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https://forums.elderscrollsonline.com/en/discussion/683901

CRITICAL BUG IN SPELL CRIT RATE %

magus.septim
magus.septim
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Spell Critical rate is calculated incorrectly, and here's a simple experiment everyone can do themselves that will prove this.
For this experiment, all you need is (1) 'essence of spell power' potion to add spell crit and (2) inner light spell from the mages guild tree.
Experiment is as follows:
(1) remove inner light from both bars, and make note of your spell crit on both bars.
(2) put inner light on FRONT BAR ONLY, and again make note of your spell crit on both bars.
(3) Go back to your front bar. While on your front bar, take the essence of spell power. Take note of your spell crit on the front bar, and then the back bar, and then again when you swap back to the front bar.
What you will see is that when you swap back to the front bar for the last time, your spell crit is actually LOWER than when you started.
I had several other people confirm this bug.
I noticed this bug because when I was parsing my DPS, my parsed spell crit rate was actually significantly LOWER than anything on my character sheet, which didnt make sense, which led me to discovering this bug.
Thanks and You're welcome,
Brienne
  • magus.septim
    magus.septim
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    TLDR: if you only use inner light on 1 bar along with any potions that add spell crit, you are actually LOWERING YOUR SPELL CRIT RATING OVERALL.
  • magus.septim
    magus.septim
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    And since the dev team doesnt fix any bugs around this place, think of this as a public service announcement.
    IF you are single barring inner light, ur crit rate is gonna be messed up.
  • virtus753
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    Wasn't this shown to be a UI error through actual testing on dummies?
  • ArchMikem
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    virtus753 wrote: »
    Wasn't this shown to be a UI error through actual testing on dummies?

    Hopefully that's the case. Achieving a high Crit Chance after all the nerfs is difficult already.
    CP2,100 Master Explorer - AvA One Star General - Console Peasant - Khajiiti Aficionado - The Clan
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  • magus.septim
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    virtus753 wrote: »
    Wasn't this shown to be a UI error through actual testing on dummies?

    Its not just a UI/display error, testing on target dummies shows that the wrong crit rate being displayed is actually affecting my real crit rate, which is what caused me to launch this investigation to begin with - I noticed my parsed crit rate to be very low compared to what it should be
  • Juhasow
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    It's just a visual bug. Critical chance works properly despite numbers in character window being bugged.
  • Juhasow
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    virtus753 wrote: »
    Wasn't this shown to be a UI error through actual testing on dummies?

    Its not just a UI/display error, testing on target dummies shows that the wrong crit rate being displayed is actually affecting my real crit rate, which is what caused me to launch this investigation to begin with - I noticed my parsed crit rate to be very low compared to what it should be

    Can You link some of those dummy tests ?
  • magus.septim
    magus.septim
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    Juhasow wrote: »
    It's just a visual bug. Critical chance works properly despite numbers in character window being bugged.

    its not just a visual bug - my low crit % in the parse is what prompted me to investigate this in the first place!!
    Parse had me at near 50%, but my true crit rate should be near 70%.
    Its a very easy experiment to run yourself, so I encourage you to do that.
  • virtus753
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    Juhasow wrote: »
    It's just a visual bug. Critical chance works properly despite numbers in character window being bugged.

    its not just a visual bug - my low crit % in the parse is what prompted me to investigate this in the first place!!
    Parse had me at near 50%, but my true crit rate should be near 70%.
    Its a very easy experiment to run yourself, so I encourage you to do that.

    I mention it because testing posted in the Bug Reports section seemed to show otherwise:

    https://forums.elderscrollsonline.com/en/discussion/514528/pc-na-inner-light-spell-crit-bug

    Edit: Apparently CMX will claim your mean crit is lower than it should be, but your actual crit hit rate (if you read through the data) will show it works properly. As far as I understand it.
    Edited by virtus753 on April 14, 2020 1:28AM
  • Juhasow
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    Juhasow wrote: »
    It's just a visual bug. Critical chance works properly despite numbers in character window being bugged.

    its not just a visual bug - my low crit % in the parse is what prompted me to investigate this in the first place!!
    Parse had me at near 50%, but my true crit rate should be near 70%.
    Its a very easy experiment to run yourself, so I encourage you to do that.

    Well when I investigated it I ensured myself that it is visual bug. With metrics showing average crit of 30% during over 3 minutes fight with dummy all my hits were around my baseline crit value which is 60%. it is a visual bug and Your testing was most propably flawed. That is why I asked can You show Your tests results rather then talk about them.

