Thedragonlolitucker wrote: »classes with less heals will be affected way more than a stamcro or dk who already overheal with 4k vigor ticks.
solo players are affected way more and self healing was fine anyway, ballgroups with 10k hps dont care.
This change is terrible for no cp and will make solo terrible, just nerf crosshealing and leave self heals alone :DD
The problem with PvP is healing.
But, to be accurate, it is healing being available to builds that do great DPS. You can't have both. PvP needs meaningful choices. This is a start, but it can't just be alone. It affects everyone equally (and I assume this nerf will affect shields too) but it need a kiss-curse choice.
No would care if the class that can constantly heal/sustain itself does crap damage.
The problem with PvP is healing.
But, to be accurate, it is healing being available to builds that do great DPS. You can't have both. PvP needs meaningful choices. This is a start, but it can't just be alone. It affects everyone equally (and I assume this nerf will affect shields too) but it need a kiss-curse choice.
No would care if the class that can constantly heal/sustain itself does crap damage.
My take away is that you don't like Sorcs or Necros and want them nerfed.
All of the classes have massive self healing power while maintaining decent damage. The change to battle spirit won't impact group/cross healing so people will still be complaining about healing after the patch.
Everyone has massive damage mitigation. Other than new players who haven't farmed BRP, I don't see any stamina build that can't have major evasion and protection on demand, and everything gives minor protection these days.
The nerf to impen will have more impact than healing, if ZOS guts it like they tend to do with "adjustments'. imo, if you can start wrecking with crit damage, the entire meta will shift.
Urzigurumash wrote: »
leepalmer95 wrote: »That'll depend on the specs of build using it. It wont be too great on a nb or templar for example.
Urzigurumash wrote: »leepalmer95 wrote: »That'll depend on the specs of build using it. It wont be too great on a nb or templar for example.
For sure. It will definitely prohibit there being any "crit meta" though, and in a good number of 1v1 engagements Impen is going to be completely useless, which is interesting.
Crixus8000 wrote: »Healing feels so terrible now in no cp. And the really dumb thing is that the groups won't even notice it since they have cross healing anyway.
To make things worse they nerf defensive monster sets to the point of being terrible and then add a 13k pen set, buff gankers that will now have 7-8k wep dmg and even buff zaan lol.
Goregrinder wrote: »You shouldn't be able to have high damage, great defensives, great heals, great sustain, great mitigation, great range, etc. Right now most PVP builds can do all of those things really well. You should have to pick 3 of those things to be great at, but fail in the rest. The game right now facilitates people great at healing yourself while being able to deal damage while being able to tank while being able to hit at range, etc.
Why run with a healer when you are your own pocket heals? Healing is absurb in PVP right now and I'm glad ZOS is nerfing it.
Crixus8000 wrote: »Goregrinder wrote: »You shouldn't be able to have high damage, great defensives, great heals, great sustain, great mitigation, great range, etc. Right now most PVP builds can do all of those things really well. You should have to pick 3 of those things to be great at, but fail in the rest. The game right now facilitates people great at healing yourself while being able to deal damage while being able to tank while being able to hit at range, etc.
Why run with a healer when you are your own pocket heals? Healing is absurb in PVP right now and I'm glad ZOS is nerfing it.
I get that it's an mmo, but you should not be forced to group with a healer just to play a game lol.
And tbh the issue is cp pvp, it's a huge carry and allows for op stuff, you never run low on sustain and can just tank easily, yet everyone cries and then no cp gets nerfed because of it. It's so annoying.
I have no issues killing anyone in no cp, and most of the people I see complain about tank meta are just bad players who clearly have bad builds and lack damage.
Battlegrounds is different but they should nerf cross healing, not all healing and defensive sets.
Goregrinder wrote: »Crixus8000 wrote: »Goregrinder wrote: »You shouldn't be able to have high damage, great defensives, great heals, great sustain, great mitigation, great range, etc. Right now most PVP builds can do all of those things really well. You should have to pick 3 of those things to be great at, but fail in the rest. The game right now facilitates people great at healing yourself while being able to deal damage while being able to tank while being able to hit at range, etc.
Why run with a healer when you are your own pocket heals? Healing is absurb in PVP right now and I'm glad ZOS is nerfing it.
I get that it's an mmo, but you should not be forced to group with a healer just to play a game lol.
