phoenixkungfu wrote: »The biggest issue in pvp, is simple and super eazy to fix. The issue is damage and how it scales. Its honestly not rewarding to be a TRUE PURE ALL DAMAGE DPS WITH NO RECOVERY. A recovery build is more dps than a damage build? It's also more Survivability and can tank the damage of a PURE DPS BUILD? Dps are lowering dps by way of removing jewelry for recovery or recovery food for more Survivability. This is a issue build it creating unkillable builds. The concept of HAVING IT ALL SHOULDN'T EXIST.
IT'S honestly bad gameplay. The scaling of damage should be rework to be more beneficial to choose damage over recovery.
A pure max damage build should have more damage to out dps a recovery build if a combo is landed. THE NUMBER ARE EXTREMELY OFF IN FAVOR OF RECOVERY BUILDS.
Some suggestions is to get a damage multiplier if all your recovery is under a 1000 in pvp.
phoenixkungfu wrote: »The biggest issue in pvp, is simple and super eazy to fix. The issue is damage and how it scales. Its honestly not rewarding to be a TRUE PURE ALL DAMAGE DPS WITH NO RECOVERY. A recovery build is more dps than a damage build? It's also more Survivability and can tank the damage of a PURE DPS BUILD? Dps are lowering dps by way of removing jewelry for recovery or recovery food for more Survivability. This is a issue build it creating unkillable builds. The concept of HAVING IT ALL SHOULDN'T EXIST.
IT'S honestly bad gameplay. The scaling of damage should be rework to be more beneficial to choose damage over recovery.
A pure max damage build should have more damage to out dps a recovery build if a combo is landed. THE NUMBER ARE EXTREMELY OFF IN FAVOR OF RECOVERY BUILDS.
Some suggestions is to get a damage multiplier if all your recovery is under a 1000 in pvp.
The combat is complex and it is not white and black. If you want to outdps some recovery builds it means that the ppl who play with these recovery builds will mostly switch to dps too and then we will start one shoting each other.
BTW no offence but judging by your post I dont think that you had a lot of ESO PvP experience.
TequilaFire wrote: »No duh, pick a sustain and a damage set or be a one shot and die wonder.
phoenixkungfu wrote: »TequilaFire wrote: »No duh, pick a sustain and a damage set or be a one shot and die wonder.
Your build concept is EVERYTHING WRONG WITH ESO. A DPS SOULD BE BALANCE Around MAX DAMAGE STATS that sacrifice RECOVERY. The sustain and damage equation is creating UNKILLABLE DAMAGE BUILDS.
Is eso pvp you can play however you want, you can play a ganking playstyle one shotting every unsuspecting player you meet. Or you can play a tank that is able to tank 10-20 players at the same time. There are builds capable of surviving multiple people while still dealing enough damage to burst people down (1vX builds). These builds are perfectly balanced in both damage, sustain and tankiness. These builds are often played by experienced pvp players capable of observing the fight and make decisions in their favour. If they make mistakes, they will get punished, often with their death. Thats how these players improve so fast. They are able to see and learn from their mistakes and they learn to play. People are playing glass-cannon builds and killing multiple inexperienced players simply because they have way more experience in beeing at a disadvantage. They can kill almost all builds except for some builds that are way too tanky or are played by an experienced player as well. A duel between two experienced players will end once one of them makes a mistake and will most likely not end before that.
phoenixkungfu wrote: »I'm playing a full damage build without pets or heavyattack. My stats ON MY DAMAGE BAR IS 53454 magic, 2910 spell 45%crit. Even with max damage
Build with recovery can take a full damage combo of curse, crystal blast, endless and overload(as a light attack cancel) total value of 67,642 damage. Tank it and burst me down and never run out of recovery.
Its clearly the damage equation. The numbers are off.
phoenixkungfu wrote: »I'm playing a full damage build without pets or heavyattack. My stats ON MY DAMAGE BAR IS 53454 magic, 2910 spell 45%crit. Even with max damage
Build with recovery can take a full damage combo of curse, crystal blast, endless and overload(as a light attack cancel) total value of 67,642 damage. Tank it and burst me down and never run out of recovery.
Its clearly the damage equation. The numbers are off.
A skilled player will not take nearly as much damage as you think, he will roll/block your frags/avoid the rest of your combo, and you can get tanked and spanked like this in seconds there must be some other underlaying issues you have might not even be your build tbh...
Seems to me you just want an ez mode where you can 1 shot anybody with no counterplay...
phoenixkungfu wrote: »Is eso pvp you can play however you want, you can play a ganking playstyle one shotting every unsuspecting player you meet. Or you can play a tank that is able to tank 10-20 players at the same time. There are builds capable of surviving multiple people while still dealing enough damage to burst people down (1vX builds). These builds are perfectly balanced in both damage, sustain and tankiness. These builds are often played by experienced pvp players capable of observing the fight and make decisions in their favour. If they make mistakes, they will get punished, often with their death. Thats how these players improve so fast. They are able to see and learn from their mistakes and they learn to play. People are playing glass-cannon builds and killing multiple inexperienced players simply because they have way more experience in beeing at a disadvantage. They can kill almost all builds except for some builds that are way too tanky or are played by an experienced player as well. A duel between two experienced players will end once one of them makes a mistake and will most likely not end before that.
