THIS!I dont understand why they cant just reduce healing from alliance war passive instead. Healing outside of keeps/resources/outposts was never a problem because its already reduced by 20% there
@Kalanteyes please nerf healing finally.
Sneaky-Snurr wrote: »
Sneaky-Snurr wrote: »
Sneaky-Snurr wrote: »
have you tried to fight 10-20 ppl with a grp of 3? you know how hard it is to kill anything because of templar healing ults and mutagen stacking? its not like healing is the only way to remedy damage
SMH my head
Sneaky-Snurr wrote: »
have you tried to fight 10-20 ppl with a grp of 3? you know how hard it is to kill anything because of templar healing ults and mutagen stacking? its not like healing is the only way to remedy damage
SMH my head
better than nothing. What do you propose? to keep the insane healing as it is? no thanks.
Sneaky-Snurr wrote: »
have you tried to fight 10-20 ppl with a grp of 3? you know how hard it is to kill anything because of templar healing ults and mutagen stacking? its not like healing is the only way to remedy damage
SMH my head
on pc eu you have an epidemy of magplars wiith 35-45k hp just spamming healing ults every time you push
.Sneaky-Snurr wrote: »
have you tried to fight 10-20 ppl with a grp of 3? you know how hard it is to kill anything because of templar healing ults and mutagen stacking? its not like healing is the only way to remedy damage
SMH my head
better than nothing. What do you propose? to keep the insane healing as it is? no thanks.
i propose you learn to read and then read my post again
This change to battlespirit hurts your 3 man group significantly more than those 10-20 you try to fight. 20% less healing for a zerg is nothing, but for a 3 man it's devastating, especially in NOCP. Once again zos doesn't adress the core issues and goes with "fix" that makes things even worse.
@KalanteSneaky-Snurr wrote: »
Not really, bursting people will be a lot easier instead of them getting instant carry by spamming a fat heal that gives them back more than half their health. Do you even play pvp? Have you seen stam necro passive healing and mag plar healing?
Sneaky-Snurr wrote: »@KalanteSneaky-Snurr wrote: »
Not really, bursting people will be a lot easier instead of them getting instant carry by spamming a fat heal that gives them back more than half their health. Do you even play pvp? Have you seen stam necro passive healing and mag plar healing?
Do I even play PvP? *laughs in Battle Spirit when it was just 25%*
I've seen issues and have been in this game long enough to know how this will be effectively worse for you and everyone else. That includes the ones who are advocating for the 20% heal nerfs. It's your choice to play the all-out burst with little to no survival tactics and counter-heals rotation so don't blame it on strong heals. You lack the rotation needed to interrupt someone from healing effectively.
Healing needed a nerf. Heal bot solo players, tower farmers, ball groups etc.
All the 5% health to 100% guys etc etc
@KalanteSneaky-Snurr wrote: »@KalanteSneaky-Snurr wrote: »
Not really, bursting people will be a lot easier instead of them getting instant carry by spamming a fat heal that gives them back more than half their health. Do you even play pvp? Have you seen stam necro passive healing and mag plar healing?
Do I even play PvP? *laughs in Battle Spirit when it was just 25%*
I've seen issues and have been in this game long enough to know how this will be effectively worse for you and everyone else. That includes the ones who are advocating for the 20% heal nerfs. It's your choice to play the all-out burst with little to no survival tactics and counter-heals rotation so don't blame it on strong heals. You lack the rotation needed to interrupt someone from healing effectively.
I can hardly bash interrupt someone resing, you expect me to have a clean rotation with this terrible lag? I know a thing or two about my rotation its not like ive mained the stam nb for over 300 days. Also how do you heal interrupt a stam necro exactly? who's heals are passive. They just pop up that little wraith and that's it no skill needed. Here two scenarios that need to happen perfectly. The only way to kill a decent stam necro is for them to hopefully forget that their wraith is down and then incap stun relentless light, SA them, thats the first scenario, the second one is to hope and pray to god that the server is not having a stroke at that precise moment of the burst. If not otherwise they will just get up and instantly heal again because of that broken passive that they have, the lower the health the stronger the mending is.
@MrBrownstoneMrBrownstone wrote: »Lol 60 - 50 = 10 learn math dude xD
Sneaky-Snurr wrote: »@KalanteSneaky-Snurr wrote: »@KalanteSneaky-Snurr wrote: »
Not really, bursting people will be a lot easier instead of them getting instant carry by spamming a fat heal that gives them back more than half their health. Do you even play pvp? Have you seen stam necro passive healing and mag plar healing?
Do I even play PvP? *laughs in Battle Spirit when it was just 25%*
I've seen issues and have been in this game long enough to know how this will be effectively worse for you and everyone else. That includes the ones who are advocating for the 20% heal nerfs. It's your choice to play the all-out burst with little to no survival tactics and counter-heals rotation so don't blame it on strong heals. You lack the rotation needed to interrupt someone from healing effectively.
I can hardly bash interrupt someone resing, you expect me to have a clean rotation with this terrible lag? I know a thing or two about my rotation its not like ive mained the stam nb for over 300 days. Also how do you heal interrupt a stam necro exactly? who's heals are passive. They just pop up that little wraith and that's it no skill needed. Here two scenarios that need to happen perfectly. The only way to kill a decent stam necro is for them to hopefully forget that their wraith is down and then incap stun relentless light, SA them, thats the first scenario, the second one is to hope and pray to god that the server is not having a stroke at that precise moment of the burst. If not otherwise they will just get up and instantly heal again because of that broken passive that they have, the lower the health the stronger the mending is.
Gosh don't take the interrupt literally. I'm talking about skills and attacks that impede healing by a memorable amount. DoTs, soft and hard CCs, major/minor defile, penetration, cost increase poisons perhaps? Build to stack for one or two aspects and you'll find that those heals, aren't so OP after all.
Sometimes an opponent has to be worn down first before you can kill them. Other times, it's a straight case of putting down DoT pressure and stuns to get the kill. Can't believe I have to write this down for you.