My first thought is a solid no and I have solid reasons why.
First, this is more load on the server as it is more information that has to be transmitted from every player to every player within sight of them. It is not a calculation but it is still something the server much check then send out the related information. In PvP, that information really adds up making this an extremely bad idea to consider.
Second, it does not really add anything of value to the game.
I think this is simply an exaggeration. Not to mention, I specifically said this was an IDEA.So now you want them to come and take the last bastion of class identity we have left, our spell colours. And then we will officially have nothing. What a sad day this will be.
My first thought is a solid no and I have solid reasons why.
First, this is more load on the server as it is more information that has to be transmitted from every player to every player within sight of them. It is not a calculation but it is still something the server much check then send out the related information. In PvP, that information really adds up making this an extremely bad idea to consider.
Second, it does not really add anything of value to the game.
Hmm I hadn’t really thought of that server issue. I agree with you on that point.
However, I can’t agree with it adding nothing of value. I further think character options/customization definitely adds value and flavor to the game.
Gonna have to agree to disagree I suppose.My first thought is a solid no and I have solid reasons why.
First, this is more load on the server as it is more information that has to be transmitted from every player to every player within sight of them. It is not a calculation but it is still something the server much check then send out the related information. In PvP, that information really adds up making this an extremely bad idea to consider.
Second, it does not really add anything of value to the game.
Hmm I hadn’t really thought of that server issue. I agree with you on that point.
However, I can’t agree with it adding nothing of value. I further think character options/customization definitely adds value and flavor to the game.
Meh. Extremely small value. Zos looks at effort, value and if they feel it fits with the game. So the low value this provides is not helpful.
Further, and more importantly, Royaji is correct. Zos has specifically spoken to this when they added the warden. They explain the color of the skills, that greenish color, was part of its identity.
They are not exaggerating.
Gonna have to agree to disagree I suppose.My first thought is a solid no and I have solid reasons why.
First, this is more load on the server as it is more information that has to be transmitted from every player to every player within sight of them. It is not a calculation but it is still something the server much check then send out the related information. In PvP, that information really adds up making this an extremely bad idea to consider.
Second, it does not really add anything of value to the game.
Hmm I hadn’t really thought of that server issue. I agree with you on that point.
However, I can’t agree with it adding nothing of value. I further think character options/customization definitely adds value and flavor to the game.
Meh. Extremely small value. Zos looks at effort, value and if they feel it fits with the game. So the low value this provides is not helpful.
Further, and more importantly, Royaji is correct. Zos has specifically spoken to this when they added the warden. They explain the color of the skills, that greenish color, was part of its identity.
They are not exaggerating.
Saying that colors are related to class identity wasn’t what I was referring to when I said it was being exaggerated. I was referring to it being “the last bastion of class identity”.
I had that idea a while ago, but added to my idea of actually "morphing" your class into a "specialized" class whle gaining a fourth skill line...I think it would be cool if we could unlock different colors for our class spells/abilities based on if you have a stamina or magicka morph...
TheShadowScout wrote: »I had that idea a while ago, but added to my idea of actually "morphing" your class into a "specialized" class whle gaining a fourth skill line...
https://forums.elderscrollsonline.com/en/discussion/492733/class-specialization-idea/p1
Of course, IF that sort of thing was made, then it needs to hinge on -one- easily checked variable. Not per skill, but... in general for that character. Which could be done I guess... they could for example add a "spellpower source" like personalities, that changes your classes "usual" color scheme... but the question would be, how far?
Adding a second color/effect, like making your templars "golden light" spells be golden with green motes or golden with red flames or golden with white sparks? Or the nightblades reddish stuff to reddish with purple sparks or reddish with black mist or reddish with blue motes across all abilities? Sure, I can see that. It would be just another customization, much like coloring your armor or having a personality active...
Changing another classes abilities entirely to necromancer cyan? Don't really seems very good a option, considering that some people would feel vexed about looking the, what was it? "Last bastion of class identity?" So, err, "nope" on that one. Not even an option lover like me would want that!
