Dusk_Coven wrote: »All animation cancelling has to go -- light attack weaving, block cancelling, all of it.
It's an exploit that ZOS has allowed for too long and clearly they can't support it properly.
They should use Alacrity instead. http://gq-game-mods.blogspot.com/2020/04/elder-scrolls-online-how-to-introduce-fast-paced-combat.html A mechanic that would be properly implemented, intended, and UNDER THE CONTROL OF THE DEVS.
Not some nonsensical non-intuitive animation cancelling lobbied for by exploiters.

Dusk_Coven wrote: »All animation cancelling has to go -- light attack weaving, block cancelling, all of it.
It's an exploit that ZOS has allowed for too long and clearly they can't support it properly.
They should use Alacrity instead. http://gq-game-mods.blogspot.com/2020/04/elder-scrolls-online-how-to-introduce-fast-paced-combat.html A mechanic that would be properly implemented, intended, and UNDER THE CONTROL OF THE DEVS.
Not some nonsensical non-intuitive animation cancelling lobbied for by exploiters.
Exploit? Bro it's literally one of the loading screen tips
On top of that, ZOS have already stated that it's an intended mechanic and there's nothing wrong with it. Get your facts straight before calling something an exploit.
Protossyder wrote: »and your reasons are..?
Why should a player that is able to squeeze another action in his rotation and taking a risk at the same time (since it's costing stamina), not be rewarded with slightly increased damage?
I don't DD a lot, so I only discovered the joys of bash weaving when I Incorporated it into my zen/mk rotation. Absolutely fell in love with it. It's so fun and feels so smooth.