magblade is still my favorite class, and I started playing it in IC patch.
- cloak is still good, and it's one of the few skills which allow to solo PvP nowadays
- shade is still very good, paired with cloak it allows you to disengage from any 1vs1 stalemate if you want, and from outnumbered situations if you play smart around the terrain
- shade + cloak gives your mobility, and you don't have to stack movement speed like other classes to be able to solo in Cyro, losing a lot of dmg
- fear is a good CC (only magDKs have a better one)
- you can stack very high max magicka for high dmg and strong dampen, which provides you enough defense in 1vs1 against any other class and build
- you have high mitigations - shade, MR, double take (or how this skill is called now)
class has only 2 problems RN:
- cast time on ults (especially harvest)
- burst being dodgeble.
class dots (cripple) are maybe a little weak too, but that is debatable.
Imho, soul harvest should become instant and undodgable, how it used to be at once (even though it was a bug), and the class will be in a very good spot.
magblade is still my favorite class, and I started playing it in IC patch.
- cloak is still good, and it's one of the few skills which allow to solo PvP nowadays
- shade is still very good, paired with cloak it allows you to disengage from any 1vs1 stalemate if you want, and from outnumbered situations if you play smart around the terrain
- shade + cloak gives your mobility, and you don't have to stack movement speed like other classes to be able to solo in Cyro, losing a lot of dmg
- fear is a good CC (only magDKs have a better one)
- you can stack very high max magicka for high dmg and strong dampen, which provides you enough defense in 1vs1 against any other class and build
- you have high mitigations - shade, MR, double take (or how this skill is called now)
class has only 2 problems RN:
- cast time on ults (especially harvest)
- burst being dodgeble.
class dots (cripple) are maybe a little weak too, but that is debatable.
Imho, soul harvest should become instant and undodgable, how it used to be at once (even though it was a bug), and the class will be in a very good spot.
magblade is still my favorite class, and I started playing it in IC patch.
- cloak is still good, and it's one of the few skills which allow to solo PvP nowadays
- shade is still very good, paired with cloak it allows you to disengage from any 1vs1 stalemate if you want, and from outnumbered situations if you play smart around the terrain
- shade + cloak gives your mobility, and you don't have to stack movement speed like other classes to be able to solo in Cyro, losing a lot of dmg
- fear is a good CC (only magDKs have a better one)
- you can stack very high max magicka for high dmg and strong dampen, which provides you enough defense in 1vs1 against any other class and build
- you have high mitigations - shade, MR, double take (or how this skill is called now)
class has only 2 problems RN:
- cast time on ults (especially harvest)
- burst being dodgeble.
class dots (cripple) are maybe a little weak too, but that is debatable.
Imho, soul harvest should become instant and undodgable, how it used to be at once (even though it was a bug), and the class will be in a very good spot.
Why should it be undodgeble??? It’s dumb that some ults actually are not dodgeable, especially cheap ones like SH shouldn’t be safe to use since you can almost spam it lol
magblade is still my favorite class, and I started playing it in IC patch.
- cloak is still good, and it's one of the few skills which allow to solo PvP nowadays
- shade is still very good, paired with cloak it allows you to disengage from any 1vs1 stalemate if you want, and from outnumbered situations if you play smart around the terrain
- shade + cloak gives your mobility, and you don't have to stack movement speed like other classes to be able to solo in Cyro, losing a lot of dmg
- fear is a good CC (only magDKs have a better one)
- you can stack very high max magicka for high dmg and strong dampen, which provides you enough defense in 1vs1 against any other class and build
- you have high mitigations - shade, MR, double take (or how this skill is called now)
class has only 2 problems RN:
- cast time on ults (especially harvest)
- burst being dodgeble.
class dots (cripple) are maybe a little weak too, but that is debatable.
Imho, soul harvest should become instant and undodgable, how it used to be at once (even though it was a bug), and the class will be in a very good spot.
Yea, I mostly agree. One thing I’d add is an improvement to concealed and swallow soul. Concealed I don’t know what to do about, making swallow soul instant and not a projectile would be pretty sweet.
Reason for instant is make it like vamp drain used to be, you’re sapping someone so a projectile seemed weird if you’re ‘swallowing’ someone’s soul. It would also make self healing more consistent.