And tbh the issue is cp pvp, it's a huge carry and allows for op stuff, you never run low on sustain and can just tank easily, yet everyone cries and then no cp gets nerfed because of it. It's so annoying.
I have no issues killing anyone in no cp, and most of the people I see complain about tank meta are just bad players who clearly have bad builds and lack damage.
Battlegrounds is different but they should nerf cross healing, not all healing and defensive sets.
Player's shouldn't be forced to pick a role and stick to that role? They should instead be able to do all roles by themselves at all times?
Goregrinder wrote: »
Player's shouldn't be forced to pick a role and stick to that role? They should instead be able to do all roles by themselves at all times?
Crixus8000 wrote: »Goregrinder wrote: »
Player's shouldn't be forced to pick a role and stick to that role? They should instead be able to do all roles by themselves at all times?
Yes, what happened to play how you want ?
If you can only do one of those 3 things then that means you would need to always be in a group of at least 3 people and that is just ridiculous.
People say this as an excuse to why certain things need to be nerfed, but nothing is stoping those same players from making a well rounded build too, it's just that they can't so instead they want others nerfed, and it's not fair.
Kidgangster101 wrote: »
No I have to disagree with you for sure. The problem is everyone plays every role. It is due to armor/cp. Look at all these things nerfed over and over and over...... That doesn't tell you something about the game?
It is a MMO you aren't playing Elder Solo Online...... The actual problem is them adjusting things for solo play. Cyrodil is supposed to be zerg vs zerg vs zerg. BG is supposed to be 4v4v4 where in those modes is it solo?
If you can heal/dps/tank that isn't good for the game. It leads to problems like this where we have now swung way left. We just had lots of def sets nerfed and they introduced lots of penetration. So now we will have squishier builds and crazy high pen....... So what next we will say those pen sets are op because people can't live?
The real problem is damage it always will be the problem because people don't understand that if you can build all weapon damage to get 6k+ that improves your healing then you have like max resists (yes light/medium builds can achieve this it's not just heavy armor) they shouldn't be attached period.
Lower damage (people build tanky because they want to PVP not die in 2 seconds) then you make healing a seperate stat then you lower mitigation (there is a lot of it that every class can access).
If you seperate healing tanks can't survive forever or they won't kill someone due to lack of damage. It's really not hard but everyone is "but but but my dps" to balance the game you need roles, you need to stop catering to solo players just trying to copy a YouTube build of a guy that 1vX. Look fury got nerfed and it's still best in slot..... Because you raised your weapon damage crazy it's silly and just stupid.
Thedragonlolitucker wrote: »Goregrinder wrote: »Crixus8000 wrote: »Goregrinder wrote: »You shouldn't be able to have high damage, great defensives, great heals, great sustain, great mitigation, great range, etc. Right now most PVP builds can do all of those things really well. You should have to pick 3 of those things to be great at, but fail in the rest. The game right now facilitates people great at healing yourself while being able to deal damage while being able to tank while being able to hit at range, etc.
Why run with a healer when you are your own pocket heals? Healing is absurb in PVP right now and I'm glad ZOS is nerfing it.
I get that it's an mmo, but you should not be forced to group with a healer just to play a game lol.
And tbh the issue is cp pvp, it's a huge carry and allows for op stuff, you never run low on sustain and can just tank easily, yet everyone cries and then no cp gets nerfed because of it. It's so annoying.
I have no issues killing anyone in no cp, and most of the people I see complain about tank meta are just bad players who clearly have bad builds and lack damage.
Battlegrounds is different but they should nerf cross healing, not all healing and defensive sets.
Player's shouldn't be forced to pick a role and stick to that role? They should instead be able to do all roles by themselves at all times?
eso is not a game like this, u should be able to build with a balance between these things
Goregrinder wrote: »Thedragonlolitucker wrote: »Goregrinder wrote: »Crixus8000 wrote: »Goregrinder wrote: »You shouldn't be able to have high damage, great defensives, great heals, great sustain, great mitigation, great range, etc. Right now most PVP builds can do all of those things really well. You should have to pick 3 of those things to be great at, but fail in the rest. The game right now facilitates people great at healing yourself while being able to deal damage while being able to tank while being able to hit at range, etc.
Why run with a healer when you are your own pocket heals? Healing is absurb in PVP right now and I'm glad ZOS is nerfing it.
