Wasn't this shown to be a UI error through actual testing on dummies?
Wasn't this shown to be a UI error through actual testing on dummies?
slettieri204ub17_ESO wrote: »Wasn't this shown to be a UI error through actual testing on dummies?
Its not just a UI/display error, testing on target dummies shows that the wrong crit rate being displayed is actually affecting my real crit rate, which is what caused me to launch this investigation to begin with - I noticed my parsed crit rate to be very low compared to what it should be
It's just a visual bug. Critical chance works properly despite numbers in character window being bugged.
slettieri204ub17_ESO wrote: »It's just a visual bug. Critical chance works properly despite numbers in character window being bugged.
its not just a visual bug - my low crit % in the parse is what prompted me to investigate this in the first place!!
Parse had me at near 50%, but my true crit rate should be near 70%.
Its a very easy experiment to run yourself, so I encourage you to do that.
slettieri204ub17_ESO wrote: »It's just a visual bug. Critical chance works properly despite numbers in character window being bugged.
its not just a visual bug - my low crit % in the parse is what prompted me to investigate this in the first place!!
Parse had me at near 50%, but my true crit rate should be near 70%.
Its a very easy experiment to run yourself, so I encourage you to do that.
slettieri204ub17_ESO wrote: »Wasn't this shown to be a UI error through actual testing on dummies?
Its not just a UI/display error, testing on target dummies shows that the wrong crit rate being displayed is actually affecting my real crit rate, which is what caused me to launch this investigation to begin with - I noticed my parsed crit rate to be very low compared to what it should be
With 114% crit damage on average that 20-30% crit chance loss would cause devastating effects
114% crit damage on average... How good it must be to be a templar and nightblade to consider such overpowered passives average. I envy you. Please think about all the classes that do not possess your godhood.
With 114% crit damage on average that 20-30% crit chance loss would cause devastating effects
114% crit damage on average... How good it must be to be a templar and nightblade to consider such overpowered passives average. I envy you. Please think about all the classes that do not possess your godhood.
But the Talons in that parse say that 114% crit damage average was on a DK...
Edit: missing end quote tag
With 114% crit damage on average that 20-30% crit chance loss would cause devastating effects
114% crit damage on average... How good it must be to be a templar and nightblade to consider such overpowered passives average. I envy you. Please think about all the classes that do not possess your godhood.
But the Talons in that parse say that 114% crit damage average was on a DK...
Edit: missing end quote tag
Hm I just tried to figure out how you can have 114% average crit and I found that is not possible. I probably just forget something.
But 50% base + 19% shadow +22% elfborn (or so) + 10% minor crit is what I can think of. That is 101%. Nightblade and Templars get another 10%, so 111%. That is close to what he said.
The major crit buff can surely not be called "average" as that is usually not active all the time.
DivineFirstYOLO wrote: »With 114% crit damage on average that 20-30% crit chance loss would cause devastating effects
114% crit damage on average... How good it must be to be a templar and nightblade to consider such overpowered passives average. I envy you. Please think about all the classes that do not possess your godhood.
But the Talons in that parse say that 114% crit damage average was on a DK...
Edit: missing end quote tag
Hm I just tried to figure out how you can have 114% average crit and I found that is not possible. I probably just forget something.
But 50% base + 19% shadow +22% elfborn (or so) + 10% minor crit is what I can think of. That is 101%. Nightblade and Templars get another 10%, so 111%. That is close to what he said.
The major crit buff can surely not be called "average" as that is usually not active all the time.
Agressive Horn buff has 100% up time on the iron atro dummy
@Juhasow
114% crit damage on average... How good it must be to be a templar and nightblade to consider such overpowered passives average. I envy you. Please think about all the classes that do not possess your godhood.
Oh gods, it's true. I just tested it. O.o So I fought with 10% spell crit in pvp all this time and still anihilated?
Proves that my year long philosophy of ignoring crits completely and just building for base damage served me well enough. Will be even better with Malacath's ring next patch.
slettieri204ub17_ESO wrote: »Wasn't this shown to be a UI error through actual testing on dummies?
Its not just a UI/display error, testing on target dummies shows that the wrong crit rate being displayed is actually affecting my real crit rate, which is what caused me to launch this investigation to begin with - I noticed my parsed crit rate to be very low compared to what it should be
Are you a necro? Blastbones and Skeletal Arcanist are currently bugged and don't benefit from major prophecy.
SidraWillowsky wrote: »Oh gods, it's true. I just tested it. O.o So I fought with 10% spell crit in pvp all this time and still anihilated?
Proves that my year long philosophy of ignoring crits completely and just building for base damage served me well enough. Will be even better with Malacath's ring next patch.
I mean.... everyone in PvP is wearing Impen on their armor anyway, so you're not going to want to build for crit, correct? So not really a philosophy so much as it is the logical thing to do.