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need melee weapons for magika builds!

Klimarov
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topic says it all. Weapons that would benefit from magika just like staves, but melee.
  • El_Borracho
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    The delineation between magicka and stamina builds is a pretty bright line. Armor, skills, weapons, everything is based on that distinction. Allowing axes to suddenly benefit from a combination of something like Relequen and Mothers Sorrow or Spell Strategist would be game-breaking. This is ESO, not Skyrim.
  • Mez
    Mez
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    What's stopping you from using staves at melee? (Asked by a magplar main)
  • Deathlord92
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    The delineation between magicka and stamina builds is a pretty bright line. Armor, skills, weapons, everything is based on that distinction. Allowing axes to suddenly benefit from a combination of something like Relequen and Mothers Sorrow or Spell Strategist would be game-breaking. This is ESO, not Skyrim.
    Actually dragon age had melee spell casters it is a thing they was called arcane warriors and they was actually really cool.
  • Deathlord92
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    Klimarov wrote: »
    topic says it all. Weapons that would benefit from magika just like staves, but melee.
    Completely agree with you melee magblade could be so good two things needs to happen a melee magic skill line and a long awaited buff to concealed weapon.
    Edited by Deathlord92 on April 15, 2020 3:38PM
  • rexagamemnon
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    Magika based morphs of weapon abilities would be a great way to comprimise
  • Deathlord92
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    Magika based morphs of weapon abilities would be a great way to comprimise
    More importantly imo making melee weapons light attacks and heavy attacks scale with both magic and stamina builds.
  • relentless_turnip
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    I would like it if they implemented one thing from the proposed heavy and light attack changes.
    That is that all weapons scale with your highest offensive stat. I don't mind that they continue to restore their relative resources. I think that could add an element to build diversity.
  • El_Borracho
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    The delineation between magicka and stamina builds is a pretty bright line. Armor, skills, weapons, everything is based on that distinction. Allowing axes to suddenly benefit from a combination of something like Relequen and Mothers Sorrow or Spell Strategist would be game-breaking. This is ESO, not Skyrim.
    Actually dragon age had melee spell casters it is a thing they was called arcane warriors and they was actually really cool.

    I'm not disagreeing that it would be pretty cool to actually have a use for that MS dagger that always drops. But in ESO the difference is intentional. They don't want someone to be able to combine the benefits of medium armor and magic. Its why there are no hybrids. It would likely eliminate half of the DPS builds in PVE. I could not imagine the havoc it would wreak in PVP.
  • Darkstorne
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    The delineation between magicka and stamina builds is a pretty bright line. Armor, skills, weapons, everything is based on that distinction. Allowing axes to suddenly benefit from a combination of something like Relequen and Mothers Sorrow or Spell Strategist would be game-breaking. This is ESO, not Skyrim.
    Actually dragon age had melee spell casters it is a thing they was called arcane warriors and they was actually really cool.

    I'm not disagreeing that it would be pretty cool to actually have a use for that MS dagger that always drops. But in ESO the difference is intentional. They don't want someone to be able to combine the benefits of medium armor and magic. Its why there are no hybrids. It would likely eliminate half of the DPS builds in PVE. I could not imagine the havoc it would wreak in PVP.
    Sure, you can believe that if you ignore literally everything the devs have ever said about supporting hybrids, playing your way, and treating this as a TES game where battle mages are very much a thing.

    They just haven't cracked the solution yet, despite trying with sets like Pelinal's. A 1 handed and spell skill line would be ideal imo for the current implementation. Reuse existing models, tag them as magicka weapons. New skill line as a nice bonus. Good content addition to a future Chapter :smile:
  • Narvuntien
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    People have wanted the ability to swap a melee weapon to magic damage/restoring magicka as a skill that would be cool.
  • Kadoin
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    The delineation between magicka and stamina builds is a pretty bright line. Armor, skills, weapons, everything is based on that distinction. Allowing axes to suddenly benefit from a combination of something like Relequen and Mothers Sorrow or Spell Strategist would be game-breaking. This is ESO, not Skyrim.
    Actually dragon age had melee spell casters it is a thing they was called arcane warriors and they was actually really cool.

    I'm not disagreeing that it would be pretty cool to actually have a use for that MS dagger that always drops. But in ESO the difference is intentional. They don't want someone to be able to combine the benefits of medium armor and magic. Its why there are no hybrids. It would likely eliminate half of the DPS builds in PVE. I could not imagine the havoc it would wreak in PVP.

    And yet most woke healers wear medium in pvp...go figure...
  • Starlock
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    This has been asked for a lot. Some of us use the "wrong" weapon type on our characters anyway. It is workable for most content, but does present some particular sort of challenges.