I get that it's an mmo, but you should not be forced to group with a healer just to play a game lol.
And tbh the issue is cp pvp, it's a huge carry and allows for op stuff, you never run low on sustain and can just tank easily, yet everyone cries and then no cp gets nerfed because of it. It's so annoying.
I have no issues killing anyone in no cp, and most of the people I see complain about tank meta are just bad players who clearly have bad builds and lack damage.
Battlegrounds is different but they should nerf cross healing, not all healing and defensive sets.
Player's shouldn't be forced to pick a role and stick to that role? They should instead be able to do all roles by themselves at all times?
eso is not a game like this, u should be able to build with a balance between these things
A balance means give and take, not take take take. RIght now you can eat your cake and have it. You should have high damage and low heals, or high heals and low damage. Should we all be able to perform every role well with a single build?
Goregrinder wrote: »A balance means give and take, not take take take. RIght now you can eat your cake and have it. You should have high damage and low heals, or high heals and low damage. Should we all be able to perform every role well with a single build?
Thedragonlolitucker wrote: »Goregrinder wrote: »Thedragonlolitucker wrote: »Goregrinder wrote: »Crixus8000 wrote: »Goregrinder wrote: »You shouldn't be able to have high damage, great defensives, great heals, great sustain, great mitigation, great range, etc. Right now most PVP builds can do all of those things really well. You should have to pick 3 of those things to be great at, but fail in the rest. The game right now facilitates people great at healing yourself while being able to deal damage while being able to tank while being able to hit at range, etc.
Why run with a healer when you are your own pocket heals? Healing is absurb in PVP right now and I'm glad ZOS is nerfing it.
I get that it's an mmo, but you should not be forced to group with a healer just to play a game lol.
And tbh the issue is cp pvp, it's a huge carry and allows for op stuff, you never run low on sustain and can just tank easily, yet everyone cries and then no cp gets nerfed because of it. It's so annoying.
I have no issues killing anyone in no cp, and most of the people I see complain about tank meta are just bad players who clearly have bad builds and lack damage.
Battlegrounds is different but they should nerf cross healing, not all healing and defensive sets.
Player's shouldn't be forced to pick a role and stick to that role? They should instead be able to do all roles by themselves at all times?
eso is not a game like this, u should be able to build with a balance between these things
A balance means give and take, not take take take. RIght now you can eat your cake and have it. You should have high damage and low heals, or high heals and low damage. Should we all be able to perform every role well with a single build?
r u serious weapon/spell damage boost your healing, do you even play this game at all
Crixus8000 wrote: »Goregrinder wrote: »A balance means give and take, not take take take. RIght now you can eat your cake and have it. You should have high damage and low heals, or high heals and low damage. Should we all be able to perform every role well with a single build?
Do you even know what role means ? First of all there isn't a tank role in pvp, except to troll some battleground games. In cyrodil tanks do nothing, you just walk past them because they have no damage.
Now your complaining about people having good damage, healing and tankiness but that isn't being all 3 rolls, just because a person can decently heal themselves doesn't mean they are a healer, or can supply huge group heals and buffs to friends like a true healer can and if you actually played pvp you would see what a huge difference an actual healer makes to a group.
Goregrinder wrote: »
A DPS simply having a heal is one thing, a DPS not needing a healer at all is a whole other can of worms. A can I am glad ZOS is starting to hopefuly put a lid on.
Crixus8000 wrote: »Goregrinder wrote: »
A DPS simply having a heal is one thing, a DPS not needing a healer at all is a whole other can of worms. A can I am glad ZOS is starting to hopefuly put a lid on.
This is not pve. Your literally saying no one should be able to play without having a healer with them, that's insane.
A player can have decent self healing, but it doesn't make a healer obselete, just look at the difference a healer makes in battlegrounds for example.
Goregrinder wrote: »
No, people should be able to play how they want, that's one of the great things about this game. People just shouldn't be able to load "Great healing, great damage, great defense, great sustain" into their shopping cart. Which is what the meta currently is. Everyone can self heal amazingly, can burst amazingly, have 30k resists, have max crit resists ( in BG's), have great sustain....almost every build is a swiss army knife when it comes to those main components.
Players should certainly have the choice of which of those they want their build to excell at, but ZOS isn't providing enough limits to what players can load on their builds.