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Critical Strike Chance

Wlnamp
Wlnamp
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The average critical hit chance in a game is higher than 40%.
65% + this is not the limit.
What is the point of a critical hit if it is so easy to raise, each has it in huge numbers. Every second hit is critical, and many DDs have 8 out of 10.
With all this, there are practically no bonuses for critical damage, those values of + 5% to critical damage of which it is very difficult to collect an adequate increase do not reflect all that give a crit chance value of 60% +
  • freespirit
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    Ok read this, now confused what you are worried about...….. it sorta stopped making any sense :)
    When people say to me........
    "You're going to regret that in the morning"
    I sleep until midday cos I'm a problem solver!
  • Wlnamp
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    the sence ::

    the chance of a critical hit is not unique; it is common.
    Everyone has it and in large quantities.
  • freespirit
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    Why is that a problem? You build your character the way you desire...… it is very easy to build a character with low crit chance if you don't know what you are doing :)

    My mains(two of them) only have a 50-55% crit chance because I've put stuff elsewhere, it's a choice you make tbh :)
    When people say to me........
    "You're going to regret that in the morning"
    I sleep until midday cos I'm a problem solver!
  • Darkstorne
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    Wlnamp wrote: »
    the sence ::

    the chance of a critical hit is not unique; it is common.
    Everyone has it and in large quantities.

    One of Greymoor’s mythic items is (currently, might change before release) a ring that increases all non-critical damage you deal by X%.

    If that X value is decent, then we might finally see some non-crit builds in this game :smiley:
  • GeorgeBlack
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    I think that builds that have higher crit chance and armor pen, have lower healing strength as opposed to builds with higher WD.

    An unimaginative way of claiming that build variety exists.

    Not that high crit chance builds cant endlessly keep their health above 3/5.


    You are right however. Stats in eso play little role. You have two options.
    You can spend time on a dummy to work out the maths yourself, however the second options is more reasonable. Wait for some1 to tell you which stat combo is better with every new dlc, since so many people like making guides for games, taking away any sense of discovery and self improvement.
    Edited by GeorgeBlack on April 16, 2020 8:03AM
  • relentless_turnip
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    Yes it is easy to build for a decent amount of chance. If someone is wearing 7 pieces of impen than 30%ish of your additional flat 50% damage is mitigated. In CP most will build for higher crit mitigation too. So to build for crit effectively against any half decent player, you still have to build for additional crit damage. i.e minor force, shadow mundus, khajit.

    So yes you can build your chance easily, but in PVP you still have to build for it to be effective. In PVE not sure why this is a problem...more damage is a good thing right? Everyone loves seeing the big numbers land :smile:
  • Lysette
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    Wlnamp wrote: »
    the sence ::

    the chance of a critical hit is not unique; it is common.
    Everyone has it and in large quantities.

    Hm, but that was in any of the Bethesda games this way - in the end you try to get 100'% critical chance. A reliable crit.
  • Septimus_Magna
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    In ESO I dont see critical damage the same as in other games where the dmg modifier is way higher. The base dmg modifier is 1.5x so crits dont deal an insane amount of damage, probably to avoid one-shots in PVP. Other games might have a crit chance of 20% with a modifier of 3x so actual dmg of crit strikes is way higher.

    In ESO crits are more like a characters precision with strikes, they deal more damage but its not like a lucky strike that instantly kills someone.
    PC - EU (AD)
    Septimus Mezar - Altmer Sorcerer
    Septimus Rulanir - Orsimer Templar
    Septimus Desmoru - Khajiit Necromancer
    Septimus Iroh - Dunmer Dragon Knight
    Septimus Thragar - Dunmer Nightblade
    Septimus Jah'zar - Khajiit Nightblade
    Septimus Nerox - Redguard Warden
    Septimus Ozurk - Orsimer Sorcerer
  • eKsDee
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    You're always going to have the community try to maximise stats like this, though, it's just a matter of which is more cost effective. In ESO PvE, those are pen and, to a lesser extent, crit chance.

    It's the same in other games, too. Other games have the same "aim to cap crit chance after all buffs are taken into account" metas, or metas like them. Just the way communities roll, I'm afraid.
  • Vildebill
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    It depends on what you play and your build. My MagDK PvE Khajiit has around 70% crit because it works well with the passives, but same character in PvP goes under 40% crit because I invest in other stats more worth having for me. Most people run impen anyway in PvP.

    The only somewhat unbalanced thing about crit right now is shadow mundus, and that's not a big problem IMO.
    EU PC
  • Lysette
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    Vildebill wrote: »
    It depends on what you play and your build. My MagDK PvE Khajiit has around 70% crit because it works well with the passives, but same character in PvP goes under 40% crit because I invest in other stats more worth having for me. Most people run impen anyway in PvP.

