so maybe there is still some time to consider and implement for Greymoor @ZOS_Gilliam @ZOS_BrianWheeler
Edited by Solariken on April 21, 2020 12:13AM
  • Wishingstaff
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    I solo very fine on my templar in PVE.
    PVP, I go in knowing I’m going to die, but I’m ok with that. I respect those that are just better than me.
    Edited by Wishingstaff on April 22, 2020 2:32AM
  • Drdeath20
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    I respectfully dissagree

    Rune is actually such a beautiful investment ability i do not want them to change that 1 bit.

    I feel more than anything templars lack good reliable healing (as ironic as that is) expensive top end ulitmates and also have alot of long forgotten skills.

    Restoring aura is fine as a base skill (maybe change it so the unique buff is applied even on bar swaps) but radiant aura just does not do enough to compete with rune or ele drain to fit on a bar. I believe that changing the morph to magicka repentance would not be game changing or OP at this point. We already have BiS sets that offer magicka repentance as a secondary or even tertiary buff. More than anything its a situational gamble and wouldnt help much in pvp or long boss fights but on certain situations be more valuable. For that 1 guy that uses radiant aura and doesnt want it changed, well you can still use the base morph.

    Explosive charge should just be a stam gap closer. Again Not really super OP.

    Healing ritual and morphs should just be a magicka vigor that only heals caster. Cost magicka but each healing tick scales off of highest stat. This way stamplars can magicka dump healing and we can finally trully say that templars actually have healing as their defense. Biggest problem is every class now has a BoL heal and most are even better yet templars really do not have any unique defensive abilities. Everybody can heal and purge.

    Reflective light has its cost reduced, no longer has travel time but also no longer deals initial damage. Just a true guranteed DoT. There is little reason to hit multiple targets in top end pvp or pve situations. A less clunky DoT that can fit a rotation neatly would be appreciated.

    Remove living dark/eclipse entirely it just does not work. Now templars trully have healing as defense so no need for a clunky defensive skill. Put solar barrage here. Its just doesnt fit the solar flare/dark flare theme and when casting i want to use both dark flare and solar barrage. 1 morph increases blasts intensity while other morph blast's does minor mangle, like pulsar.

    Now that solar barrage has its own skill spot solar flare only has 1 morph dark flare. We can fill other morph position with a crystal frag type morph. Remove defile does more damage and has a chance to insta proc.

    Ultimate morph solar disturbance should lose its synergy but now applies minor vulnerability for ultimates duration while in the AoE. Now templar tanks have a lesser version of bone collusus but it does have its perks to slot it. We still have nova for the nova bomb but now we have something for end game raiders to use.

    Ultimate practice incarnation is instant cast ultimate that now just gives stam/mag/health to caster. Kinda like lifegiver or undo. Tanks in a pinch well its not super cheap but its just what they need to survive.
  • MartiniDaniels
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    Idk, imo templar is fine now as well as sorc. After messing with this classes for all 2019, ZOS achieved some kind of balance for them. Other 4 need to be adjusted to this 2.

    Restoring focus will be hard to balance that way (if it restores both resources). Living dark - yes, I like your idea.
  • Stx
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    Templar is by far the best solo PvE class, well maybe next to magisorc. I dont pvp much, but from what I've seen templars can solo just fine, and are still better than a lot of classes.
  • Solariken
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    Stx wrote: »
    Templar is by far the best solo PvE class, well maybe next to magisorc. I dont pvp much, but from what I've seen templars can solo just fine, and are still better than a lot of classes.

    Yeah this thread is aimed at solo PvP. Any class can solo PvE because it's braindead easy.
  • Rikumaru
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    Stamplar is fine for me in solo PvP. Class is perfectly fine.
    Overload rework. Power Overload now does physical damage and grants you the power of a tornado: You throw a brick at the target with a light attack, and you hammer your head into that brick with every heavy attack. We have decreased its Ultimate cost, but increased the chance that you get stuck in the animation.
  • Kadoin
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    So in other words: massively overbuff templar...

    How did I not know a suggestion post would go this way...?
  • Xologamer
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    Solariken wrote: »
    Way back at ESO Launch/Early Access, I chose Templar for my main character primarily because, at the time, it seemed to be the best equipped to fill all PvE roles (DD/Tank/Healer) most readily. Over time I learned that solo PvP was where I was spending most of my time, and wished I had a better toolkit to support solo PvP gameplay. I play all classes, but there is no way I will ever change my main. There is just too much investment there and I will never play the relatively boring PvE/quest content more than once.

    I’ve been waiting almost 6 years for class change to be made available or some other system that provides class fluidity. At this point I don’t think class change is coming. I would have paid for it twice ZOS! Once to Sorceror early on, and then again to Warden when it was released. Since that ship has sailed, the best I can do is lobby for some tweaks to the Templar kit to make it more solo-friendly.

    Here are some ideas:

    Rune Focus
    • Restoring Focus should restore both resources (adjust amounts as necessary)
    • Channeled Focus (rename) no longer restores resources but deals a damage spike and root any time an enemy steps into the rune (copy/paste Eternal Hunt). Damage dealt to targets rooted by this ability is increased by 8%.
    Living Dark
    Buff - Add unique +10% movement speed for the duration.
    Nerf - Reduce the thorn snare from 60% to 50%.
    The net gap creation should be relatively equal but will help overall with the ability to disengage from a fight. Still much weaker than Streak/Cloak but at least it’s something useful.

