Maintenance for the week of March 3:
• PC/Mac: No maintenance – March 3
• ESO Store and Account System for maintenance – March 4, 6:00AM EST (11:00 UTC) - 4:00PM EST (21:00 UTC)
• NA megaservers for maintenance – March 5, 4:00AM EST (9:00 UTC) - 11:00AM EST (16:00 UTC)
• EU megaservers for maintenance – March 5, 9:00 UTC (4:00AM EST) - 16:00 UTC (11:00AM EST)

Returning Oceanic player and the melee cast times

silky_soft
silky_soft
✭✭✭✭✭
So I've returned after a fair while away. I expected lots of nerfs, balances people like to call them. I main NB since beta and have always enjoyed the difficulty of playing a melee character in any game with our ping disadvantage. We got our fair share of nerfs and buffs over the time, so did our gear.

NB is dead. Expected something like this once our vocal minority moved to other entertainment, as we are not liked for our main class ability, stealth. We get in get the job done, get out. Some of you calling it ganking, I call it opportunistic killing. Waiting for you to drop your guard then blowing you up, maybe give you a tbag if you're a rival or cheese. That's literally our class, it's a assassin. We wreck your day.

Losing cleanse, penetration, direct procs, damage on ulti, using alc in stealth. List goes on, but most can be lived with.

One thing I never suspected was cast time to melee skills. To someone with 250-300ms ping adding another 400 is a kiss goodnight. I guess it could be lived with if gap closers like ambush or crit rush worked. But they don't, literally stuck in half animation waiting for it to go off. While some dk melts my face. I could also map out precision macros to get the job done. But If I wanted slow potato I'd just be a tank.

Guess I'll just pay $14 and roll a necro.

/end rant
I have no will left to help with lag until high action per minute devs play via a vpn from Asia or Oceania to NA and live stream thier experience of thier actions being declined by the server because they are out of frame.
  • MincVinyl
    MincVinyl
    ✭✭✭✭✭
    @silky_soft Let me just bring up our latest from zos about the direction of combat
    "Combat in ESO is one of the things that truly separates our game from others like it. It’s action oriented, fast-paced, and gives you a lot of freedom over its various mechanics/interactions. It is balanced not with ability cooldowns, but via ability costs and resource pools - you can’t keep casting abilities or block/roll dodge without the proper resources to fuel those actions. We’ve found that players love this freedom and there is always a “button to press” or action to take at any point in combat.

    There are, however, several drawbacks to this model as well. First, it tends to reward players for pushing buttons as quickly and efficiently as possible. Players with high Actions Per Minute (APM) significantly outperform those with low APM, as they have better up-time of abilities, higher mitigation, much higher DPS, and can simply move around the battlefield better in both PVE and PVP. While we believe it’s good to have a skill gap that promotes mastery, we also believe the gap as it currently exists is too wide, and that many players aren’t finding satisfaction in the climb. Additionally, we believe the over-reliance on a specific mechanic (light attack weaving) leaves less room for playstyle diversity, including lower-APM options. This is particularly evident in veteran content and PvP. Finally, the concept of using light attacks for damage and heavy attacks for restore is, quite simply, unintuitive – especially for less experienced players."

    I know your rant is due to primarily ping issues, which at this point every player experiences it to some degree, but dont get your hopes up for any changes to return combat to a more fluid and skill based system. We have been pondering on why some of the previous questionable changes have been introduced in the game, but now it is pretty clear. Which explains things like the changes to dizzy swing and offbalance. Similar reasons were also used for cast times on ultimates. It is also funny to note how quickly they contradicted themselves. The game is great because of X,Y, and Z....but we think we should get rid of X,Y,and Z because some people don't want to learn how to play. (I realize there are special disability cases, but for the vast majority it is just not the case)
    source:
    https://forums.elderscrollsonline.com/en/discussion/comment/6696597/#Comment_6696597
  • silky_soft
    silky_soft
    ✭✭✭✭✭
    It's more then hidden cast times ontop of the ping or what seems like they've shifted animation execution times.

    Thanks @MincVinyl that's eye opener. Exactly as you said, 'we have amazing fast past combat, but woah don't be too fast you can't be too good at our game'.

    Some of those changes are ridiculous haha. Can't believe he's still in charge, must be making bank on all those 5000 crown motifs.

    Guess I'll roll a necro. Makes some external custom macros and wait it out till NW.
    I have no will left to help with lag until high action per minute devs play via a vpn from Asia or Oceania to NA and live stream thier experience of thier actions being declined by the server because they are out of frame.
  • Anyron
    Anyron
    ✭✭✭✭✭
    [Snip]

    Also dont paint it, there is nothing like cast times on melee skills. Just few ultimates.

    [Edited for bait]
    Edited by ZOS_Volpe on April 17, 2020 4:36PM
  • MincVinyl
    MincVinyl
    ✭✭✭✭✭
    @silky_soft what is better is that i think most of those changes would have been fine, since it is kinda what an older version of the game was like the meta would just adjust. The real funny part is that their vision is to make the game less apm intense, which makes no sense, but none of the changes would accomplish that.
  • Sneakers
    Sneakers
    ✭✭✭
    Try bindning bash to a seperate key.

    Then spam that key while trying to queue up abilties/skills.

    80% of skills will not let you queue during a bash (input spam) but many will.

    To me it seems also co incide with the very same skills that suffer from the general change in animation mechanics.

    Quick way to tell which skills are broken AF.

    Even in pve the game is just destroyed compared to 3 patches ago.
  • silky_soft
    silky_soft
    ✭✭✭✭✭
    Anyron wrote: »
    [Snip]

    Also dont paint it, there is nothing like cast times on melee skills. Just few ultimates.
    [Edited for bait]

    You would of been a perfect kill. Oh the tears would of been fantastic.

    There is more hidden ones because you can't land a surprise attack, crit rush or ambush.
    Edited by ZOS_Volpe on April 17, 2020 4:37PM
    I have no will left to help with lag until high action per minute devs play via a vpn from Asia or Oceania to NA and live stream thier experience of thier actions being declined by the server because they are out of frame.
  • silky_soft
    silky_soft
    ✭✭✭✭✭
    MincVinyl wrote: »
    @silky_soft what is better is that i think most of those changes would have been fine, since it is kinda what an older version of the game was like the meta would just adjust. The real funny part is that their vision is to make the game less apm intense, which makes no sense, but none of the changes would accomplish that.
    Bow Heavy Attacks now deal approximately 12% more damage, and reduced their cast times by 550ms. Bow Heavy Attacks no longer reduce your movement speed while charging.

    Reducing cast time, even I know this is madness. Great now you can heavy attack weave more often.
    I have no will left to help with lag until high action per minute devs play via a vpn from Asia or Oceania to NA and live stream thier experience of thier actions being declined by the server because they are out of frame.
Sign In or Register to comment.