Gonna have to agree to disagree I suppose.My first thought is a solid no and I have solid reasons why.
First, this is more load on the server as it is more information that has to be transmitted from every player to every player within sight of them. It is not a calculation but it is still something the server much check then send out the related information. In PvP, that information really adds up making this an extremely bad idea to consider.
Second, it does not really add anything of value to the game.
Hmm I hadn’t really thought of that server issue. I agree with you on that point.
However, I can’t agree with it adding nothing of value. I further think character options/customization definitely adds value and flavor to the game.
Meh. Extremely small value. Zos looks at effort, value and if they feel it fits with the game. So the low value this provides is not helpful.
Further, and more importantly, Royaji is correct. Zos has specifically spoken to this when they added the warden. They explain the color of the skills, that greenish color, was part of its identity.
They are not exaggerating.
Saying that colors are related to class identity wasn’t what I was referring to when I said it was being exaggerated. I was referring to it being “the last bastion of class identity”.
I have no issues with you disagreeing because I pretty much stated a fact.
Their comment about the "last bastion of class identity was pretty much because there is little class identity right now and Zos has acknowledged that as well. You should read and watch more of what Zos has to say.
Yeah I agree maybe it isn’t the best idea, but I thought it would at least be something interesting to discuss. But I can see the response is overwhelmingly negative, so I know where at least some of the community stands on this idea.TheShadowScout wrote: »I had that idea a while ago, but added to my idea of actually "morphing" your class into a "specialized" class whle gaining a fourth skill line...
https://forums.elderscrollsonline.com/en/discussion/492733/class-specialization-idea/p1
Of course, IF that sort of thing was made, then it needs to hinge on -one- easily checked variable. Not per skill, but... in general for that character. Which could be done I guess... they could for example add a "spellpower source" like personalities, that changes your classes "usual" color scheme... but the question would be, how far?
Adding a second color/effect, like making your templars "golden light" spells be golden with green motes or golden with red flames or golden with white sparks? Or the nightblades reddish stuff to reddish with purple sparks or reddish with black mist or reddish with blue motes across all abilities? Sure, I can see that. It would be just another customization, much like coloring your armor or having a personality active...
Changing another classes abilities entirely to necromancer cyan? Don't really seems very good a option, considering that some people would feel vexed about looking the, what was it? "Last bastion of class identity?" So, err, "nope" on that one. Not even an option lover like me would want that!
I like the alternative you suggested. That might be a better idea if anything.
In regards to “changing classes abilities to necromancer cyan”, I never advocated for that. In fact, the additional colors added should be unique to their specific class. Perhaps I should have made that clearer in the OP.Gonna have to agree to disagree I suppose.My first thought is a solid no and I have solid reasons why.
First, this is more load on the server as it is more information that has to be transmitted from every player to every player within sight of them. It is not a calculation but it is still something the server much check then send out the related information. In PvP, that information really adds up making this an extremely bad idea to consider.
Second, it does not really add anything of value to the game.
Hmm I hadn’t really thought of that server issue. I agree with you on that point.
However, I can’t agree with it adding nothing of value. I further think character options/customization definitely adds value and flavor to the game.
Meh. Extremely small value. Zos looks at effort, value and if they feel it fits with the game. So the low value this provides is not helpful.
Further, and more importantly, Royaji is correct. Zos has specifically spoken to this when they added the warden. They explain the color of the skills, that greenish color, was part of its identity.
They are not exaggerating.
Saying that colors are related to class identity wasn’t what I was referring to when I said it was being exaggerated. I was referring to it being “the last bastion of class identity”.
I have no issues with you disagreeing because I pretty much stated a fact.
Their comment about the "last bastion of class identity was pretty much because there is little class identity right now and Zos has acknowledged that as well. You should read and watch more of what Zos has to say.
Personally, I think the class identity issue has more to do with weapon abilities and the homogenization of certain abilities/playstyles. But I could be wrong.