    In Your testing You propably looked at critical chance value in combat metrics , stats sheet or something else that is showing You Your average crit which is measured based on Your bugged UI. Look at how many crit events Your abilities are actually doing not what Your stats are showing. In combat metrics for example there is a column called crits/hits showing You how many crits You got and how much percent it was. Look there and You'll see everything is alright.

    I can ensure You it is just a visual bug. If Your crit would suddenly drop by 30% You would notice it right away without even looking at Your stat sheet and everybody would talk about that already. Also that bug and similar one (that one actually increased Your crit in UI) happened already in the past. And both times they were visual bugs also.
    Edited by Juhasow on April 14, 2020 1:40AM
  • ecru
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    virtus753 wrote: »
    Wasn't this shown to be a UI error through actual testing on dummies?

    Its not just a UI/display error, testing on target dummies shows that the wrong crit rate being displayed is actually affecting my real crit rate, which is what caused me to launch this investigation to begin with - I noticed my parsed crit rate to be very low compared to what it should be

    Are you a necro? Blastbones and Skeletal Arcanist are currently bugged and don't benefit from major prophecy.
    Gryphon Heart
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  • Dracane
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    Oh gods, it's true. I just tested it. O.o So I fought with 10% spell crit in pvp all this time and still anihilated?
    Proves that my year long philosophy of ignoring crits completely and just building for base damage served me well enough. Will be even better with Malacath's ring next patch.
    Edited by Dracane on April 14, 2020 3:26AM
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • Draxys
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    Can you show your data process and results please? Everyone else’s data shows that it’s visual. I have at least a few parses screencapped from the past month that show normal crit rates throughout combat.
    2013

    rip decibel
  • Juhasow
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    Just to show it's a visual bug , here is a print screen of one of the highest parses during this update. You can see that combat metrics is showing average crit to be 29,9% yet when You'll look at Crits/Hits column You'll see everything was hitting with around 60% of critical hits on average. Also it would be impossible to reach 90k+ DPS in this update with 30% crit chance. With 114% crit damage on average that 20-30% crit chance loss would cause devastating effects for overall DPS.

    yHs0b2N.png
    Edited by Juhasow on April 14, 2020 4:39AM
  • Dracane
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    @Juhasow

    114% crit damage on average... How good it must be to be a templar and nightblade to consider such overpowered passives average. I envy you. Please think about all the classes that do not possess your godhood.
    Edited by Dracane on April 14, 2020 5:56AM
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • virtus753
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    Dracane wrote: »
    Juhasow wrote: »
    With 114% crit damage on average that 20-30% crit chance loss would cause devastating effects

    114% crit damage on average... How good it must be to be a templar and nightblade to consider such overpowered passives average. I envy you. Please think about all the classes that do not possess your godhood.

    But the Talons in that parse say that 114% crit damage average was on a DK...

    Edit: missing end quote tag
    Edited by virtus753 on April 14, 2020 5:33AM
  • Dracane
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    virtus753 wrote: »
    Dracane wrote: »
    Juhasow wrote: »
    With 114% crit damage on average that 20-30% crit chance loss would cause devastating effects

    114% crit damage on average... How good it must be to be a templar and nightblade to consider such overpowered passives average. I envy you. Please think about all the classes that do not possess your godhood.

    But the Talons in that parse say that 114% crit damage average was on a DK...

    Edit: missing end quote tag

    Hm I just tried to figure out how you can have 114% average crit and I found that is not possible. I probably just forget something.

    But 50% base + 19% shadow +22% elfborn (or so) + 10% minor crit is what I can think of. That is 101%. Nightblade and Templars get another 10%, so 111%. That is close to what he said.

    The major crit buff can surely not be called "average" as that is usually not active all the time.
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • colossalvoids
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    Dracane wrote: »
    @Juhasow

    114% crit damage on average... How good it must be to be a templar and nightblade to consider such overpowered passives average. I envy you. Please think about all the classes that do not possess your godhood.

    113-114% as on any endgame magsorc cmx.. where is an issue?
  • DivineFirstYOLO
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    Dracane wrote: »
    virtus753 wrote: »
    Dracane wrote: »
    Juhasow wrote: »
    With 114% crit damage on average that 20-30% crit chance loss would cause devastating effects

    114% crit damage on average... How good it must be to be a templar and nightblade to consider such overpowered passives average. I envy you. Please think about all the classes that do not possess your godhood.

