Way back at ESO Launch/Early Access, I chose Templar for my main character primarily because, at the time, it seemed to be the best equipped to fill all PvE roles (DD/Tank/Healer) most readily. Over time I learned that solo PvP was where I was spending most of my time, and wished I had a better toolkit to support solo PvP gameplay. I play all classes, but there is no way I will ever change my main. There is just too much investment there and I will never play the relatively boring PvE/quest content more than once.
I’ve been waiting almost 6 years for class change to be made available or some other system that provides class fluidity. At this point I don’t think class change is coming. I would have paid for it twice ZOS! Once to Sorceror early on, and then again to Warden when it was released. Since that ship has sailed, the best I can do is lobby for some tweaks to the Templar kit to make it more solo-friendly.
Here are some ideas:
Rune Focus
- Restoring Focus should restore both resources (adjust amounts as necessary)
- Channeled Focus (rename) no longer restores resources but deals a damage spike and root any time an enemy steps into the rune (copy/paste Eternal Hunt). Damage dealt to targets rooted by this ability is increased by 8%.
Living Dark
Buff - Add unique +10% movement speed for the duration.
Nerf - Reduce the thorn snare from 60% to 50%.
The net gap creation should be relatively equal but will help overall with the ability to disengage from a fight. Still much weaker than Streak/Cloak but at least it’s something useful.
Backlash (& morphs)
Buff - Allow it to explode as soon as it reaches the damage cap rather than waiting a full 6 seconds.
Passive - Master Ritualist
New -
Reduces ALL cast & channel times by 20%.
Still applies to resurrection but also heavy attacks, Dark Flare, Soul Assault, etc etc. Increase the base channel time of Jabs/Sweep so that this passive will bring it back to where it is currently.
Light Weaver
Replace all current effects - too niche. New:
Restoring Light abilities grant 1 ultimate each time you heal yourself or an ally below 60% health. While casting or channeling gain 1320 Physical & Spell Resist.
I didn’t see any class adjustments in this first round of PTS, so maybe there is still some time to consider and implement for Greymoor
@ZOS_Gilliam @ZOS_BrianWheeler
Edited by Solariken on April 21, 2020 12:13AM