Beating a dead-horse will not bring it back to life. There must be some positives, otherwise no one would be playing still.
Nemesis7884 wrote: »zos wont react before player numbers dwindle at which point they will milk it dry since it has alreasy exceeded its originally planned lifecycle...so just enjoy the ride if you can or move on....
Beating a dead-horse will not bring it back to life. There must be some positives, otherwise no one would be playing still.
Beating a dead-horse will not bring it back to life. There must be some positives, otherwise no one would be playing still.
Crown store still running smoothly, and there's an endless supply of reskinned Indriks to grind. Plus you get to quest with NPCs you sentenced to death a long time ago, so if you've been having regrets all along, now's your time to make it up to them and party with them like they were never gone. See, it wasn't your fault after all!
I understand the intense frustration of those players impacted by the ongoing performance issues, but I do think that they under-estimate the number of players who don't experience issues on the same scale. The game will continue just fine, as present numbers indicate, but let's hope that the issues can soon be resolved.
dragonesti wrote: »It has become more & more apparent that ZoS leadership is failing this community. The programming aspect of the game has clearly begun to spiral beyond ZoS' ability to manage. Patches are becoming almost laughable. Not only what the patches address is an issue, but the vast quantity of problems they fail to address continues to amount at an alarming rate. This may be the first MMO in history to die from programming ineptitude. They continue to apply band aides when open-heart surgery is needed. PvP is a mess and now lag now has invaded PvE which is ESO's lifeblood. Dungeons have long-term bugs. Player frustration is rising. It is inevitable that the rate of subscriber loss will continue to increase. I love this game. It could be great but sadly it never will be if ZoS continues to operate in it's current manner.
Beating a dead-horse will not bring it back to life. There must be some positives, otherwise no one would be playing still.
Crown store still running smoothly, and there's an endless supply of reskinned Indriks to grind. Plus you get to quest with NPCs you sentenced to death a long time ago, so if you've been having regrets all along, now's your time to make it up to them and party with them like they were never gone. See, it wasn't your fault after all!
For some of my characters Lyris is still rotting in cold harbor - guess she took a break from there and is on vacation.
I understand the intense frustration of those players impacted by the ongoing performance issues, but I do think that they under-estimate the number of players who don't experience issues on the same scale. The game will continue just fine, as present numbers indicate, but let's hope that the issues can soon be resolved.
Might suprise some people but Cyro works slightly better for me... slightly but better.
I understand the intense frustration of those players impacted by the ongoing performance issues, but I do think that they under-estimate the number of players who don't experience issues on the same scale. The game will continue just fine, as present numbers indicate, but let's hope that the issues can soon be resolved.
Nemesis7884 wrote: »zos wont react before player numbers dwindle at which point they will milk it dry since it has alreasy exceeded its originally planned lifecycle...so just enjoy the ride if you can or move on....
Nemesis7884 wrote: »zos wont react before player numbers dwindle at which point they will milk it dry since it has alreasy exceeded its originally planned lifecycle...so just enjoy the ride if you can or move on....
Do you know, for sure, what its "orginally planned lifecycle" was?
...because, given that it was (largely) based on WoW and WoW was already around 7 years old (and still going pretty strong) when they were starting to design ESO (and 9.5 years old, when it launched), it would seem odd that they would assume a fairly similar game would only have a 5 year (or less) life span?
Beating a dead-horse will not bring it back to life. There must be some positives, otherwise no one would be playing still.