Then a pass on dead abilities would be good.
Thing about solo play is shade does allow you to not run speed, but in BGs it’s not that simple.
magblade is still my favorite class, and I started playing it in IC patch.
- cloak is still good, and it's one of the few skills which allow to solo PvP nowadays
- shade is still very good, paired with cloak it allows you to disengage from any 1vs1 stalemate if you want, and from outnumbered situations if you play smart around the terrain
- shade + cloak gives your mobility, and you don't have to stack movement speed like other classes to be able to solo in Cyro, losing a lot of dmg
- fear is a good CC (only magDKs have a better one)
- you can stack very high max magicka for high dmg and strong dampen, which provides you enough defense in 1vs1 against any other class and build
- you have high mitigations - shade, MR, double take (or how this skill is called now)
class has only 2 problems RN:
- cast time on ults (especially harvest)
- burst being dodgeble.
class dots (cripple) are maybe a little weak too, but that is debatable.
Imho, soul harvest should become instant and undodgable, how it used to be at once (even though it was a bug), and the class will be in a very good spot.
Why should it be undodgeble??? It’s dumb that some ults actually are not dodgeable, especially cheap ones like SH shouldn’t be safe to use since you can almost spam it lol
Because everything from magblade toolkit is dodgable, and it’s almost impossible to land magblade burst on a competent medium-armor stam build.
Other classes have undodgable parts of their burst combo - sorc curse, necro blastbones, templar purifying light, dk leap/dots. Even wardens shalks are aoe and have more chances of hitting dodge rolling target, so that’s 5/6 classes, e.g. everything except magblade.magblade is still my favorite class, and I started playing it in IC patch.
- cloak is still good, and it's one of the few skills which allow to solo PvP nowadays
- shade is still very good, paired with cloak it allows you to disengage from any 1vs1 stalemate if you want, and from outnumbered situations if you play smart around the terrain
- shade + cloak gives your mobility, and you don't have to stack movement speed like other classes to be able to solo in Cyro, losing a lot of dmg
- fear is a good CC (only magDKs have a better one)
- you can stack very high max magicka for high dmg and strong dampen, which provides you enough defense in 1vs1 against any other class and build
- you have high mitigations - shade, MR, double take (or how this skill is called now)
class has only 2 problems RN:
- cast time on ults (especially harvest)
- burst being dodgeble.
class dots (cripple) are maybe a little weak too, but that is debatable.
Imho, soul harvest should become instant and undodgable, how it used to be at once (even though it was a bug), and the class will be in a very good spot.
Yea, I mostly agree. One thing I’d add is an improvement to concealed and swallow soul. Concealed I don’t know what to do about, making swallow soul instant and not a projectile would be pretty sweet.
Reason for instant is make it like vamp drain used to be, you’re sapping someone so a projectile seemed weird if you’re ‘swallowing’ someone’s soul. It would also make self healing more consistent.
Then a pass on dead abilities would be good.
Thing about solo play is shade does allow you to not run speed, but in BGs it’s not that simple.
Concealed used to be good in TG/DB, I enjoyed using it back then. Today I can’t targtet people with it because of lag/enemy speed, and it doesn’t fit the bars as it used to be. And lotus being broken (not connecting half the time) doesn’t help melee playstyle with concealed either.
Swallow soul is better then necro scull and warden bird, but yes, it could use some help too. Its weaker heals shouldn’t overwrite stronger ones, it should be as fast as pulse, and maybe the healing intervals could be reduced too.
Hello everyone,
I recently came back to the game and I chose to play something i always wanted back in 2018, which is the Magblade.
The issue that i find myself in is that i wish to play a melee variant. I must admit, most of the reasons involved in this are of aesthetic in nature. I just think the dual wielding phantom-ish assassin is the way to be for this class.
Currently I'm just lvl 45 and i have been lvling through pvp alone. Sometimes i have huge success, and sometimes i cannot make a dent in anyone. I have a mix of wizard's riposte and kingslayer sets with around 2300 spell dmg, 2200 mag recovery and 35k magicka. I'm geared pretty well i suppose.
I do not really struggle with magicka regen because i use the pvp pots for mag regen as well.
Obviously, i use the melee spammable and overall it is a legit experience. The issue is that every high level pro magblade i see on youtube has destro/resto setup.