    The only somewhat unbalanced thing about crit right now is shadow mundus, and that's not a big problem IMO.

    Hm, shadow is an additional 13% more crit damage iirc correctly and with 7 divine traits 19% - it doesn't effect crit chance.
  • Kolzki
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    Lysette wrote: »
    Vildebill wrote: »
    It depends on what you play and your build. My MagDK PvE Khajiit has around 70% crit because it works well with the passives, but same character in PvP goes under 40% crit because I invest in other stats more worth having for me. Most people run impen anyway in PvP.

    The only somewhat unbalanced thing about crit right now is shadow mundus, and that's not a big problem IMO.

    Hm, shadow is an additional 13% more crit damage iirc correctly and with 7 divine traits 19% - it doesn't effect crit chance.

    That’s right. I don’t thing that they’re talking about crit chance though, just that the shadow is very strong.
  • Malmai
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    OP doesn't know what he wants critical chance or critical damage...
    Edited by Malmai on April 16, 2020 2:49PM
  • Wlnamp
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    In ESO I dont see critical damage the same as in other games where the dmg modifier is way higher. The base dmg modifier is 1.5x so crits dont deal an insane amount of damage, probably to avoid one-shots in PVP. Other games might have a crit chance of 20% with a modifier of 3x so actual dmg of crit strikes is way higher.

    In ESO crits are more like a characters precision with strikes, they deal more damage but its not like a lucky strike that instantly kills someone.

    I’m talking about this, there is no feeling that crit affects something, it simply is not felt.
    It is too ordinary, accessible to everyone. It is not something unique that everyone is waiting for.
    It is not a successful case that can change the course of a battle, swap people in the DPS table, etc.
    With such values, this is not random but regular. Just another outstanding stat.
    Edited by Wlnamp on April 16, 2020 2:57PM
  • relentless_turnip
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    Wlnamp wrote: »
    In ESO I dont see critical damage the same as in other games where the dmg modifier is way higher. The base dmg modifier is 1.5x so crits dont deal an insane amount of damage, probably to avoid one-shots in PVP. Other games might have a crit chance of 20% with a modifier of 3x so actual dmg of crit strikes is way higher.

    In ESO crits are more like a characters precision with strikes, they deal more damage but its not like a lucky strike that instantly kills someone.

    I’m talking about this, there is no feeling that crit affects something, it simply is not felt.
    It is too ordinary, accessible to everyone. It is not something unique that everyone is waiting for.

    It isn't, yes crit chance is easy to gain. As a few people have explained it is crit damage that people to tend to actively invest in. In PVP crit damage at its base value is entirely mitigated by most players who know what they are doing, the main exception to this are classes like nightblades who can easily escape.

  • LiquidPony
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    Wlnamp wrote: »
    The average critical hit chance in a game is higher than 40%.
    65% + this is not the limit.
    What is the point of a critical hit if it is so easy to raise, each has it in huge numbers. Every second hit is critical, and many DDs have 8 out of 10.
    With all this, there are practically no bonuses for critical damage, those values of + 5% to critical damage of which it is very difficult to collect an adequate increase do not reflect all that give a crit chance value of 60% +

    Practically no bonuses to Critical Damage?

    The Shadow is up to +19%

    Templars, Nightblades, and Wardens (against Chilled enemies) have +10%

    Khajiit have +10%

    Minor Force is +10%

    Major Force is +15%

    CP (Precise Strikes or Elfborn) can be up to +25% (but usually is around 20-22%)

    There's also Archer's Mind and perhaps some other odd sources that I can't think of off the top of my head.

    In short fights, it's not uncommon to see "meta" PvE setups (on NBs and Templars) in the +120-125% critical damage range.
  • Vildebill
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    Lysette wrote: »
    Vildebill wrote: »
    It depends on what you play and your build. My MagDK PvE Khajiit has around 70% crit because it works well with the passives, but same character in PvP goes under 40% crit because I invest in other stats more worth having for me. Most people run impen anyway in PvP.

    The only somewhat unbalanced thing about crit right now is shadow mundus, and that's not a big problem IMO.

    Hm, shadow is an additional 13% more crit damage iirc correctly and with 7 divine traits 19% - it doesn't effect crit chance.

    Don't know exact numbers on top of my head but something like that yeah.

    Maybe I wasn't clear enough, I didn't mean that shadow affect crit chance (that's thief), I meant that if there's something that's unbalanced with crit mechanics in general it's shadow.
    EU PC
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