Chicharron wrote: »No.
It took me a year to be the amazing healer I am, it's more rewarding this way.
It feels better to learn empirically
Nah this is a player created problem and should be fixed by we players. Not enough experienced players are willing to help out new players outside their guild. That is what needs to change.
Chicharron wrote: »No.
It took me a year to be the amazing healer I am, it's more rewarding this way.
It feels better to learn empirically
If there were a training instance, players could still do that if they preferred.
There's no downside, but huge upsides. For example, if everyone had a better grasp of advanced mechanics:
- ZOS would face less opposition when introducing challenging content
Chicharron wrote: »Chicharron wrote: »No.
It took me a year to be the amazing healer I am, it's more rewarding this way.
It feels better to learn empirically
If there were a training instance, players could still do that if they preferred.
There's no downside, but huge upsides. For example, if everyone had a better grasp of advanced mechanics:
- ZOS would face less opposition when introducing challenging content
It is for those seeking a challenge.
If X player can't make X content, it's because it's not designed for him.
I don't understand why some players want them to take them by the hand and take care of them.
As someone said above, I remember when the games only had a manual with very ambiguous instructions.
My first game was Zelda for NES, that feeling of not knowing what to do, I want all games to start like this.
Anyone remember when games didn't have tutorials and only sometimes an instruction manual? How did we ever get by?
Chicharron wrote: »No.
It took me a year to be the amazing healer I am, it's more rewarding this way.
It feels better to learn empirically
If there were a training instance, players could still do that if they preferred.
There's no downside, but huge upsides. For example, if everyone had a better grasp of advanced mechanics:
- ZOS would face less opposition when introducing challenging content
- there would be fewer requests to eliminate animation cancelling
- there would be fewer accusations of cheating
- the PUG experience would improve
- there would be a larger pool of players available to organized guilds
- there would be better forum discussions
- there would be more knowledgeable players capable of helping their friends
- there would be fewer players spreading misinformation
Dusk_Coven wrote: »
Dusk_Coven wrote: »
As the guy who used to program everyones VCR clock for them, I can say in my experience they normally did. At least while vcrs were still relevant.StormeReigns wrote: »And very few gave instructions on how to set the clock, thus millions of VCRs had 0:00 0:00 0:00 0:00