I want to know if there is any way that melee magblade is viable at max level and if there is anything that i can do to take the build to the max.
Any reasoning for another, more viable build is appreciated as well.
Thank you in advance.
class has only 2 problems RN:
- cast time on ults (especially harvest)
- burst being dodgeble.
magblade is still my favorite class, and I started playing it in IC patch.
- cloak is still good, and it's one of the few skills which allow to solo PvP nowadays
- shade is still very good, paired with cloak it allows you to disengage from any 1vs1 stalemate if you want, and from outnumbered situations if you play smart around the terrain
- shade + cloak gives your mobility, and you don't have to stack movement speed like other classes to be able to solo in Cyro, losing a lot of dmg
- fear is a good CC (only magDKs have a better one)
- you can stack very high max magicka for high dmg and strong dampen, which provides you enough defense in 1vs1 against any other class and build
- you have high mitigations - shade, MR, double take (or how this skill is called now)
class has only 2 problems RN:
- cast time on ults (especially harvest)
- burst being dodgeble.
class dots (cripple) are maybe a little weak too, but that is debatable.
Imho, soul harvest should become instant and undodgable, how it used to be at once (even though it was a bug), and the class will be in a very good spot.
Yea, I mostly agree. One thing I’d add is an improvement to concealed and swallow soul. Concealed I don’t know what to do about, making swallow soul instant and not a projectile would be pretty sweet.
Reason for instant is make it like vamp drain used to be, you’re sapping someone so a projectile seemed weird if you’re ‘swallowing’ someone’s soul. It would also make self healing more consistent.
Then a pass on dead abilities would be good.
Thing about solo play is shade does allow you to not run speed, but in BGs it’s not that simple.
> What about every single source of dmg can get you out of cloak this patch?
I don't have this problem in IC/BGs/duels, where lag is insignificant. How is cyro lag related to magblade class balance?
> What about Fighter's guild have a better fear that us?
they both work pretty much the same. Yes, FG fear gives protection, while NB triggers shadow passives, but they both struggle against fast moving targets. Btw, I'm 100% for increasing NB fear range, maybe it's a third class problem.
Anyway, the only really powerful CC nowadays is fossy, so what about DKs having better CC than us?
> What about 2H have a better execute than us? (NB execute should be at 50% too).
impale is ranged, executioner is melee. It used to be like this for many years, I don't see why it should be changed now.
> What about next patch everyone is getting invisible?
Only stage 4 vampires with 20% extra cost on most crucial skills and 0 health recovery. Let's see how it works out, I highly doubt that vamp invisibility will be used by many builds in Cyro.
In addition, cloak is useful for all types of PvP content: you can reduce incoming dmg with it even in BGs and duels. On the other hand, springing away for vamp invis is not a viable strategy in both these types of content.
Finally, you can use vamp invis and run dark cloak, so some NB builds will benefit from it too. So how is it related to magblade class balance?
> What about burst heal? In this healing meta we still the only class without a damn burst heal and we rely on hots who are super weak compare to other classes?
Hots + dampen on high max magicka build allow me to compete with any other class/build in 1vs1. Yes, NBs lack healing, but imho they shouldn't get a source of burst heal, better other classes have their healing nerfed, it will be much more healthy for state of PvP.
> What about all the nerfs to our core dmg skills? We are a 100% single target class in PvP but our dmg keep getting nerfed, patch after patch. Losing Minor Berserk for example.
What about the buffs you got? Instead of berserk you got extra mitigation. Instead of debuffs on fear you got more targets.
The only nerf I really dislike is cast times, and I wrote about it. What other dmg nerfs happened to magblades, remind me pls?
> Basically we rely on sets like Caluurion and Zaan to be as lethal as we used to be 2 or 3 years ago...
I don't run these sets and prefer max stats for better harvest/ass will dmg and better survivability. If you feel that your class is weak with theses sets, maybe try other setups?
Goregrinder wrote: »> What about every single source of dmg can get you out of cloak this patch?
I don't have this problem in IC/BGs/duels, where lag is insignificant. How is cyro lag related to magblade class balance?
> What about Fighter's guild have a better fear that us?
they both work pretty much the same. Yes, FG fear gives protection, while NB triggers shadow passives, but they both struggle against fast moving targets. Btw, I'm 100% for increasing NB fear range, maybe it's a third class problem.
