With most of your skills being weapon and guild skills anyway I don' t really se the need to remove classes at all.
Yesterday I had a funny dungeon run with a Templar tank and DK healer (me).
That said I would actually like more class identity because what's the use if they are indistinguisable anyway?!
Versatility within a class is one thing, blandness is another.
A different game.I wonder how the game would be without classes?
Yeah, but what they really meant with that was that they estimate those to take more effort then they could make a profit from. because they -CAN- make those if they really wanted; its just data, and all data can be changed. Just might take more effort then is profitable, is all... which ends at he same result - us not getting it.Elwendryll wrote: »They said they couldn't make class change tokens.
Indeed.It would be like saying "what if you took your 6-year-old game back to the drawing board and relaunched it some time in the future?"
...everyone starts to feel like a clone of the FotM template. Which is not realyl noticable in a solo game, but awfully boring in a MMO.The problem with a classless system in MMORPGs is that although in theory they give players a wide choice of skills, in practice many players feel obliged to follow the FOTM template (and are kicked from groups if they don't do so) and so...