@QbikenCzekoludek wrote: »So healing which required healing staff needs to be reduced but vigor available for all stam builds shouldn't be nerfed? Do we play another game? Last time when i checked pvp stam was pretty much stronger then magicka and you want to shift powet towards stam even further?
I believe it is either ignorance or a tactic to blind the devs. Of course Vigor is a major issue and yes, also magicka builds can have immense self heal. Self heal; that is the issue. Cross healing is another, but self healing together with the damage mitigation we can have right now is the absolute fundamental issue.
It is a priority and then they need to look at cross healing.
Healing isn´t an issue as long as mitigation and max HP can remain reletivily low. A better approach from ZOS instead of going with a 20% healing nerf, would´ve been to adjust the amount of %-based mitigation certain things can offer.
* Sets like impregnable and pariah are severely unbalanced in terms of how much defensive stats they offer. Like, where is my offensive version of impregnable that offers unconditional 30% increased critical damage as a 5 piece? ^^
* Healing can remain strong if HP can remain somwhat low: Me and several others have suggested to add a debuff within battlespirit that adds diminishing returns on all HP above 25k. "For every 5k HP above 25k, it´s effectiveness gets reduced by 50%". I personally would also like to see all heals that scales of max HP to be removed or reworked (ww heal, artic blast/polar wind etc..)
If someone can be brought into execute range (most people can be brought into execute if sitting at around 25k HP, but it will be alot harder if they´re at 35k+), but be allowed to have strong selfhealing, we´ve a much more healthier PvP.
Sneaky-Snurr wrote: »@QbikenCzekoludek wrote: »So healing which required healing staff needs to be reduced but vigor available for all stam builds shouldn't be nerfed? Do we play another game? Last time when i checked pvp stam was pretty much stronger then magicka and you want to shift powet towards stam even further?
I believe it is either ignorance or a tactic to blind the devs. Of course Vigor is a major issue and yes, also magicka builds can have immense self heal. Self heal; that is the issue. Cross healing is another, but self healing together with the damage mitigation we can have right now is the absolute fundamental issue.
It is a priority and then they need to look at cross healing.
Healing isn´t an issue as long as mitigation and max HP can remain reletivily low. A better approach from ZOS instead of going with a 20% healing nerf, would´ve been to adjust the amount of %-based mitigation certain things can offer.
* Sets like impregnable and pariah are severely unbalanced in terms of how much defensive stats they offer. Like, where is my offensive version of impregnable that offers unconditional 30% increased critical damage as a 5 piece? ^^
* Healing can remain strong if HP can remain somwhat low: Me and several others have suggested to add a debuff within battlespirit that adds diminishing returns on all HP above 25k. "For every 5k HP above 25k, it´s effectiveness gets reduced by 50%". I personally would also like to see all heals that scales of max HP to be removed or reworked (ww heal, artic blast/polar wind etc..)
If someone can be brought into execute range (most people can be brought into execute if sitting at around 25k HP, but it will be alot harder if they´re at 35k+), but be allowed to have strong selfhealing, we´ve a much more healthier PvP.
All due respect, I think Pariah is very much balanced as the armour scaling with health provides a very suitable risk-reward ratio and opportunity cost. Pariah doesn't need any adjustments. Impregnable however almost negates any burst opportunities from critical strikes and certainly offers excellent protection from burst damages.
Agree on your other points though.
it will be increased to 60% reduce which will be a 20% nerf in game which is way way way to much
I am not so good with understanding math besides simple subtraction and summation.
But from 50% to 60% is 10% or not? If you count 10% as double, then would that not mean that 50% reduction would be 100%? Which it is not, otherwise all healing would be 0 in pvp. While in reality it is just 50%, just like 60% will be 60%, not 70%.
(u lost 1/5 from 50% -> 40% and 1/5 is 20%)
Czekoludek wrote: »Thank you for your detailed post Berenhir you explained the exact issues that I am campaigning against in going to link a short clip of me and my friends running a smaller 6 man Magicka group in which we all also stack radiating regeneration because of how powerful it is and it’s definitely the most efficient way to play right now, healing with 6 constantly stacked regens makes it almost impossible to die. People who call bias on this poll either have no idea how raiding works or just don’t want their crutch removed.https://youtu.be/QbOuO1J7gDY
TBH problem is not regeneration skill but healing overall. They buffed all sources of healing in Scalebreaker so it could match up the increased dot damage but didn't nerf it when dots got the nerfhammer. So now we have pvp full of immortal characters. Nerfing only rapid would put mag in disadvantage compared to stams
Issue is when you don’t have a harmony group up and you still want to kill zergs with a group of 3-6 players if you encounter a big zerg let’s say 20+ people and even just half of them is using mutagen it’s going to be hard to burst anybody down while getting swarmed only way is to wait for full ult push, the stam players have almost zero cross healing at the moment they aren’t the problem, Magicka is the problem. Having a guaranteed rapid regen as a self heal only and nerfing radiating regen to the ground wouldn’t put Magicka at disadvantage it would put zergs at disadvantage
Sorry to break this to everybody Magicka cross healing is out of control.
TequilaFire wrote: »Czekoludek wrote: »Thank you for your detailed post Berenhir you explained the exact issues that I am campaigning against in going to link a short clip of me and my friends running a smaller 6 man Magicka group in which we all also stack radiating regeneration because of how powerful it is and it’s definitely the most efficient way to play right now, healing with 6 constantly stacked regens makes it almost impossible to die. People who call bias on this poll either have no idea how raiding works or just don’t want their crutch removed.https://youtu.be/QbOuO1J7gDY
TBH problem is not regeneration skill but healing overall. They buffed all sources of healing in Scalebreaker so it could match up the increased dot damage but didn't nerf it when dots got the nerfhammer. So now we have pvp full of immortal characters. Nerfing only rapid would put mag in disadvantage compared to stams
Issue is when you don’t have a harmony group up and you still want to kill zergs with a group of 3-6 players if you encounter a big zerg let’s say 20+ people and even just half of them is using mutagen it’s going to be hard to burst anybody down while getting swarmed only way is to wait for full ult push, the stam players have almost zero cross healing at the moment they aren’t the problem, Magicka is the problem. Having a guaranteed rapid regen as a self heal only and nerfing radiating regen to the ground wouldn’t put Magicka at disadvantage it would put zergs at disadvantage
Sorry to break this to everybody Magicka cross healing is out of control.
Ever heard of negate?
It is your friend and just as important to have in a group as a healer.
But why use counter measures when you can just ask for nerfs.
Another clip same issue this time half the group size and only thing keeping us going is the overpowered radiating regen stackinghttps://youtu.be/T-PL5Gu0YTs