Anyway, the only really powerful CC nowadays is fossy, so what about DKs having better CC than us?
> What about 2H have a better execute than us? (NB execute should be at 50% too).
impale is ranged, executioner is melee. It used to be like this for many years, I don't see why it should be changed now.
> What about next patch everyone is getting invisible?
Only stage 4 vampires with 20% extra cost on most crucial skills and 0 health recovery. Let's see how it works out, I highly doubt that vamp invisibility will be used by many builds in Cyro.
In addition, cloak is useful for all types of PvP content: you can reduce incoming dmg with it even in BGs and duels. On the other hand, springing away for vamp invis is not a viable strategy in both these types of content.
Finally, you can use vamp invis and run dark cloak, so some NB builds will benefit from it too. So how is it related to magblade class balance?
> What about burst heal? In this healing meta we still the only class without a damn burst heal and we rely on hots who are super weak compare to other classes?
Hots + dampen on high max magicka build allow me to compete with any other class/build in 1vs1. Yes, NBs lack healing, but imho they shouldn't get a source of burst heal, better other classes have their healing nerfed, it will be much more healthy for state of PvP.
> What about all the nerfs to our core dmg skills? We are a 100% single target class in PvP but our dmg keep getting nerfed, patch after patch. Losing Minor Berserk for example.
What about the buffs you got? Instead of berserk you got extra mitigation. Instead of debuffs on fear you got more targets.
The only nerf I really dislike is cast times, and I wrote about it. What other dmg nerfs happened to magblades, remind me pls?
> Basically we rely on sets like Caluurion and Zaan to be as lethal as we used to be 2 or 3 years ago...
I don't run these sets and prefer max stats for better harvest/ass will dmg and better survivability. If you feel that your class is weak with theses sets, maybe try other setups?
Are you saying that ZOS hasn't been slowly taking things away from NB and giving it to everyone else? I just want to be clear, is that what you are saying?
Goregrinder wrote: »> What about every single source of dmg can get you out of cloak this patch?
I don't have this problem in IC/BGs/duels, where lag is insignificant. How is cyro lag related to magblade class balance?
> What about Fighter's guild have a better fear that us?
they both work pretty much the same. Yes, FG fear gives protection, while NB triggers shadow passives, but they both struggle against fast moving targets. Btw, I'm 100% for increasing NB fear range, maybe it's a third class problem.
Anyway, the only really powerful CC nowadays is fossy, so what about DKs having better CC than us?
> What about 2H have a better execute than us? (NB execute should be at 50% too).
impale is ranged, executioner is melee. It used to be like this for many years, I don't see why it should be changed now.
> What about next patch everyone is getting invisible?
Only stage 4 vampires with 20% extra cost on most crucial skills and 0 health recovery. Let's see how it works out, I highly doubt that vamp invisibility will be used by many builds in Cyro.
In addition, cloak is useful for all types of PvP content: you can reduce incoming dmg with it even in BGs and duels. On the other hand, springing away for vamp invis is not a viable strategy in both these types of content.
Finally, you can use vamp invis and run dark cloak, so some NB builds will benefit from it too. So how is it related to magblade class balance?
> What about burst heal? In this healing meta we still the only class without a damn burst heal and we rely on hots who are super weak compare to other classes?
Hots + dampen on high max magicka build allow me to compete with any other class/build in 1vs1. Yes, NBs lack healing, but imho they shouldn't get a source of burst heal, better other classes have their healing nerfed, it will be much more healthy for state of PvP.
> What about all the nerfs to our core dmg skills? We are a 100% single target class in PvP but our dmg keep getting nerfed, patch after patch. Losing Minor Berserk for example.
What about the buffs you got? Instead of berserk you got extra mitigation. Instead of debuffs on fear you got more targets.
The only nerf I really dislike is cast times, and I wrote about it. What other dmg nerfs happened to magblades, remind me pls?
> Basically we rely on sets like Caluurion and Zaan to be as lethal as we used to be 2 or 3 years ago...
I don't run these sets and prefer max stats for better harvest/ass will dmg and better survivability. If you feel that your class is weak with theses sets, maybe try other setups?
