the sence ::
the chance of a critical hit is not unique; it is common.
Everyone has it and in large quantities.
It depends on what you play and your build. My MagDK PvE Khajiit has around 70% crit because it works well with the passives, but same character in PvP goes under 40% crit because I invest in other stats more worth having for me. Most people run impen anyway in PvP.
The only somewhat unbalanced thing about crit right now is shadow mundus, and that's not a big problem IMO.
It depends on what you play and your build. My MagDK PvE Khajiit has around 70% crit because it works well with the passives, but same character in PvP goes under 40% crit because I invest in other stats more worth having for me. Most people run impen anyway in PvP.
The only somewhat unbalanced thing about crit right now is shadow mundus, and that's not a big problem IMO.
Hm, shadow is an additional 13% more crit damage iirc correctly and with 7 divine traits 19% - it doesn't effect crit chance.
Septimus_Magna wrote: »In ESO I dont see critical damage the same as in other games where the dmg modifier is way higher. The base dmg modifier is 1.5x so crits dont deal an insane amount of damage, probably to avoid one-shots in PVP. Other games might have a crit chance of 20% with a modifier of 3x so actual dmg of crit strikes is way higher.
In ESO crits are more like a characters precision with strikes, they deal more damage but its not like a lucky strike that instantly kills someone.
Septimus_Magna wrote: »In ESO I dont see critical damage the same as in other games where the dmg modifier is way higher. The base dmg modifier is 1.5x so crits dont deal an insane amount of damage, probably to avoid one-shots in PVP. Other games might have a crit chance of 20% with a modifier of 3x so actual dmg of crit strikes is way higher.
In ESO crits are more like a characters precision with strikes, they deal more damage but its not like a lucky strike that instantly kills someone.
I’m talking about this, there is no feeling that crit affects something, it simply is not felt.
It is too ordinary, accessible to everyone. It is not something unique that everyone is waiting for.
The average critical hit chance in a game is higher than 40%.
65% + this is not the limit.
What is the point of a critical hit if it is so easy to raise, each has it in huge numbers. Every second hit is critical, and many DDs have 8 out of 10.
With all this, there are practically no bonuses for critical damage, those values of + 5% to critical damage of which it is very difficult to collect an adequate increase do not reflect all that give a crit chance value of 60% +
It depends on what you play and your build. My MagDK PvE Khajiit has around 70% crit because it works well with the passives, but same character in PvP goes under 40% crit because I invest in other stats more worth having for me. Most people run impen anyway in PvP.
The only somewhat unbalanced thing about crit right now is shadow mundus, and that's not a big problem IMO.
Hm, shadow is an additional 13% more crit damage iirc correctly and with 7 divine traits 19% - it doesn't effect crit chance.