    Backlash (& morphs)
    Buff - Allow it to explode as soon as it reaches the damage cap rather than waiting a full 6 seconds.

    Passive - Master Ritualist
    New - Reduces ALL cast & channel times by 20%.
    Still applies to resurrection but also heavy attacks, Dark Flare, Soul Assault, etc etc. Increase the base channel time of Jabs/Sweep so that this passive will bring it back to where it is currently.

    Light Weaver
    Replace all current effects - too niche. New:
    Restoring Light abilities grant 1 ultimate each time you heal yourself or an ally below 60% health. While casting or channeling gain 1320 Physical & Spell Resist.


    I didn’t see any class adjustments in this first round of PTS, so maybe there is still some time to consider and implement for Greymoor @ZOS_Gilliam @ZOS_BrianWheeler

    nonononono templer is atm one of the overpowerd classes no more buffs.
    first nerf it than u can get buffs again in 2years
    Edited by Xologamer on April 24, 2020 1:03AM
  • StarOfElyon
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    Rikumaru wrote: »
    Stamplar is fine for me in solo PvP. Class is perfectly fine.

    Was he talking about Stamplar though? Stam classes are great for solo pvp. Magplar is far from being on par with Stamplar in solo pvp play.
  • JinMori
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    Solariken wrote: »
    Stx wrote: »
    Templar is by far the best solo PvE class, well maybe next to magisorc. I dont pvp much, but from what I've seen templars can solo just fine, and are still better than a lot of classes.

    Yeah this thread is aimed at solo PvP. Any class can solo PvE because it's braindead easy.

    Lol.

    Way to throw your argument out of the window in a few sentences.

    Templar bad at solo for pvp?
  • Solariken
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    JinMori wrote: »
    Solariken wrote: »
    Stx wrote: »
    Templar is by far the best solo PvE class, well maybe next to magisorc. I dont pvp much, but from what I've seen templars can solo just fine, and are still better than a lot of classes.

    Yeah this thread is aimed at solo PvP. Any class can solo PvE because it's braindead easy.

    Lol.

    Way to throw your argument out of the window in a few sentences.

    Templar bad at solo for pvp?

    @JinMori yeah it is, relative of course. I hope you aren't planning to argue either flavor of Templar is in the same ballpark as magSorc, stamdk, stamcro, stamden. Those classes are miles ahead.

    Stamplar has the damage to 1vX, but you need 6 seconds of uninterrupted offense, which is incredibly difficult to come by soloing. The other classes can get a kill in 2 globals and have better survivability.


  • soniku4ikblis
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    Magplar is the underdog in the pvp solo argument.

    Any Stam class right now can pick up a great sword and spam Dizzing Swing and Onslaught with major uptime in regens. It's all I ever encounter in fights.

    Honestly, this patch is nothing but Stam2handers and Necros killing large groups of nubs.

    It's funny because anytime I get taken down on my Magplar, I suddenly get tells asking why I'm playing a *** class lol. I don't think it's a *** class, it's just challenging and limited.

    Magplar is just rough to play. It's got a burst window and then you're in the back bar until you can LoS targets and return to offense.

    There's really no other way to play Magplar well without the 3-hit combo. A good player will block through our execute or heal through it, dismiss our AoE damage with regens and cloak, and out stam-us in dodging.

    Unfortunately, it is just the year of the stamtoon.

    The only fights I win are mediocre players or less. Good players tend to be a 3-5 minute battle that ends in a loss or sometimes draw.

    And you really have to run spellpower potions to stay competitive. Otherwise, it's the difference between 25k dps or 20k and stay tankier.

    4K spell damage buffed, 1700 sustain on 37k M, 4.2k jabs and it's still rough.

    With the poor server latency, I spam jabs anymore lol and maybe get my combo off slow.

    Magplar must scare the bejesus out of ZOS. I guess they do not want us unkillable with the instant heals. Who knows?

    __._-*._._._.-*'"{Sonic Euphoric Bliss}"'*-._._._.*-_.__
  • BXR_Lonestar
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    Aren't templar already one of the most solo-friendly classes? I mean, regardless of whether you are a stam build or a mag build, templars are very robust, survivable, and offer a wide variety of self-heals that make the class great for solo play IMO.
  • Kadoin
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    Aren't templar already one of the most solo-friendly classes? I mean, regardless of whether you are a stam build or a mag build, templars are very robust, survivable, and offer a wide variety of self-heals that make the class great for solo play IMO.

    They use cookie-cutter builds so they become food for anyone that can determine their build and weakpoint in a few exchanges, just like the stam players I can't name come to the forums and cry about magplar when their entire 8-man "small man" gets wiped by a single one.

    Magplar worse than other classes at survival...really? Somehow I cannot buy it...

    Not this patch, but next one you can make this argument better since it's balanced on healing in PvP...
  • StarOfElyon
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    Stam dominates solo pvp. Puncturing sweeps don't beat 2H skills, especially because of Shuffle. MagSorcs at least have streak to get out of trouble. Magplar are supposed to stand their ground but they get beat by Stam in melee range.

    I've never run into another solo magplar in Cyrodiil or IC. I've seen groups of two but never just one on their own which is how I like to roll because I like banging my head against a wall.
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