    But the Talons in that parse say that 114% crit damage average was on a DK...

    Edit: missing end quote tag

    Hm I just tried to figure out how you can have 114% average crit and I found that is not possible. I probably just forget something.

    But 50% base + 19% shadow +22% elfborn (or so) + 10% minor crit is what I can think of. That is 101%. Nightblade and Templars get another 10%, so 111%. That is close to what he said.

    The major crit buff can surely not be called "average" as that is usually not active all the time.

    Agressive Horn buff has 100% up time on the iron atro dummy
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  • Dracane
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    Dracane wrote: »
    virtus753 wrote: »
    Dracane wrote: »
    Juhasow wrote: »
    With 114% crit damage on average that 20-30% crit chance loss would cause devastating effects

    114% crit damage on average... How good it must be to be a templar and nightblade to consider such overpowered passives average. I envy you. Please think about all the classes that do not possess your godhood.

    But the Talons in that parse say that 114% crit damage average was on a DK...

    Edit: missing end quote tag

    Hm I just tried to figure out how you can have 114% average crit and I found that is not possible. I probably just forget something.

    But 50% base + 19% shadow +22% elfborn (or so) + 10% minor crit is what I can think of. That is 101%. Nightblade and Templars get another 10%, so 111%. That is close to what he said.

    The major crit buff can surely not be called "average" as that is usually not active all the time.

    Agressive Horn buff has 100% up time on the iron atro dummy

    That makes sense then. But is that true for reality?
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • mocap
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    i think i had this bug when i sloted both Flames of Oblivion and Inner light. Yes, it can lower you crit rating. Don't know is it visual bug only or not...
  • Juhasow
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    Dracane wrote: »
    @Juhasow

    114% crit damage on average... How good it must be to be a templar and nightblade to consider such overpowered passives average. I envy you. Please think about all the classes that do not possess your godhood.

    I think You completly missed the point of my post @Dracane . To be on average =/= to be average . I never said 114% is average value in the meaning it's not high I've said in that parse there is 114% crit damage on average. If that parse would be pepformed by templar I would say 124% crit damage on average.
  • SidraWillowsky
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    Dracane wrote: »
    Oh gods, it's true. I just tested it. O.o So I fought with 10% spell crit in pvp all this time and still anihilated?
    Proves that my year long philosophy of ignoring crits completely and just building for base damage served me well enough. Will be even better with Malacath's ring next patch.

    I mean.... everyone in PvP is wearing Impen on their armor anyway, so you're not going to want to build for crit, correct? So not really a philosophy so much as it is the logical thing to do.
  • ZOS_RogerJ
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  • WrathOfInnos
    WrathOfInnos
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    ecru wrote: »
    virtus753 wrote: »
    Wasn't this shown to be a UI error through actual testing on dummies?

    Its not just a UI/display error, testing on target dummies shows that the wrong crit rate being displayed is actually affecting my real crit rate, which is what caused me to launch this investigation to begin with - I noticed my parsed crit rate to be very low compared to what it should be

    Are you a necro? Blastbones and Skeletal Arcanist are currently bugged and don't benefit from major prophecy.

    @ecru Blastbones and Arcanist work fine with Major Prophecy. It’s the Light Armor passives that are bugged, so these pets (as well as Sorc Storm Atro) do not receive the 10% Spell Crit and 4884 Spell Penetration from the Prodigy and Concentration passives.
  • Dracane
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    Dracane wrote: »
    Oh gods, it's true. I just tested it. O.o So I fought with 10% spell crit in pvp all this time and still anihilated?
    Proves that my year long philosophy of ignoring crits completely and just building for base damage served me well enough. Will be even better with Malacath's ring next patch.

    I mean.... everyone in PvP is wearing Impen on their armor anyway, so you're not going to want to build for crit, correct? So not really a philosophy so much as it is the logical thing to do.

    Alot of people build for crit. Perhaps not with full dedication as few use the shadow. But from what I have seen, they put alot into Elfborn, use minor force etc. A full set of impenetrable does not even nullify the base crit damage of 50%, so it is not totally ill advised. Gankers for example are often Khajiit. So a crit damage of 100% is not unheard of.

    I however never liked uncertainty and put all my points into base damage rather than crit.
    With Evascerate next patch, I might consider it as well. But I probably need a better class that is more suited to play with crit. Sorcerer has no synergies in that regard.
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
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