Are you saying that ZOS hasn't been slowly taking things away from NB and giving it to everyone else? I just want to be clear, is that what you are saying?
Goregrinder wrote: »> What about every single source of dmg can get you out of cloak this patch?
I don't have this problem in IC/BGs/duels, where lag is insignificant. How is cyro lag related to magblade class balance?
> What about Fighter's guild have a better fear that us?
they both work pretty much the same. Yes, FG fear gives protection, while NB triggers shadow passives, but they both struggle against fast moving targets. Btw, I'm 100% for increasing NB fear range, maybe it's a third class problem.
Anyway, the only really powerful CC nowadays is fossy, so what about DKs having better CC than us?
> What about 2H have a better execute than us? (NB execute should be at 50% too).
impale is ranged, executioner is melee. It used to be like this for many years, I don't see why it should be changed now.
> What about next patch everyone is getting invisible?
Only stage 4 vampires with 20% extra cost on most crucial skills and 0 health recovery. Let's see how it works out, I highly doubt that vamp invisibility will be used by many builds in Cyro.
In addition, cloak is useful for all types of PvP content: you can reduce incoming dmg with it even in BGs and duels. On the other hand, springing away for vamp invis is not a viable strategy in both these types of content.
Finally, you can use vamp invis and run dark cloak, so some NB builds will benefit from it too. So how is it related to magblade class balance?
> What about burst heal? In this healing meta we still the only class without a damn burst heal and we rely on hots who are super weak compare to other classes?
Hots + dampen on high max magicka build allow me to compete with any other class/build in 1vs1. Yes, NBs lack healing, but imho they shouldn't get a source of burst heal, better other classes have their healing nerfed, it will be much more healthy for state of PvP.
> What about all the nerfs to our core dmg skills? We are a 100% single target class in PvP but our dmg keep getting nerfed, patch after patch. Losing Minor Berserk for example.
What about the buffs you got? Instead of berserk you got extra mitigation. Instead of debuffs on fear you got more targets.
The only nerf I really dislike is cast times, and I wrote about it. What other dmg nerfs happened to magblades, remind me pls?
> Basically we rely on sets like Caluurion and Zaan to be as lethal as we used to be 2 or 3 years ago...
I don't run these sets and prefer max stats for better harvest/ass will dmg and better survivability. If you feel that your class is weak with theses sets, maybe try other setups?
Are you saying that ZOS hasn't been slowly taking things away from NB and giving it to everyone else? I just want to be clear, is that what you are saying?
To be honest I don't think anyone who said that "NBs are fine", used to play NBs in the past...
I can make a list for the last 6 years, that show how NBs become what they are now. Even nerfs to skills that not were exactly in the NB skill lines but were part of our core playstyle.
Example, the rework to Flame Reach, the rework on Healing Ward, even I was using Soul Assault back in the day.
Remember Funnel Health used to do the same dmg as Swallow Soul (3 years ago) so was super common to be a MagBlade dps in BG and use Transmutation (as a sustain set) to give group utility, since Funnel Health was doing dmg as a dps skill while also applying critical resistance to everyone.
It's been a long time. Soul Harvest was undodgeable (even know it was a bug) now has a cast time. Etc...
People who think NBs are fine have flat memory or are simply new players...
Goregrinder wrote: »> What about every single source of dmg can get you out of cloak this patch?
I don't have this problem in IC/BGs/duels, where lag is insignificant. How is cyro lag related to magblade class balance?
> What about Fighter's guild have a better fear that us?
they both work pretty much the same. Yes, FG fear gives protection, while NB triggers shadow passives, but they both struggle against fast moving targets. Btw, I'm 100% for increasing NB fear range, maybe it's a third class problem.
Anyway, the only really powerful CC nowadays is fossy, so what about DKs having better CC than us?
> What about 2H have a better execute than us? (NB execute should be at 50% too).
impale is ranged, executioner is melee. It used to be like this for many years, I don't see why it should be changed now.
> What about next patch everyone is getting invisible?
Only stage 4 vampires with 20% extra cost on most crucial skills and 0 health recovery. Let's see how it works out, I highly doubt that vamp invisibility will be used by many builds in Cyro.
In addition, cloak is useful for all types of PvP content: you can reduce incoming dmg with it even in BGs and duels. On the other hand, springing away for vamp invis is not a viable strategy in both these types of content.