    As I've thought about this, what I'd prefer is this, though. If we must retain this weird resource recovery system and marrying weapons to particular stats, let players toggle whether the weapon is married to magicka or stamina at will. If a player wants a restoration staff to restore stamina and scale off stamina for LA/HA damage, let them do it. If a player wants to use dual daggers and have it scale of magicka, let them do it. Let them set on their main and secondary weapon what resource that weapon uses/restores.
  • Klimarov
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    Klimarov wrote: »
    topic says it all. Weapons that would benefit from magika just like staves, but melee.
    Completely agree with you melee magblade could be so good two things needs to happen a melee magic skill line and a long awaited buff to concealed weapon.

    magblade is exactly why i feel the need for magika melee weapons.
  • Klimarov
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    i just dont get few other things. why as magika night blade i dont have stamina option for invis?, also why concealed weapon, is not stamina based? and if it's intended why it's range is not 28 meters? like a lot of things make no logical sense.

    same goes for WW heal, both options are magika based, on a purely stamina skill line, why?
  • Faulgor
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    Mez wrote: »
    What's stopping you from using staves at melee? (Asked by a magplar main)

    Yeah I don't get what this is supposed to accomplish. My hunch is that it's not actually about melee range, but just a dislike for staffs. Otherwise, a melee magicka weapon is just worse because of the limited range.
    Alandrol Sul: He's making another Numidium?!?
    Vivec: Worse, buddy. They're buying it.
  • Paradisius
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    I would like a magicka melee weapon for the sake of diversity, having a different option with new passives and abilities to use that can be used for more diverse builds, rather than just dual barring staves on a magicka dps, taking one or two skills, and calling it a day
  • TheShadowScout
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    Klimarov wrote: »
    need melee weapons for magika builds!
    Not just that. More options for -everyone- would be good when it comes to weapon selection... but I would say that, would I not, considering: https://forums.elderscrollsonline.com/en/discussion/371862/additional-weapon-skill-ideas-mk-ii/p1 ;)
  • Lord_Hypnos
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    Need or WANT?

    what we truly NEED is a game that works and is not in an Early alpha stage after 6 years.
  • Malthorne
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    ZOS would rather give us a mobile mini game to play instead of the weapon skill lines we’ve been asking for since beta such as Magicka melee/spears/hand2hand etc ..
    Edited by Malthorne on April 17, 2020 12:37PM
  • drakthir
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    From the PTS notes
    All Light, Medium, and Heavy Attacks now scale with your highest offensive stats
    Unsure on the patch as a whole, but it shows that magicka melee weapons could be closer than you thought
  • Shadowasrial
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    Magic doesn’t need melee. They can already use melee weapons. You can enchant them with fire lightning etc. aside from that there is no point in a magic melee weapon. If you are going to use melee then it’s going to be a normal weapon. What do you want? To swing around a giant crucifix? Maybe they should add hand magic at the most
  • luen79rwb17_ESO
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    You know, it would be great to not having ranged Magicka required to be in melee position aswell. Just saying...
    PC/DC/NAserver

    V16 sorc - V16 temp - V16 dk - V1 nb - V1 temp - V1 dk
  • technohic
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    Mez wrote: »
    What's stopping you from using staves at melee? (Asked by a magplar main)

    Because the damage of melee weapons is scaled higher than range to match the exposure of being melee in large scale combat. I mean would you want to run your stem character with melee skills but have to equip a bow? I don't see anyone doing that.

    Magplar is a good example. Lightning staff can buff sweeps damage, but your light attacks, PL, execute if you run it, DOT on reflective light/vamp bane, entropy all will not be. You are at a disadvantage to stem in everything but running in a group as a heal bot. Thats where magicka currently shines, in group support; but as far as self-sufficient builds, they fall behind. Even at that point, you are better off with a 2 hander as nothing more than a stat stick.
  • Faulgor
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    technohic wrote: »
    Mez wrote: »
    What's stopping you from using staves at melee? (Asked by a magplar main)

    Because the damage of melee weapons is scaled higher than range to match the exposure of being melee in large scale combat. I mean would you want to run your stem character with melee skills but have to equip a bow? I don't see anyone doing that.

    Magplar is a good example. Lightning staff can buff sweeps damage, but your light attacks, PL, execute if you run it, DOT on reflective light/vamp bane, entropy all will not be. You are at a disadvantage to stem in everything but running in a group as a heal bot. Thats where magicka currently shines, in group support; but as far as self-sufficient builds, they fall behind. Even at that point, you are better off with a 2 hander as nothing more than a stat stick.
    So it's about more damage in melee range?
    That would probably be addressed by buffing melee skills instead of adding a new weapon type.

    MagDK is also currently top in DPS, and that's a melee build, so ... ¯\_(ツ)_/¯
    Alandrol Sul: He's making another Numidium?!?
    Vivec: Worse, buddy. They're buying it.
  • technohic
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    Faulgor wrote: »
    technohic wrote: »
    Mez wrote: »
    What's stopping you from using staves at melee? (Asked by a magplar main)

    Because the damage of melee weapons is scaled higher than range to match the exposure of being melee in large scale combat. I mean would you want to run your stem character with melee skills but have to equip a bow? I don't see anyone doing that.