This is not a question of experience or whatever. It's a question of recovery stat vs damage stat as a dps.
TEST IT OUT
WEAR ANY TWO DAMAGE SET THEN
add recovery in the jewelry vs damage
Recovery food vs tri stat
The recovery jewelry with outperformed BY ALOT the damage jewelry
This concept is creating unkillable DAMAGE builds.
phoenixkungfu wrote: »I'm playing a full damage build without pets or heavyattack. My stats ON MY DAMAGE BAR IS 53454 magic, 2910 spell 45%crit. Even with max damage
Build with recovery can take a full damage combo of curse, crystal blast, endless and overload(as a light attack cancel) total value of 67,642 damage. Tank it and burst me down and never run out of recovery.
Its clearly the damage equation. The numbers are off.
phoenixkungfu wrote: »Is eso pvp you can play however you want, you can play a ganking playstyle one shotting every unsuspecting player you meet. Or you can play a tank that is able to tank 10-20 players at the same time. There are builds capable of surviving multiple people while still dealing enough damage to burst people down (1vX builds). These builds are perfectly balanced in both damage, sustain and tankiness. These builds are often played by experienced pvp players capable of observing the fight and make decisions in their favour. If they make mistakes, they will get punished, often with their death. Thats how these players improve so fast. They are able to see and learn from their mistakes and they learn to play. People are playing glass-cannon builds and killing multiple inexperienced players simply because they have way more experience in beeing at a disadvantage. They can kill almost all builds except for some builds that are way too tanky or are played by an experienced player as well. A duel between two experienced players will end once one of them makes a mistake and will most likely not end before that.
This is not a question of experience or whatever. It's a question of recovery stat vs damage stat as a dps.
TEST IT OUT
WEAR ANY TWO DAMAGE SET THEN
add recovery in the jewelry vs damage
Recovery food vs tri stat
The recovery jewelry with outperformed BY ALOT the damage jewelry
This concept is creating unkillable DAMAGE builds.
Record some footage of you playing the game, i will decide if there is an issue with the game or if you are not experienced enough. Before you say anything, hours and pvp rank has nothing to do with your experience as everyone can follow the zerg spamming light attacks and get to level 50.
phoenixkungfu wrote: ». Its honestly not rewarding to be a TRUE PURE ALL DAMAGE DPS WITH NO RECOVERY.
phoenixkungfu wrote: »This concept is creating unkillable DAMAGE builds.
phoenixkungfu wrote: ». Its honestly not rewarding to be a TRUE PURE ALL DAMAGE DPS WITH NO RECOVERY.
recovery or damage stats because the reality is a good build has both.
phoenixkungfu wrote: »TequilaFire wrote: »No duh, pick a sustain and a damage set or be a one shot and die wonder.
Your build concept is EVERYTHING WRONG WITH ESO. A DPS SOULD BE BALANCE Around MAX DAMAGE STATS that sacrifice RECOVERY. The sustain and damage equation is creating UNKILLABLE DAMAGE BUILDS.
phoenixkungfu wrote: »I'm playing a full damage build without pets or heavyattack. My stats ON MY DAMAGE BAR IS 53454 magic, 2910 spell 45%crit. Even with max damage
Build with recovery can take a full damage combo of curse, crystal blast, endless and overload(as a light attack cancel) total value of 67,642 damage. Tank it and burst me down and never run out of recovery.
Its clearly the damage equation. The numbers are off.
LukosCreyden wrote: »The only unkillable builds I've ever seen are tanks; the ones that run around trees and distract the zerg folk. Fair play to you, tanky guy, but you do zero damage so I'll ignore you.
Any other build I've seen has been killable, with some work. Building a character that can keep itself alive is common sense.
If done right, a glass-cannon can and will kill people quickly, but they have to be on-point with their set-up and skill combos. Remember, people build their characters to take punishment in Cyrodiil; not everyone enjoys the "nuke or be nuked" play style.
If you find yourself consistently unable to burst people effectively, you may need to take a closer look at your sets, skills, CP, Mundus etc.
phoenixkungfu wrote: »phoenixkungfu wrote: ». Its honestly not rewarding to be a TRUE PURE ALL DAMAGE DPS WITH NO RECOVERY.
recovery or damage stats because the reality is a good build has both.
AND THIS IS THE ISSUE. This concept off "HAVING IT ALL" is bad for the game and creating UNKILLABLE DAMAGE BUILDS.
phoenixkungfu wrote: »phoenixkungfu wrote: ». Its honestly not rewarding to be a TRUE PURE ALL DAMAGE DPS WITH NO RECOVERY.
recovery or damage stats because the reality is a good build has both.
AND THIS IS THE ISSUE. This concept off "HAVING IT ALL" is bad for the game and creating UNKILLABLE DAMAGE BUILDS.
Do you see these UNKILLABLE DAMAGE BUILDS in none CP PvP? Or are they just in CP oriented campaigns. Because I have never seen them and I do quite a bit of PvP (none CP).
Not buying it, post your build. In No CP I can achieve better spell damage and crit chance. So my bet is you aren't running a good build at all, you aren't even running a pure damage build. A pure spell damage build without even adding in a nirn staff would be 2k spell damage using infused spell glyphs tri jewelery and law of Jul and nma. So ya your build is not even close to pure damage, it's something else. So post up this pure damage build you got.