Finally, you can use vamp invis and run dark cloak, so some NB builds will benefit from it too. So how is it related to magblade class balance?
> What about burst heal? In this healing meta we still the only class without a damn burst heal and we rely on hots who are super weak compare to other classes?
Hots + dampen on high max magicka build allow me to compete with any other class/build in 1vs1. Yes, NBs lack healing, but imho they shouldn't get a source of burst heal, better other classes have their healing nerfed, it will be much more healthy for state of PvP.
> What about all the nerfs to our core dmg skills? We are a 100% single target class in PvP but our dmg keep getting nerfed, patch after patch. Losing Minor Berserk for example.
What about the buffs you got? Instead of berserk you got extra mitigation. Instead of debuffs on fear you got more targets.
The only nerf I really dislike is cast times, and I wrote about it. What other dmg nerfs happened to magblades, remind me pls?
> Basically we rely on sets like Caluurion and Zaan to be as lethal as we used to be 2 or 3 years ago...
I don't run these sets and prefer max stats for better harvest/ass will dmg and better survivability. If you feel that your class is weak with theses sets, maybe try other setups?
Are you saying that ZOS hasn't been slowly taking things away from NB and giving it to everyone else? I just want to be clear, is that what you are saying?
To be honest I don't think anyone who said that "NBs are fine", used to play NBs in the past...
I can make a list for the last 6 years, that show how NBs become what they are now. Even nerfs to skills that not were exactly in the NB skill lines but were part of our core playstyle.
Example, the rework to Flame Reach, the rework on Healing Ward, even I was using Soul Assault back in the day.
Remember Funnel Health used to do the same dmg as Swallow Soul (3 years ago) so was super common to be a MagBlade dps in BG and use Transmutation (as a sustain set) to give group utility, since Funnel Health was doing dmg as a dps skill while also applying critical resistance to everyone.
It's been a long time. Soul Harvest was undodgeable (even know it was a bug) now has a cast time. Etc...
People who think NBs are fine have flat memory or are simply new players...
1) I say MAGblade is fine
2) I say it is in a much better spot compared to vast majority of previous patches (when shade was broken, when cloak was broken, when AW was clunky to use, when we had no mare removal, etc)
3) I say it is competitive with all other classes in terms of 1vs1, and is very viable in all other forms of PvP content.
4) and surprise, I main magblade in PvP since IC patch, so I seen almost all the changes happed to the class
Last, I don’t like the assumptions about me “he is new on the class, he has flat memory”, could you please stop using them?
If we talk about non-class skills nerfs/changes, which affected magblade (proxy det, flame reach, healing ward, etc), how about RAT and new rapid regen, which actually buffed you by A LOT?
About magblade class changes - I made a list in the previous post, pls, add something to it if you want/can.
>
Here is a list of nerfs/changes I remeber:
- ass will losing berserk, but has mitigation now.
- Ass will requiring 5 LA instead of 4(?) - you got many QoL changes in return (duration, HA procs)
- double take losing expedition, however you all magicka classes are given RAT + magblade got snare removal on double take (or how it’s called now), which is a good skill for organized group play
- loss of expedition on cripple,however you got sustain buff on other morph
- losing debuffs on fear - you got more targets instead (2->6)
- Funnel health nerf. Well, it’s a pve skill now, maybe can be considered a flat nerf. However, swallow soul is made not to be affected by double battle spirit, am I right?
- no minor vitality in SS. Again, can be considered a flat nerf.
- complete rework on agony, seems like a buff for NB healers to me, since it used to be a trash CC for horse ganking.
- Cast time on ults. Flat nerf, and I aknoledeged it as a major magblade problem
- cloak not purging dots. Flat nerf, but it was stupid OP, and now it surpasses the dots PLUS gives your guaranteed crit. In addition, you got a viable healing skill for group content like BGs.
- dark cloak healing reduction. If ZoS gives you a very strong heal, but takes it away a bit after (because it was very broken on HA stamblades), does it also offend you?
- Harvest cost increased from 50 to 75.
The only real problem I see in this list is cast time, and thats what I said in the beginning. But if harvest increased cost or SS changes ruined magblade for you, I can accept that and we can finish the discussion.