    Magplar is a good example. Lightning staff can buff sweeps damage, but your light attacks, PL, execute if you run it, DOT on reflective light/vamp bane, entropy all will not be. You are at a disadvantage to stem in everything but running in a group as a heal bot. Thats where magicka currently shines, in group support; but as far as self-sufficient builds, they fall behind. Even at that point, you are better off with a 2 hander as nothing more than a stat stick.
    So it's about more damage in melee range?
    That would probably be addressed by buffing melee skills instead of adding a new weapon type.

    MagDK is also currently top in DPS, and that's a melee build, so ... ¯\_(ツ)_/¯

    Is that by nature of melee or by being the only class that hasn't had its DOTs gutted?
  • Deathlord92
    Deathlord92
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    Magic doesn’t need melee. They can already use melee weapons. You can enchant them with fire lightning etc. aside from that there is no point in a magic melee weapon. If you are going to use melee then it’s going to be a normal weapon. What do you want? To swing around a giant crucifix? Maybe they should add hand magic at the most
    You know arcane warriors are a thing right first thing that comes to mind is dragon age then let’s look at magblade lotus fan concealed weapon etc I’m currently using destruction staff and resto but it feels right when I’m using dual swords.
    Edited by Deathlord92 on April 17, 2020 1:40PM
  • BXR_Lonestar
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    Klimarov wrote: »
    topic says it all. Weapons that would benefit from magika just like staves, but melee.

    I don't think I'd go this route. This game is an Elder Scrolls game, but its not Skyrim or Oblivion where its viable for you to run around as a mage with a sword or axe. I'd prefer to see a wider variety of staves with their own skill line that could add more flavor to spell casting rather than have the ability to use melee weapons. A conjuration staff with conjure blade of some sort could certainly "fill the gap" for this desired playstyle without throwing the current melee weapon/magic weapon paradigm away.
  • Anyron
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    Magic doesn’t need melee. They can already use melee weapons. You can enchant them with fire lightning etc. aside from that there is no point in a magic melee weapon. If you are going to use melee then it’s going to be a normal weapon. What do you want? To swing around a giant crucifix? Maybe they should add hand magic at the most

    And what about bound weapons? Never played skyrim?
  • krachall
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    And let's also make bow/bow damage on par with staves.
  • Faulgor
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    technohic wrote: »
    Faulgor wrote: »
    technohic wrote: »
    Mez wrote: »
    What's stopping you from using staves at melee? (Asked by a magplar main)

    Because the damage of melee weapons is scaled higher than range to match the exposure of being melee in large scale combat. I mean would you want to run your stem character with melee skills but have to equip a bow? I don't see anyone doing that.

    Magplar is a good example. Lightning staff can buff sweeps damage, but your light attacks, PL, execute if you run it, DOT on reflective light/vamp bane, entropy all will not be. You are at a disadvantage to stem in everything but running in a group as a heal bot. Thats where magicka currently shines, in group support; but as far as self-sufficient builds, they fall behind. Even at that point, you are better off with a 2 hander as nothing more than a stat stick.
    So it's about more damage in melee range?
    That would probably be addressed by buffing melee skills instead of adding a new weapon type.

    MagDK is also currently top in DPS, and that's a melee build, so ... ¯\_(ツ)_/¯

    Is that by nature of melee or by being the only class that hasn't had its DOTs gutted?
    I don't think it's because of the melee range, it's just happenstance of the current update. MagDK can make good use of Asylum destro staffs and doesn't have to worry about sustain as much as other classes, coupled with buffs to Elf Bane. But it shows that magicka doesn't have to mean range.
    Magic doesn’t need melee. They can already use melee weapons. You can enchant them with fire lightning etc. aside from that there is no point in a magic melee weapon. If you are going to use melee then it’s going to be a normal weapon. What do you want? To swing around a giant crucifix? Maybe they should add hand magic at the most
    You know arcane warriors are a thing right first thing that comes to mind is dragon age then let’s look at magblade lotus fan concealed weapon etc I’m currently using destruction staff and resto but it feels right when I’m using dual swords.
    What you are talking about are battlemages and spellswords, I think. Mages who use normal melee weapons, and they sadly don't work well in ESO because of our limited attributes and how damage is calculated.
    Anyron wrote: »
    Magic doesn’t need melee. They can already use melee weapons. You can enchant them with fire lightning etc. aside from that there is no point in a magic melee weapon. If you are going to use melee then it’s going to be a normal weapon. What do you want? To swing around a giant crucifix? Maybe they should add hand magic at the most

    And what about bound weapons? Never played skyrim?
    Bound weapons are magical in nature because they are summoned, but otherwise they work like any other melee weapon.

    Making battlemages/spellswords/hybrids viable, adding conjured weapons, staffs of more magical schools or even spells you equip right into your hand like in Skyrim would all be cool additions to the game, but they don't really follow from "melee magicka weapons", nor are they limited to that.
    Alandrol Sul: He's making another Numidium?!?
    Vivec: Worse, buddy. They're buying it.
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